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12 months ago ::
Jun 18, 2012 - 5:13PM
#251
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3e requires them just as much as 4e does, perhaps even more in some cases. 4e has more forced movement, but 3e's movement is more strict thanks to extra cost for diagonal. Other than that, they basically assume a grid for the exact same stuff.
I always arranged combat 'lines' from the player's facing perspective (I know, no facing, hush) so there was never a 'diagonal' to worry about unless they were asking from one discrete point to another. Sliding made that more of a no-go, hence my very fine distinction between the two. At either rate, requiring grids at all is bad. I'm not a 3.x lover, so you don't have to objectively factually prove to me the design failure of 3 vs 4 or anything. I think all the editions had good things, although its pretty clear I enjoy some more than others (*cough* 2E).
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12 months ago ::
Jun 18, 2012 - 5:14PM
#252
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You keep saying this on multiple threads, but 4E is not a tactical minis game. It is a roleplaying game, where combat is easiest to resolve, but not required, on a grid-based board of some sort.
Of course 4e is a roleplaying game, but it is a game that focuses too much on tactical miniature combat and that is not what I personally want out of my roleplaying games.
When the system forces my group to spend over an hour on each combat then that eats into valuable time when we could be roleplaying.
I only get to play once a week and wasting that time stuck in a grinding combat sim where my friends struggle to decide which of their two at-wills they should play just sucks all the fun from the game.
So far combat in the DnD Next playtest games have been fast and furious and our group agrees that it feels much more like the type of DnD that we enjoy.
you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
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12 months ago ::
Jun 18, 2012 - 5:15PM
#253
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Date Joined:
Jan 29, 2005
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3e requires them just as much as 4e does, perhaps even more in some cases. 4e has more forced movement, but 3e's movement is more strict thanks to extra cost for diagonal. Other than that, they basically assume a grid for the exact same stuff.
I always arranged combat 'lines' from the player's facing perspective (I know, no facing, hush) so there was never a 'diagonal' to worry about unless they were asking from one discrete point to another. Sliding made that more of a no-go, hence my very fine distinction between the two. At either rate, requiring grids at all is bad. I'm not a 3.x lover, so you don't have to objectively factually prove to me the design failure of 3 vs 4 or anything. I think all the editions had good things, although its pretty clear I enjoy some more than others (*cough* 2E).
I prefer a grid just because it eliminates any confusion at the table. It actually speeds things up in my experience. Not having to ask the DM about every single npc in the encounter, asking if they're in range, if you can see them, what kind of cover they have, etc. It's right there in front of you.
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12 months ago ::
Jun 18, 2012 - 5:16PM
#254
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you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
"Over there!" "Get 'im!" "Now, go for the knees!"
"Great session everyone, 6,000 xp for that -amazing- in-combat roleplay..."
(This is a joke post, lighten up! )
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12 months ago ::
Jun 18, 2012 - 5:35PM
#255
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you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
"Over there!" "Get 'im!" "Now, go for the knees!"
"Great session everyone, 6,000 xp for that -amazing- in-combat roleplay..."
(This is a joke post, lighten up! )
hehe, you forget about the Gazebo of Death! 
I was just brought up on playing with figures and mats and all sorts of terrain and props and whatnot. The place we played at for several years, 77-80, as I recall was all like that. You brought your figure, and it was expected to look like your character too! And if you hired henchmen or whatnot, you better have some figs for them too, lol.
I never even ran into the CONCEPT of playing without any of that stuff until several years after that, and even then we only did it when we had to play in the dorm room where there was no table to sit around. Things just always seemed to go faster and it was easier to handle bigger and more interesting encounters, or even just to lay out some area the PCs were exploring or whatever.
Nothing about 4e's grid was really at all foreign to me. It just cleaned up a lot of stuff so that things worked better. Combat can definitely get faster, and I'm all for it, but it still has to be interesting and offer some degree of tactical depth. It is fine if we do 3 faster fights in the time we do 2 now, great.
That is not dead which may eternal lie
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12 months ago ::
Jun 18, 2012 - 5:39PM
#256
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you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
"Over there!" "Get 'im!" "Now, go for the knees!"
"Great session everyone, 6,000 xp for that -amazing- in-combat roleplay..."
(This is a joke post, lighten up! )
I was thinking more along the lines of a narrative style where each character describes what they are doing in a dramatic way.
"The Orc king is getting ready to blow the Horn of Valhalla. We have to stop him. He's over there" "Markelth, charges forward pushing Orcs out of the way left and right, slamming some with his sheild, and others with his hammer." "Swift ducks his head and uses his short halfling stature to run between the legs of the Orcish crowd and tackles the Orc King just as he puts the Horn to his mouth." "The wizard waves her hands in intricate gestures and mouths a long dead language that makes your ears tingle. A ball of coruscating fire forms between her outstretched hands. She fling it forward shouting "Fireball"."
DM "The crowd of Orcs burst into flames scattering in all directions just as Markelth slams into the Orc King with his shield shattering his bones and leaving him a crumpled mess on the ground."
