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Switch to Forum Live View Revenant Vampire|Psion Optimization Help
12 months ago  ::  Jun 27, 2012 - 12:59PM #1
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314
Okay, I'm not great at optimization, so I'm looking for some help.

I want to play a Revenant Vampire|Psion. Past life is Changeling. Focus on telepathic psion powers. Starting at level 4. 

I have no clue how to optimize this. I have looked at the Psion guide, and gotten something out of that, but the vampire guide just says to hybrid, not what to pick as one. So... Most pressing  questions:

1. Mind Thrust or Dishearten?
2. What vampire at-will?
3. DEX or INT starting at 18? Or maybe neither?
4. What MC?
5. Is there some better way to do this while maintaining the fluff? I do want to function in melee if I have to.
6. Is this doomed from the get-go?
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12 months ago  ::  Jun 27, 2012 - 1:09PM #2
Koddiechanski
Date Joined: Mar 27, 2011
Posts: 49

Jun 27, 2012 -- 12:59PM, TheSalmonOfDoubt wrote:

6. Is this doomed from the get-go?




Yes.

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12 months ago  ::  Jun 27, 2012 - 1:15PM #3
mellored
Date Joined: Jul 8, 2008
Posts: 19,483
1) Depends.
2) If you want to be in melee, Vampire Slam.
3) I'm tempted to say go Int/Cha, but Vampire Slam is needed for melee, and that's Dex based.
4) Swordmage will let you get a battlecrazed weapon, which would be nice.
5) Ardent|Vampire?  Vryloka Psion?  Not sure what fluff your trying to maintain.
6) It's never going to be optimal.  But assuming the rest of your party doesn't do much char-op, it could be playable.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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12 months ago  ::  Jun 27, 2012 - 1:21PM #4
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314
The fluff I'm going for is a telepathic, undead, unarmed, life-sucker. My party doesn't do much optimization, we have an artificer, an executioner, and either a battlemind or a cavalier, depending. So, yeah. Not much optimization...
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12 months ago  ::  Jun 27, 2012 - 1:28PM #5
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
If you are not that focused on the vampire slam, do psion, vampire heritage, elemental initiate for the unarmed attack.  Won't do much damage though.
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12 months ago  ::  Jun 27, 2012 - 1:30PM #6
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,984
I'd pick up one of the Psion melee options and eventually get Kinetic Burst at 7th representing you punching all around you or something similar.
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12 months ago  ::  Jun 27, 2012 - 1:31PM #7
Sceptile
Date Joined: Apr 19, 2012
Posts: 92
This is honestly among the worst possible hybrids you could have possibly come up with. If you want to play a Psion and Vampire, consider a Vampire MC.
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12 months ago  ::  Jun 27, 2012 - 1:40PM #8
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,374
Revenant as race and Vampiric Heritage will give you the flavor for that side. You could go straight monk then.  
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12 months ago  ::  Jun 27, 2012 - 1:44PM #9
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314

Jun 27, 2012 -- 1:28PM, Koshinuke wrote:

If you are not that focused on the vampire slam, do psion, vampire heritage, elemental initiate for the unarmed attack.  Won't do much damage though.





And my AC and hitpoints are controller-level. Melee is a bad idea in this case.

Jun 27, 2012 -- 1:30PM, Mommy_was_an_Orc wrote:

I'd pick up one of the Psion melee options and eventually get Kinetic Burst at 7th representing you punching all around you or something similar.





Going pure psion on this?

Jun 27, 2012 -- 1:31PM, Sceptile wrote:

This is honestly among the worst possible hybrids you could have possibly come up with. If you want to play a Psion and Vampire, consider a Vampire MC.





I know it's a bad hybrid, I'm asking for help making it not so bad. Vampire MC doesn't give me any way to go into melee, although melee is the first thing to go if something has to be dropped.

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12 months ago  ::  Jun 27, 2012 - 1:46PM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,483
Elan Heritage can give you telepathy.

Then you can go straight vampire.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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