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12 months ago ::
Jun 16, 2012 - 6:28PM
#1
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Date Joined:
Jun 23, 2009
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There hasn't been much buzz about this on the forum, but there're no action points this time around.
It doesn't seem like people even realized action points were gone, to be honest.
What do you guys think? Do we need them?
I lean towards no. D&D went for decades before even introducing the idea. As for myself, we did have a couple of epic scenes in 4E thanks to action points, but I don't think we would go crazy if they were gone.
What do you think?
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12 months ago ::
Jun 16, 2012 - 6:53PM
#2
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Date Joined:
Sep 25, 2007
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Simply put, I don't feel that players should need to use Action Points in order to get their "epic moments" in.
Careful, man. That much logic might be illegal on the internet. - Salla
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12 months ago ::
Jun 16, 2012 - 7:38PM
#3
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D&D went for decades before even introducing the idea.
This should not be accepted, on its own, as a valid reason to include or not including something in the game.
I think Action Points can be useful to give players a measure of narrative control, but they are by no means the only way. It would be nice to have SOME mechanic at least similar to that, but it doesn't need to necessarily be the same.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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12 months ago ::
Jun 16, 2012 - 7:58PM
#4
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Action Points were an excellent addition to the game, but one which is not essential for the core.
I look forward to them being added in a module.
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12 months ago ::
Jun 16, 2012 - 8:08PM
#5
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I didn't especially like Action points. I mean, I wouldn't rage quit if I saw them, but there are three major problems that I have with them:
1) It is yet another daily resource to manage, and I hate managing resources, especially daily ones.
2) I want combat to be very fast. Faster even, than you think when I say I want it to be very fast. Taking a single action (during which you can move, too) is a very good place for combat to be, I think, speed wise. Having action points available leaves you with yet another decision every turn (do I spend my action point--is it worth it yet?), which slows things down, and when it's spent, you, essentially, get another turn, which slows things down even more.
3) Action points create "novas." I could create another entire list of reasons why I dislike "novas."
There is a fourth, albeit far less important issue I have with them specifically in Next, but not 4e--they would steal a little bit of the Fighter's thunder, since they are currently the only class with a "take an extra action" ability so far.
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12 months ago ::
Jun 16, 2012 - 8:59PM
#6
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Date Joined:
Aug 17, 2007
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I think they'd be great to have back. They were the best reason to avoid the 10 minute workday in 4e, at least for my group. It's also nice to get to have the option of rallying. Taking a few turns in a row where you miss, it can be good for player morale to immediately roll again and accomplish something (unless they miss again, but, y'know).
'That's just, like, your opinion, man.'
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12 months ago ::
Jun 16, 2012 - 9:29PM
#7
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I think they'd be great to have back. They were the best reason to avoid the 10 minute workday in 4e, at least for my group.
Why did they help with that? Why would you do a second encounter to get another action point when you could just retreat and rest and get another? I mean, if you long rest after every encounter, you'd have an action point for every single encounter.*
*I wouldn't actually play that way--but it is encouraged by the system.
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12 months ago ::
Jun 16, 2012 - 9:33PM
#8
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Date Joined:
Sep 19, 2007
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I think they'd be great to have back. They were the best reason to avoid the 10 minute workday in 4e, at least for my group.
Why did they help with that? Why would you do a second encounter to get another action point when you could just retreat and rest and get another? I mean, if you long rest after every encounter, you'd have an action point for every single encounter.*
*I wouldn't actually play that way--but it is encouraged by the system.
Could make it so you dont start the day with any, and get 1 every 2 encounters, then you have a resource you ONLY obtain by doing heroic deeds and not being a couch potatoe.
I'm more in favor of action points, but its not a deal breaker if they are out.
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12 months ago ::
Jun 16, 2012 - 9:38PM
#9
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Date Joined:
Oct 21, 2003
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I liked Action Points from d20 modern much better than the bland 4e ones. I liked that you could do something to change your fate with them (turn success into failure) rather than just do more. I would support that kind of action point.
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12 months ago ::
Jun 16, 2012 - 10:43PM
#10
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Date Joined:
Jun 23, 2009
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D&D went for decades before even introducing the idea.
This should not be accepted, on its own, as a valid reason to include or not including something in the game.
True. It does demonstrate that an action point-less game is possible, fun, & can last a long time, though.
Interesting discussion, btw. Keep it coming.
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