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12 months ago ::
Jul 02, 2012 - 3:03PM
#471
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Date Joined:
Mar 26, 2007
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Me neither Chak, but let it go. I fall into this kind of trap a lot too, so I'm not innocent...but I recognize the baiting then try to get you in trouble. Just let it go.
...give me the gun, kid...give me the gun...*cue Curtis Mayfield*
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12 months ago ::
Jul 02, 2012 - 5:35PM
#472
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Date Joined:
Sep 26, 2001
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I have noticed you push for the exculsion of anything you consider a 'plot coupon,' - demand on threat of rage-quitting, really, more than 'push for.'
I do not. I push for the inclusion of my playstyle NOT the exclusion of yours. I just say that if you include ONLY a plot coupon wielding option then this game won't be for me. Just like 4e is not for me.
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My guess is they realize AEDU is bad for a lot of people.
I think they realize that AEDU is hated by a lot of people, and they're caving to those demands. AEDU isn't something I'm entirely pleased with, but the use of a common structure for all classes achieved a functional level of balance among them for the first time in the game's history. That's not something to throw in the dustbin, especially when the goal is a broad-apeal edition. Broad apeal needs balance much more so than does niche apeal - a niche game can include imbalances that reward the play style its targetted at, a 'one right way to play.'
5e doesn't have to use AEDU - if it wants to better than 4e, it should almost certainly drop the 'D' for instance - but if it doesn't build upon a common structure of some sort, it'll just be another poorly-balanced version of D&D that rewards some play style(s) over others, and it will fail in it's stated goal.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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12 months ago ::
Jul 02, 2012 - 6:38PM
#473
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Date Joined:
Jun 16, 2004
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Try doing a non-combat session "by the book".
I did.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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12 months ago ::
Jul 02, 2012 - 7:07PM
#474
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Try doing a non-combat session "by the book".
I did.
Tell me, how did it work out? Care to describe it, to support your claim it was "by the book"?
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12 months ago ::
Jul 02, 2012 - 9:10PM
#475
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Date Joined:
Sep 26, 2001
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I have found skill challenges to be so abyssmal they fail even after house ruling.
The DMG 1 SC rules were very nearly that bad (Stalker 0 on ENWorld came up with some decent fixes for them, though). DMG2 and Rules Compendium got it a lot better. I use Skill Challenges, heavily, now, and they really help get my group (which is large, and meets for only 2hrs/week) through out-of-combat stuff reasonably quickly and while keeping everyone involved. They are a pretty open set of rules (by 4e standards) so maybe you're blurring the distinction between the DM coming up with an 'advantage' in a complex challenge and the DM actually changing the SC rules.
No DM fiat in loot tables leads to a +2 longsword dropping for a Cleric, Wizard, and Archer ("But you can always Disenchant it! Just like in an MMO!"). OK, on the SC thing, you may just have been 3 years behind the times. Here you're not just flat-out getting your facts wrong, you've gotten them completely backwards. 4e doesn't use random tables to determine what items are found. Not even the trying-to-be-retro Essentials does that.
4E is unplayable without a large number of house rules. Those rules are simply so common most players have forgotten they aren't in the book. That could be said about AD&D, sure. 3e, not so much. There's been a sea-change in the community since the turn of the millenium and house rules aren't so popular as they used to be. RAW is king. In 3e, house rules were often proposed but rarely taken seriously. In 4e the use - even discussion - of house rules is pretty unusual.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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12 months ago ::
Jul 02, 2012 - 9:19PM
#476
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I have found skill challenges to be so abyssmal they fail even after house ruling.
The DMG 1 SC rules were very nearly that bad (Stalker 0 on ENWorld came up with some decent fixes for them, though). DMG2 and Rules Compendium got it a lot better. I use Skill Challenges, heavily, now, and they really help get my group (which is large, and meets for only 2hrs/week) through out-of-combat stuff reasonably quickly and while keeping everyone involved.
No DM fiat in loot tables leads to a +2 longsword dropping for a Cleric, Wizard, and Archer ("But you can always Disenchant it! Just like in an MMO!"). OK, on the SC thing, you may just have been 3 years behind the times. Here you're not just flat-out getting your facts wrong, you've gotten them completely backwards. 4e doesn't use random tables to determine what items are found. Not even the trying-to-be-retro Essentials does that.
