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Switch to Forum Live View Iconic Villians regardless of genre
13 months ago  ::  Jun 25, 2012 - 3:57AM #1
wooshtarq
Date Joined: May 24, 2012
Posts: 10
Has any one successfully incorporated famous villians from either book, movie, etc into any tourney style games?  Did the players enjoy it?
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13 months ago  ::  Jun 25, 2012 - 4:02AM #2
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
For the past two Christmas I have created seasonal encounters in which the party have had to foil Jack Frost.
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13 months ago  ::  Jun 30, 2012 - 8:11AM #3
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,343

Jun 25, 2012 -- 3:57AM, wooshtarq wrote:

Has any one successfully incorporated famous villians from either book, movie, etc into any tourney style games? Did the players enjoy it?




I've never played a tourney-style game, and I've never incorporated a famous villain into one of my games.

However, it's pretty much part of the whole idea behind Ravenloft as a campaign setting:  "expies" (thinly-disguised clones) of famous literary monsters like Dracula, Dr. Frankenstein and his monster, Dr. Moreau, Jeckyl and Hyde, Jack the Ripper, and so on are all official and important parts of the setting... names are changed and the stories altered a bit, but a game in the Ravenloft setting would probably not be the same without these famous villains.

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  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


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13 months ago  ::  Jun 30, 2012 - 9:18AM #4
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,778
No tourney games for me either, but I have made:
Daleks, Warlock (from the Julian Sands movie), Highlander immortals, and TRON lightcycles.

Played in a gamma world game with Robotech vehicles (don't get started on Robotech vs Macross and Mospeada), and a time-travel game where the enemy Nazi soldiers were represented by storm troopers and imp officers.
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For some reason, none of my friends were surprised by this...
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13 months ago  ::  Jun 30, 2012 - 10:30AM #5
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,343
Actually, dungeon-punk spell-casting Dalek expies sound like they could be a lot of fun as villains....
New DM Tips Show


  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


The New DM's Group
Horror in RPGs

"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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13 months ago  ::  Jun 30, 2012 - 2:54PM #6
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,224

 Does the Purple Pieman from Strawberry Shortcake count?

 Not so much his whole pie schtick (I replaced trying to steal all the berries with stealing magical amulets to power a necromantic ritual), but the evil necromancer in the adventure was definitely blatantly recognizeable as the Pieman with a significantly darker coat of paint.

It was a one-shot adventure that had the party start off thinking it was a regular adventure adventure, before I convinced them it was a comedy adventure (with the village of werebears they were trying to save turning out to be were-Carebears and having them travel through what was basically Candyland) before turning everything horribly, horribly pear-shaped and morphing it into a horror adventure with giant chocolate-covered ants melting into puddles of foul-smelling burnt chocolate when fireballed, players' weapons getting stuck in the gummi-orcs with a sickening squelch and having the orcs pick up the severed limbs of different-colored gummi-orcs and reattaching them to their own stumps as the two colors blended together, and a friendly Booberry-style marshmallow ghost whose empty eyes bled blueberry syrup just before it cut loose with a banshee's deadly wail.

 One of my very early efforts as a DM when I was about 11 years old had the players literally face off against every movie and book villain I could manage to stat up. What they were all doing in the same castle was never quite made clear beyond some sort of "villain convention" to discuss destroying the world, or something to that effect. Aside from the one bright spot of Darth Vader accidentally hitting Sauron with a Force-deflected fireball and getting his entire dome knocked clean off his shoulders in return, I prefer not to dwell too long on the whole debacle.

 For the most part, though, most of my villains tend to be a mix-and-match mishmash of little bits and pieces of popular villains so churned together that the original influences aren't immediately recognizeable...

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                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
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                 There are reasons they call me Mad...

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13 months ago  ::  Jul 02, 2012 - 3:06PM #7
troll-gar
Date Joined: Sep 7, 2011
Posts: 193

Jun 30, 2012 -- 2:54PM, Mad_Jack wrote:


 Does the Purple Pieman from Strawberry Shortcake count?

 Not so much his whole pie schtick (I replaced trying to steal all the berries with stealing magical amulets to power a necromantic ritual), but the evil necromancer in the adventure was definitely blatantly recognizeable as the Pieman with a significantly darker coat of paint.

It was a one-shot adventure that had the party start off thinking it was a regular adventure adventure, before I convinced them it was a comedy adventure (with the village of werebears they were trying to save turning out to be were-Carebears and having them travel through what was basically Candyland) before turning everything horribly, horribly pear-shaped and morphing it into a horror adventure with giant chocolate-covered ants melting into puddles of foul-smelling burnt chocolate when fireballed, players' weapons getting stuck in the gummi-orcs with a sickening squelch and having the orcs pick up the severed limbs of different-colored gummi-orcs and reattaching them to their own stumps as the two colors blended together, and a friendly Booberry-style marshmallow ghost whose empty eyes bled blueberry syrup just before it cut loose with a banshee's deadly wail.

 One of my very early efforts as a DM when I was about 11 years old had the players literally face off against every movie and book villain I could manage to stat up. What they were all doing in the same castle was never quite made clear beyond some sort of "villain convention" to discuss destroying the world, or something to that effect. Aside from the one bright spot of Darth Vader accidentally hitting Sauron with a Force-deflected fireball and getting his entire dome knocked clean off his shoulders in return, I prefer not to dwell too long on the whole debacle.

 For the most part, though, most of my villains tend to be a mix-and-match mishmash of little bits and pieces of popular villains so churned together that the original influences aren't immediately recognizeable...




0_0............you sir are screwed up...........has anyone ever told you that........they probably did........................

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13 months ago  ::  Jul 02, 2012 - 4:21PM #8
mvincent
Date Joined: Jun 15, 2004
Posts: 8,335

Jun 25, 2012 -- 3:57AM, wooshtarq wrote:

Has any one successfully incorporated famous villians from either book, movie, etc into any tourney style games?


No, but I sometimes use pictures of movie characters (including famous villians) as pictures for NPC's.

tourney style game


Curious: how is this different from regular games here?

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13 months ago  ::  Jul 02, 2012 - 5:18PM #9
IHeartSharn
Date Joined: Jun 16, 2012
Posts: 77

I haven’t done tourney style games but...


I did use Hans Gruber as a Karrn Warlord, and Francis Hummel as a disgruntled Brelish general (both in Eberron). Hummel was from the lesser film (and I am actually only 90% certain I got the name right), but the character I based on him was one of the most memorable villains I have ever created.

There are several other film and literary references I have made, but those were the two to jump into my head.

I also have used a few real life political figures as villains, but I am wary of mentioning those and offending anyone's political beliefs.


 

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13 months ago  ::  Jul 03, 2012 - 12:28AM #10
Imruphel
Date Joined: Jan 8, 2004
Posts: 567

Jul 2, 2012 -- 5:18PM, IHeartSharn wrote:

(snip) I did use Hans Gruber as a Karrn Warlord, and Francis Hummel as a disgruntled Brelish general (both in Eberron). Hummel was from the lesser film (and I am actually only 90% certain I got the name right), but the character I based on him was one of the most memorable villains I have ever created. (snip)




Awesome. Hummel would be perfect in that role. Well played.

Cheers
Imruphel
aka Scrivener of Doom
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