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12 months ago  ::  Jun 28, 2012 - 6:20AM #21
Lost_Sorcerer
Date Joined: Apr 17, 2007
Posts: 13
This is my semi perfect world concept.

Str = Damage, Encumberance, Feats of Strength
Dex = 1/2 Mod bonus to AC, 'reflex' checks,
Con = HP, 'fort' checks, basis of how long you can 'go negative' before death or bonus to avoiding death by bleeding out.
Int = Knowledge checks, Initiative (With it rather than being how fast on the draw you are but how well you can adapt and plan quickly)
Wis = Perception checks,  1/2 Mod bonus to AC
Cha = 'will' checks, rather than hirelings maximum a bonus to leading groups. perhaps you can designate a 'leader' at the beginning of a battle as an optional rule to either serve as initiative roll for the group or offer a very minor bonus (d3 temp hp, opponent's -1 to hit with either melee or ranged, +1 to 'skill' checks during battle, etc.)


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11 months ago  ::  Jul 07, 2012 - 2:49PM #22
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
I see Strength as strictly carrying capacity. Then Dexterity (agility) and Constitution (endurance) are how the hero uses this capacity.

In other words, Dex makes a quick explosive attack or Con makes a tireless attack without exhausting, but Str allows the hero to do this with a large heavy weapon and in heavy armor.



Likewise Intelligence is strictly carrying capacity: recall memory - large amounts of knowledge. Then Wisdom (mental agility) and Charisma (mental endurance) are how the hero uses this capacity.
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11 months ago  ::  Jul 07, 2012 - 5:36PM #23
TriangleHead
Date Joined: Jun 1, 2012
Posts: 22
I would disagree that charisma is willpower, per se. I've met unlikeable people who were very determined, and likeable people who were very undetermined. Perhaps charisma could affect your party members' willpower? It should certainly affect henchmen. You can always hire henchmen regardless of charisma, but it certainly affects how much money they'll ask for or how willing they are to betray you. Being adept at persuasion, deception, and bartering are also quite important, and it always comes into play in my games. For those who say it's a dump stat and that physical prowess rules the game, bear in mind that no matter how tough someone is, there is always someone tougher...

Personally I've just boiled INT and WIS into one stat. They are both functions of the mind, and it seems like splitting hairs to make them two stats since they basically do the same thing. How wise a character is really depends more on how the player role-plays. You can't tell me that a chaotic stupid cleric with 18 wisdom can be considered wise...

And while on the subject, drop alignment entirely. It does nothing for roleplaying, since a person's morality is seldom based on a rigid ideology. Moral ambiguity is more fun.
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11 months ago  ::  Jul 07, 2012 - 5:56PM #24
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Charisma can mean things beside “likable”. It can also mean “scary”, “disturbing”, “uncanny”, “mysterious”, “prestigious”.

People that *seem* “competent” have high Charisma. It is part of their personal drive - self-identity, decisive goals, and so on.
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11 months ago  ::  Jul 07, 2012 - 6:05PM #25
TriangleHead
Date Joined: Jun 1, 2012
Posts: 22

Jul 7, 2012 -- 5:56PM, Haldrik wrote:

Charisma can mean things beside “likable”. It can also mean “scary”, “disturbing”, “uncanny”, “mysterious”, “prestigious”.

People that *seem* “competent” have high Charisma. It is part of their personal drive - self-identity, decisive goals, and so on.




Ahh, so by charisma we mean force of presence? I can see that. Still though, just because someone has a strong force of presence doesn't necessarily mean people will react positively to them or do what they say. I've known extremely strong willed/strong presence type people who others simply avoid. Would they be considered charismatic? Probably not.

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11 months ago  ::  Jul 07, 2012 - 6:11PM #26
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700
Wisdom for me is mental discipline.. just like stamina or con.. it would relate to sanity.
Charisma includes spirit

Will power = a combination of spirit and discipline.

People who are influenced purely by charisma in short term only and not a broader set of elements  

 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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11 months ago  ::  Jul 07, 2012 - 6:35PM #27
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
The thing is, reallife Charismatic people have certain qualities, including a strong sense of self (even if they are highly insecure they still are strongly self-willed, Lady Diana is good example of this, probably Marylin Monroe too). Also Charismatic people have extreme empathy, and simply “know” intuitively whether people are responding positively or negatively.

Thus it seems, “mental discipline” in the sense of strong sense of self, strong self-identity, enduring meaningfulness, decisive personal goals, and the ablity to encourage others to pursue these goals, are all aspects of Charisma. There is a nexus between strong force of presence and willpower.

Charisma relates to “mental endurance”.

By contrast, Wisdom is “mental agility”. Quick thinking, accurate perception, attending precisely, and adjudicating competently.
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11 months ago  ::  Jul 07, 2012 - 7:59PM #28
XtheHunter
Date Joined: Nov 19, 2011
Posts: 213
Oh, Wisdom can be just "all forms of perception".Yeah Wisdom can mean other things, but whatever. "Mental agility" is Intelligence, please stop acting like it was just memory and academic knowledge. It disallows the existence of a character that`s air-headed (low wis), but smart (or high IQ if you believe IQ) without being a bookworm. Just smart, as in, comes up with solutions to problems, and ponders things with a bit of accuracy. If you think that`s unrealistic, I just described someone I know. 

Charisma is "strenght of character", and that has nothing to do with discipline: Please allow me to play a charismatic procastinator, or a charismatic guy that often falls on indulgence or gets bored too easily, thank you.

I didn`t really read about most of the thread`s suggestions, but Charisma should at least work on willpower saves, letting deception saves for Wisdom.

EDIT: and yeah more power to CHA, but please give me something else to do with INT. Just "Lore dude" or "Wizard" (or anything class-dependent) is not enough.
My character is called Ryotto Tyrannicide, wich comes from "tyrannicidal riot".

He wields two magic swords: King Beheader (as in "Beheader of Kings", not "King the Beheader") and Chain Splitter. He's also a bit of a skirt-chaser.

So yeah, I REALLY hope you have some Lawful Evil bad guys prepared for me. Government/trade/church conspiracies are optional, but highly recommended.
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11 months ago  ::  Jul 07, 2012 - 8:16PM #29
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
“Coming up with solutions to problems” is exactly Wisdom.

Wisdom is “mental agility” - quick-thinking, shrewdness, cunning.

Wisdom is more than passive “perception” of details, it is also the active ability to interract with the surroundings in a detail-oriented way, such as to draw a picture that looks life-like. It isnt Dexterity, its the Wisdom mastering the *application* of the theories and techniques of art.

I agree Wisdom handles deception/hiding saves. But Wisdom is also responsible for creating plausible lies on the fly, and creating convincing art, disguises, and forgeries.



Intelligence really is just memory: “lore”. It doesnt need to be formally academic knowledge. Intelligent heroes can be self-taught mastering Natural Lore, and so on.

Someone can know a lot of information (high Int) but not be especially quick-thinking (low Wis), nor even all that insightful (connect the dots).



Charisma can be disciplined, but not necessarily in a regimented way. The artist with a high Charisma is “disciplined” in the sense of extreme dedication to art as a part of self-identity, and this may have nothing to do with structuring time methodically. Art often happens during intense peaks of inspiration. Procrastinators are fine. Bill Clinton is probably an example of high Charisma but “creatively loose” organization and procrastination. Tho to become president he must have some kind of regimen (because of Hillary?).
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11 months ago  ::  Jul 07, 2012 - 8:35PM #30
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700
Wisdom making the right choices and the ability to stick to it.. inspite of it being hard... ie discipline.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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