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1 year ago ::
Jun 17, 2012 - 2:45AM
#1
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Date Joined:
Aug 13, 2004
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What is Wisdom in D&D ?
What in Wisdom is not covered by pure Intelligence, Charisma, Dexterity, a mix of Intelligence and Charisma or a mix or Intelligence and Dexterity ? The religious aspect of Wisdom is also not so clear, as Charisma is already a word taken from religion. And the Charisma ability is a natural choice to call upon when creating religious classes.
The problem with the Wisdom ability is even more clear when we talk about a skill like Perception.
Why perception is a wisdom related skill ? Dexterity parameters require good eyes, ears and touch. Even smell or taste to trigger some defense reflexes. Intelligence grows through all senses. Charisma relies on a lot of things, including aesthetic and the five senses to grow.
A low Wisdom would restrict all these ability scores ? Or is it just that Wisdom is totally redondant as it is defined ?
Seriously, animals with more average wisdom than humans when almost all of them are unable to recognize themselves in a mirror ? Why a mental skill would reflect the survival reflexes of animals when their autonomy is already reflected by the fact that they live, have fully functional dexterity and have basic Intellignece ?
The basic survival ability should be the Dexterity score, not the Wisdom score (whatever it is outside Dexterity, Intelligence and Charisma).
My opinion is that Wisdom should be the balance of Dexterity, be the "advanced survival ability" representing the civilized part of the individual.
It would includes "special civilized human traits" like the urge to build, initiative, faiths or arts.
With this redefinition of Wisdom and Dexterity, a lot of anomalies are solved : • Average rogue do not rely on Wisdom with Perception as a Dexterity skill. Wise individuals do not attack the civilization that protects their race when the level of corruption is acceptable. The average rogue is a thief, so wise rogues should not be average. • Advanced craft, arts and religious skills then make total sense under Wisdom score, as well as Clerics or Bards using Wisdom within their classes (good music players are not always very charismatic). • As taking initiative is not an animal or a reactive trait, Wisdom could become used for initiative checks instead of Dexterity. And Dexterity would be still used to react during surprise round. Initiative would make even more sense as opposed level checks to reflect the combat experience • Animals would make more sense with low Int, 0-2 Wisdom, and high dexterity scores. Most animals are hard to surprise, but most animals that surprise you were hidden. Initiative bonus linked to Dexterity does not make more sense when speaking about animals. • History would make more sense as a Wisdom skill as it takes more than logic and adaptability to analyze this very large domain that includes influences like craft, arts and religions.
Side note about Dexterity being too powerful, as I propose to give it Perception, even if initiative is removed from it : Just use strength score as a bonus on heavy armors ! The more you are strong, the more you are able to move easily with heavy things on you. And then use the strength score for damage reduction or bonus hps to reflect the fact that to grow high strength score always involves enduring pain. Then what Dexterity gains in and outside combat is balanced by strength giving more combat benefits.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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1 year ago ::
Jun 17, 2012 - 4:58AM
#2
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Date Joined:
May 30, 2010
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Wisdom represents insight and life's experiences.
Access to divine spells does not require charisma, it requires insight and knowledge of life's experiences. You need charisma to lead people, but you don't need it to have access to the divine based spells themselves. The move from insight to perception is not that far off.
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1 year ago ::
Jun 17, 2012 - 5:25AM
#3
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Date Joined:
Aug 28, 2007
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For my part I believe STR and CON belong to the same stat named Toughness...
Wisdom is keyed to Nature respect/lore and Harmony...
edit: INT for its part could well get arranged mit DEX into a Tools/Technics ability, while CHA can split out to Influence and Relational; Relational relies much on Harmony, so WIS could be relabelled Survival Instinct, which comes from CON...
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1 year ago ::
Jun 17, 2012 - 7:03AM
#4
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Date Joined:
Aug 13, 2004
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Wisdom represents insight and life's experiences.
Access to divine spells does not require charisma, it requires insight and knowledge of life's experiences. You need charisma to lead people, but you don't need it to have access to the divine based spells themselves. The move from insight to perception is not that far off.
I won't discuss about class mechanics here, as deciding how somebody gains divine spells is another matter of choice from the designers. I could object that cloistered clerics should be able to cast divine spell, even with their very limited "life's experience". I'm not sure it's wise to decide how faith functions (bad joke, but it has to be done )
Life's experience is also represented by strength, dexterity, Charisma, Constitution or Intelligence, as they all represent reactions to what life has thrown in our faces.
Insight is a vague term that can concern Intelligence and analysis, conscious or not, or Charisma, as relation to others is also a matter of social perception or "insight".
I only propose to organise abilities in a way that make Wisdom its own ability, as D&D will never drop the six iconic abilities.
Strength and Constitution overlap, but they are identifiable, Strength beeing the body strength mostly under the influence of your choice of life, and Constitution mostly beeing the body strength given by nature and environment.
Intelligence and Charisma can be opposed as internal and external relations to the world. Some parameters of these two abilities are your responsabilities, but a good part is imposed by nature and environment.
Dexterity is a complex ability, as it requires a coordination between Strength, Constitution and the five senses to work. It imposes itself as the basic survival ability, or Instinct. The physical interaction with the world.
