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Switch to Forum Live View Essentials question?
12 months ago  ::  Jun 24, 2012 - 1:17PM #1
NickTyrong
Date Joined: Jun 24, 2012
Posts: 59
Hello. Joined mainly to ask this one question. It's about the essentials stuff. Mostly I've been combining things fine. LOVE the Skald. Those lost class features from the base Bard are SO worth it. One of my top classes to play. Combine with a pixie, and, well, the world trembled from the might of my super buffed behemoth I ride. Not a behemoth creature, but a fighter warforged or what have you. Anyway....

I have a question however. With some of the new class alternatives (I call them subclasses, since they're always listed under the main class) they have a character advancement grid like in Handbook 1. Thats all fine and dandy, except several of them don't say things like "Daily/encounter/at-will power" and instead say an outright power name. Now I know I can houserule things, technically, to do whatever I want. I can allow my character acess to level 30 attacks at level 1 if I wanted to, but I'd prefer to stick to the rules as much as possible. A personal quibble. Only afterward will I houserule something (or ask another DM).

My question is, while picking this character, such as the Knight for example, am I forced to use this single spell/attack/etc, or is it just that that's the only new option given in the book, and I can still decide on another? And if I can (I hope I can. Customisation and all), how do I determine what's a class feature and an attack with first level abilities? Like both the Rogue and fighter have "Power Strike", and it's a free action,a ctivateed when I attack, so I assume that's a class feature, but what of the others?

Any replies wil be apreciated. This is osmething that's been nagging at my group for a while now, especially me, because I like the idea of thesethings, hypothetically, but if I dont' have any choice in how my guy grows....
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12 months ago  ::  Jun 24, 2012 - 1:30PM #2
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
Classes gain Powers and Features stated in their write-up. 

If you play a Knight, then you cannot select Fighter At-will, Encounter or Daily Attack Powers no.
Yan
Montréal, Canada
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12 months ago  ::  Jun 24, 2012 - 1:32PM #3
NickTyrong
Date Joined: Jun 24, 2012
Posts: 59
Well that... just sucks. Yeah, I think that will likely be a houseruled thing, right there. Seriously, that's dumb. Because the Skald, for example, did NOT have that, and I was mixing and matching all over the place. This was MY Skald. But I can't mkae him MY Knight? Boo. Hello, houserules.
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12 months ago  ::  Jun 24, 2012 - 5:40PM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
The whole point for the Essentials martial classes is that they don't really do anything but basic-attack, basic-attack, basic-attack.  They're 'classic' that way (aka 'fighters are boring').
Another day, another three or four entries to my Ignore List.
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12 months ago  ::  Jun 24, 2012 - 6:07PM #5
NickTyrong
Date Joined: Jun 24, 2012
Posts: 59
Which is one reason I much prefer 4e over 3e. The FEW things I prefered from 3e, I just do the same for what I liked from 2e. Hourserules! I still have to get around to switching the Samurai to 4e, though... Think Katanas should be versaile, superior (Samurai class would automatically be able to weild them, obviously) and brutal 1?

Also Rainbow forever.
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12 months ago  ::  Jun 24, 2012 - 6:10PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
Katanas are longswords, full stop.
Another day, another three or four entries to my Ignore List.
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12 months ago  ::  Jun 24, 2012 - 6:18PM #7
NickTyrong
Date Joined: Jun 24, 2012
Posts: 59
Eh, I would have to say no. At least not a "true" katana, as in made with the special (If i recall in 3e, magic was used in their construction) quirks of theirs. Besides, it's a katana. It should somehow stand out if I'm bothering to do Samurai.

Besides, absed purely on weight, wouldn't it be considered a light blade, and thus not a longsword?

Hm, maybe not. Originally it was a masterwork bastard, not a long. Eh. I'll figure it out when I get around to it.
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12 months ago  ::  Jun 24, 2012 - 6:40PM #8
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,220
Shouldn't a katana be something versitle since it can switch between 1 hand and 2 hand?
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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12 months ago  ::  Jun 24, 2012 - 6:43PM #9
NickTyrong
Date Joined: Jun 24, 2012
Posts: 59
Personalyl I would say yes. As well as Brutal 1 because, well, katana. The edge wassimply sharper than western swords. Same cutting power, but different ways. Longsword, or in this case bastard sword, cut because of the greater weight. A katana was lighter but had a sharper edge. Same cut, different reasons.

I personally think a Daikatana (I know that's not the correct term. I forget the right one.) should be akin to the bastard, while a normal should be akin to a long, but with brutal 1.

Also I'm not going to get in trouble for constantly saying bastard, am I?

Checking up, a bastard sword is already versatile AND superior, so yeah, I'd say just add Brutal 1 to it. Same die (1d10).
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12 months ago  ::  Jun 24, 2012 - 6:58PM #10
It_is_not_Martin
Date Joined: Dec 18, 2010
Posts: 94
Isnt there a write up in the essentials that players can choose powers from other books - if appropriate. Now if the power has a class and a level, it can potentially be choosen from another book - like fighter utiltity L2 - but many essentails powers do not have levels attached so they can't be (many at will level at L1 for example)


Though your choices won't be unlimited with the material



in this book, when you add other products and information from the insider D&D




your options increase.


heroes of the forgotten kingdoms p79
Of course i stand to be corrected, but that line may be viewed as giving essential chars options rather than straight jacketing them.
  
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