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12 months ago ::
Jun 18, 2012 - 5:50PM
#257
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you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
"Over there!" "Get 'im!" "Now, go for the knees!"
"Great session everyone, 6,000 xp for that -amazing- in-combat roleplay..."
(This is a joke post, lighten up! )
I was thinking more along the lines of a narrative style where each character describes what they are doing in a dramatic way.
"The Orc king is getting ready to blow the Horn of Valhalla. We have to stop him. He's over there" "Markelth, charges forward pushing Orcs out of the way left and right, slamming some with his sheild, and others with his hammer." "Swift ducks his head and uses his short halfling stature to run between the legs of the Orcish crowd and tackles the Orc King just as he puts the Horn to his mouth." "The wizard waves her hands in intricate gestures and mouths a long dead language that makes your ears tingle. A ball of coruscating fire forms between her outstretched hands. She fling it forward shouting "Fireball"."
DM "The crowd of Orcs burst into flames scattering in all directions just as Markelth slams into the Orc King with his shield shattering his bones and leaving him a crumpled mess on the ground."
While some of the player examples are probably a bit over the top (and nicely so!) for constant combat (if my wizard player put that 'intricate gesture and long dead language' bit in every spell...I might be forced to kill her lol), I definitely know what you mean. I can't imagine a round of combat -not- involving an evocative declaration and described outcome by the DM. I'd quit the hobby if the above weren't something I could find anymore.
...although I don't do third person unless I'm the DM. If I'm playing Bob Dole (god help me), I won't refer to myself as 'The Bob Dole' lol. But you know what I mean.
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12 months ago ::
Jun 18, 2012 - 5:52PM
#258
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you mean the combat eats into your 'interaction' or 'expoloration' time right? As you can role-play in combat just as easily as out... I think there's a thread out there somewhere that goes into exacting details on this subject...
Not really.
You have to wait for your initiative to come up before you could start roleplaying and then you are really limited to not only what ever action you want to use but whether or not that action is successful. You know you talk the good talk, you taunt the enemy unto their seventh generation and then you miss your attack
So if we start with allowing 2 minutes per player (for basic action, dice resolution, tactical discussion and witty one-liner), with 5 players your turn comes up every 10 minutes or so - which is frankly a significant down time. If we add extra roleplaying to that - say an extra minute to fully get into role and description - then all of a sudden your turns are then coming around every 15 minutes and combat has gone from 1 hour to 1.5 hours
All I can say is my experience was that AD&D fights became exponentially longer and quite tedious once you got up around 'name' level. 2-3 hour battles were not at all unusual in our campaigns at that point. And yet at the same time you had vast difficulties with consistently challenging higher level PCs. I distinctly recall cutting off one of our earlier 1e campaigns around 14th because frankly it was hard to see it getting any better beyond that.
4e seemed to work all the way up to 30 IME. Epic tier is pretty wonky, but it fit in well with the superhero thing.
Whereas I found that because monsters in ADnD never really got to the bloated bags of hp that their 4e equivalents did (a Pit fiend only had 13 HD for example as opposed to 486 in 4e) that basically meant that combats never really lasted too long. And meanwhile the damage output of most 4e monsters never really challenges the party (unless the dice are really swingy) meaning that you need several fights just to start to wear down their healing surges.
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12 months ago ::
Jun 18, 2012 - 5:54PM
#259
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Date Joined:
Sep 12, 2008
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You keep saying this on multiple threads, but 4E is not a tactical minis game. It is a roleplaying game, where combat is easiest to resolve, but not required, on a grid-based board of some sort.
Of course 4e is a roleplaying game, but it is a game that focuses too much on tactical miniature combat and that is not what I personally want out of my roleplaying games.
When the system forces my group to spend over an hour on each combat then that eats into valuable time when we could be roleplaying.
I only get to play once a week and wasting that time stuck in a grinding combat sim where my friends struggle to decide which of their two at-wills they should play just sucks all the fun from the game.
So far combat in the DnD Next playtest games have been fast and furious and our group agrees that it feels much more like the type of DnD that we enjoy.
Haven't had that problem, except with new people in situations like Encounters. Some intense combats take an hour, most regular ones take half that, and when you intersperse small ones in, those take 10-15 minutes and drain away some resources. Just like in every edition.
On the other hand, many 1E through 3E games have also always had lengthy combats, mostly due to people...looking up powers from the huge lists of spells and magic items. Similar to the 4E complaints I hear, even though once you know your powers, and it really just isn't all that many even at epic levels, it just doesn't take that long to choose the best one for the situation.
So no, sorry, with extensive 1E, 2E, 3E and 4E experience, I simply have not had 4E combats take up any more time than the previous versions.
All anecdotal, all related to the same problems overall. Some PLAYERS are just slow to look up powers, and can't decide. That's not a system problem. It's a player problem.
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12 months ago ::
Jun 18, 2012 - 6:01PM
#260
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Date Joined:
May 17, 2009
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...although I don't do third person unless I'm the DM. If I'm playing Bob Dole (god help me), I won't refer to myself as 'The Bob Dole' lol. But you know what I mean.
Oh, I know what you mean.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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