As it is, Wisdom is as complex as Dexterity but fail to be clearly identifiable. My idea is to make Wisdom the "opposite" of Dexterity, Mental vs Physical, Soul vs. Flesh, instinct vs. civilization. I searched an aesthetical symmetry that made sense while keeping the six iconic abilities.
So my proposal is to make Wisdom a complex ability that requires coordination between Intelligence, Charisma and the five senses to work. It then imposes itself as an "advanced survival" ability, the representation of the strength of physically weak intelligent people : building civilizations to survive. It could represent the "philosophical interaction" with the world.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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1 year ago ::
Jun 17, 2012 - 7:13AM
#5
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Date Joined:
Jan 20, 2005
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I've always equated the mental stats with the physical ones.
STR = INT DEX = WIS CON = CHA
Intelligence is how mentally strong you are, Wisdom is how mentally agile, and Constitution is mental toughness.
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1 year ago ::
Jun 17, 2012 - 7:39AM
#6
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Date Joined:
May 30, 2010
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int = booksmart, wis= streatsmarts. That's what I meant by "life experiences". Reactions to life are not the same as being well versed in "life experiences", You don't even have to have lived out in the world to know these things. Some people are just born very "Wise".
It's great if you want to build a new world that isn't D&D, but this is how D&D has always done/explained things.
Moving perseption to Wisdom is fairly new, but it's based on equating "insight" with "noticing things others don't". Which makes sense.
I'm sure you could rename Wisdom to Insight if you really want to, it comes down to the same thing.
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1 year ago ::
Jun 17, 2012 - 7:40AM
#7
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Date Joined:
May 30, 2010
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I've always equated the mental stats with the physical ones.
STR = INT DEX = WIS CON = CHA
Intelligence is how mentally strong you are, Wisdom is how mentally agile, and Constitution is mental toughness.
Normally, Con = Wis because both were used for saving throws and defences.
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1 year ago ::
Jun 17, 2012 - 8:15AM
#8
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Date Joined:
Dec 17, 2008
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There's a lot of abstraction and arbitrary defining going on here, and the attributes could stand a little clean up work. My biggest issue is that most people equate intelligence with "booksmarts" and wisdom with common sense, when in reality there is no dichotomy there; street smarts is nothing but intelligence combined with learning and situational familiarity.
Intelligence should be renamed Intellect, because it speaks more specifically to the mental attributes that intelligence is supposed to encapsulate - reasoning and problem solving skills, depth of thought, and breadth of education.
What might make more sense than Wisdom is Focus. People who exhibit the stereotypical "absent minded professer" don't lack wisdom (they are usually in fact very wise due to their education and introspection), they lack focus. They are scattered easily and frequently lost in their own thoughts. People with strong focus tend to be more alert and perceptive. It is also possible to be very intelligent but have bad focus, be very focused but not terribly intelligent, be bad at both and be good at both.
Religion/divine attunement is a different matter. I sort of agree with an above poster that this could easily be rolled into Charisma and in many ways even makes more sense. Religion is all about influencing others and, to be blunt, has nothing to do with wisdom.
Again, though, it's a tough thing to get a handle on. Dexterity in many ways is both a physical and mental stat, so you could argue for some shifting around there as well.
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1 year ago ::
Jun 17, 2012 - 8:21AM
#9
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Date Joined:
Aug 13, 2004
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Charisma in D&D has changed, why not Wisdom in the same proportions ?
I'm sorry, but animals are not streetwise or even wise and have no insight, it still makes no sense for me. Animals are far better to perceive physical stimuli and are build to act and react to them, but having animals with 12 to 16 in a mental ability is a joke.
How intelligence can only be "booksmart" when low intelligence doesn't even allow to speak or read ?
As with every edition, D&D has to better clear and streamline their abilities, but this time, after Charisma, it's time to attack Wisdom.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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1 year ago ::
Jun 17, 2012 - 8:25AM
#10
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Date Joined:
Aug 13, 2004
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There's a lot of abstraction and arbitrary defining going on here, and the attributes could stand a little clean up work. My biggest issue is that most people equate intelligence with "booksmarts" and wisdom with common sense, when in reality there is no dichotomy there; street smarts is nothing but intelligence combined with learning and situational familiarity.
Intelligence should be renamed Intellect, because it speaks more specifically to the mental attributes that intelligence is supposed to encapsulate - reasoning and problem solving skills, depth of thought, and breadth of education.
What might make more sense than Wisdom is Focus. People who exhibit the stereotypical "absent minded professer" don't lack wisdom (they are usually in fact very wise due to their education and introspection), they lack focus. They are scattered easily and frequently lost in their own thoughts. People with strong focus tend to be more alert and perceptive. It is also possible to be very intelligent but have bad focus, be very focused but not terribly intelligent, be bad at both and be good at both.
Religion/divine attunement is a different matter. I sort of agree with an above poster that this could easily be rolled into Charisma and in many ways even makes more sense. Religion is all about influencing others and, to be blunt, has nothing to do with wisdom.
Again, though, it's a tough thing to get a handle on. Dexterity in many ways is both a physical and mental stat, so you could argue for some shifting around there as well.
I totally agree, and my proposal is of course totally arbitrary within the imposed parameters of these six iconic abilities and my personal aesthetism.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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