4E is unplayable without a large number of house rules. Those rules are simply so common most players have forgotten they aren't in the book. That could be said about AD&D, sure. 3e, not so much. There's been a sea-change in the community since the turn of the millenium and house rules aren't so popular as they used to be. RAW is king. In 3e, house rules were often proposed but rarely taken seriously. In 4e the use - even discussion - of house rules is pretty unusual.
Actually even with Stalker 0's adjustments, our party has yet to succeed in a skill challenge. Granted, we've only had 1 since the adjustment, so the sample size isn't great.
I never mentioned random loot tables. Being "old school" I probably used poor terminology. What I meant to say was the pregenerated loot presupposes certain aspects be present in your party. Which is annoying since 4E was supposed to move away from such presuppositions.
I've found every edition has needed house rules. It is one of the reasons I am on these forums, to minimize them. I know they will never go away, but they should be as unnecessary as possible.
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12 months ago ::
Jul 02, 2012 - 9:43PM
#477
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Balance in and of itself ISN'T so wrong.
Homogeneity on the other hand IS wrong, as well as class symmetry.
If those are the only ways to make something balance, then it needs to be unbalanced. The reason why being the DM is so important is because being one is a judge. The DM needs to decide what power level he wants his game, and he needs to add/subtract magical power to accomplish his desired level of balance between the challenges he has to concoct, player engagement, and his own fun.
"If it's not a conjuration, how did the wizard
con·jure/ˈkänjər/Verb 1. Make (something) appear unexpectedly or seemingly from nowhere as if by magic.
it?" -anon
"Why don't you read fire·ball / fī(-ə)r-ˌbȯl/ and see if you can find the key word con.jure /'kən-ˈju̇r/ anywhere in it." -Maxperson
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12 months ago ::
Jul 02, 2012 - 10:02PM
#478
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Date Joined:
Feb 12, 2007
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Balance in and of itself ISN'T so wrong.
Homogeneity on the other hand IS wrong, as well as class symmetry.
If those are the only ways to make something balance, then it needs to be unbalanced. The reason why being the DM is so important is because being one is a judge. The DM needs to decide what power level he wants his game, and he needs to add/subtract magical power to accomplish his desired level of balance between the challenges he has to concoct, player engagement, and his own fun.
You've stated your thesis, but I'm noticing a conspicuous absence of supporting premises to back up your claim. This limits the value of your contribution to this discussion.
Check out my blog--now REACTIVATED with DnDnext feedback!
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12 months ago ::
Jul 03, 2012 - 1:19AM
#479
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Date Joined:
Aug 13, 2006
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Just to make it completely clear: If you count up mechanics and decide that a game must be 'about' or 'revolve around' the mechanic which takes the most space... you're an idiot.
Take an English class. Learn to extract meaning from a text.
'
No, YOU are reading that into the meaning. There is a difference between the RULES of a game, and what it is ABOUT. The RULES of D&D have ALWAYS focused on conflict resolution, because, and this is important, that's the part of the game that needs rules more than anything else by many orders of magnitude. [snip]..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />
QFT
The essential theme song-
Get a little bit a fluff da' fluff, get a little bit a fluff da' fluff! (ooh yeah) Repeat
Unless noted otherwise every thing I post is my opinion, and probably should be taken as tongue in cheek any way.
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12 months ago ::
Jul 03, 2012 - 2:28AM
#480
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Date Joined:
Jun 16, 2004
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Try doing a non-combat session "by the book".
I did.
Tell me, how did it work out? Care to describe it, to support your claim it was "by the book"?
Well, it was a succession of skill challenges, so...that's by the book. Since a complexity 5 skill challenge is the equivilent of a combat, and since there are XP guidelines for the same, I could adjudicate XP (and GP, and treasure) easily.
As for what it was, it was an investigation into a murder and proving the guy innocent (as well as uncovering pieces of the metaplot).
You see, the trick is to use the logic of skill challenges without making it readily apparent that you're in a skill challenge. For example, don't shout "SKILL CHALLENGE TIME!" You just have to put your PCs in the world, and....let them roleplay. Of course, you have to improv like hell, but hey, that's part of DMing.
Oh, and my players had a blast.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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