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1 year ago  ::  Jun 13, 2012 - 11:19PM #1
Ormath
Date Joined: Apr 7, 2008
Posts: 28
Ok i was goofing around with the character builder and made this, just think its funny.



====== Created Using Wizards of the Coast D&D Character Builder ======
level 1 Human, Fighter (Weaponmaster)
Fighter Option: Combat Agility
Fighter Talents Option: Arena Training
Arena Training Option: Arena Training (Fullblade) Arena Training Option: Arena Training (Triple-headed flail)
Human Power Selection Option: Heroic Effort  

FINAL ABILITY SCORES STR 19, CON 13, DEX 15, INT 10, WIS 10, CHA 8  
STARTING ABILITY SCORES STR 17, CON 13, DEX 15, INT 10, WIS 10, CHA 8    

AC: 16 Fort: 17 Ref: 13 Will: 11 HP: 28 Surges: 10 Surge Value: 7  

TRAINED SKILLS Acrobatics +6, Athletics +8, Endurance +5, Heal +5, Intimidate +4  

UNTRAINED SKILLS Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, History +0, Insight +0, Nature +0, Perception +0, Religion +0, Stealth +1, Streetwise –1, Thievery +1  

POWERS Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Fighter Attack: Combat Challenge
Fighter Attack: Combat Agility
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Sure Strike
Fighter Attack 1: Serpent's Coil
Fighter Attack 1: Comeback Strike  

FEATS Level 1: Improvised Missile
Level 1: Berserker's Fury  

ITEMS Fullblade x1 Triple-headed flail Garrote Hide Armor x1

====== End ======


Now for the goofy.   Arena fighter makes all weapons that you are not proficient in improvised weapons that do d8 for a one handed or d10 for a 2 handed, and you get a +2 prof bonus with these improvised weapons.  MCing barbarian gives access to the improvised missle feat which turns all improvised melee weapons into heavy thrown improvised weapons with a +2 bonus to hit and damage.


So seeing that this guy is not proficient with garrotes he now throws them 5/10 range at +8 att and d10+6 damage


so this guy is not necessarily optimized, but imagine some guy killing people by throwing piano wire at them.
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1 year ago  ::  Jun 14, 2012 - 12:51AM #2
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Jun 13, 2012 -- 11:19PM, Ormath wrote:


so this guy is not necessarily optimized, but imagine some guy killing people by throwing piano wire at them.




His name is Walter.  And he is the Angel of Death (retired).

Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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1 year ago  ::  Jun 14, 2012 - 2:23AM #3
Uscias
Date Joined: May 15, 2011
Posts: 13

Jun 14, 2012 -- 12:51AM, Matyr wrote:

Jun 13, 2012 -- 11:19PM, Ormath wrote:


so this guy is not necessarily optimized, but imagine some guy killing people by throwing piano wire at them.




His name is Walter.  And he is the Angel of Death (retired).




Damn that sounds so familiar... What show was that from?

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1 year ago  ::  Jun 14, 2012 - 2:26AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
Unortunately, his non-magical piano wire will never return to him, and will never be useful to hit with past level 6, since it will never get an enhancement bonus.  Fun though.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Jun 14, 2012 - 2:45AM #5
swk3000
Date Joined: Feb 10, 2011
Posts: 314

Jun 14, 2012 -- 2:26AM, thespaceinvader wrote:

Unortunately, his non-magical piano wire will never return to him, and will never be useful to hit with past level 6, since it will never get an enhancement bonus.  Fun though.




Actually, there are enchantments that can be applied to Garrotes. Any Enchantment that can be put on 'Any Melee' can be put on a Garrote. Hell, you can get a Vanguard Garrote.

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1 year ago  ::  Jun 14, 2012 - 3:06AM #6
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
www.youtube.com/watch?feature=player_det...

Walter Donlez (Aka the "Angel of Death") is from Hellsing.

If there was any way to get a semi-optimal version of him to tool around with I would play the hell out of it. 
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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1 year ago  ::  Jun 14, 2012 - 3:19AM #7
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783

Jun 14, 2012 -- 2:45AM, swk3000 wrote:

Jun 14, 2012 -- 2:26AM, thespaceinvader wrote:

Unortunately, his non-magical piano wire will never return to him, and will never be useful to hit with past level 6, since it will never get an enhancement bonus.  Fun though.




Actually, there are enchantments that can be applied to Garrotes. Any Enchantment that can be put on 'Any Melee' can be put on a Garrote. Hell, you can get a Vanguard Garrote.



However, it would still be an improvised weapon, so the magical properties would not apply.

Whether or not it can be enchanted is not the issue - using it as an improvised weapon renders the enchantment moot - the enhancement bonuses apply no more than if you were throwing a cloak or suit of armour.  Plus, there's no enchantmennt that can give it a Thrown property, which would be required for it to return.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Jun 14, 2012 - 3:30AM #8
svendj
Date Joined: Apr 14, 2010
Posts: 2,139

Jun 14, 2012 -- 2:26AM, thespaceinvader wrote:

Unortunately, his non-magical piano wire will never return to him



Fortunately, piano-wire isn't that expensive Wink

When Everyone is Super: a Miniguide to Classless Damage Boosts
The Mind's Eye: a Psion Handbook
Bladesingers a-go-go: a list of my Bladesinger builds
The Comprehensive Guide to Alternate Goals in Combat

Jun 19, 2013 -- 11:44PM, Alraune wrote:

Only reason the DnD Next forums would be worth reading would be if you were gathering evidence for a manifesto discrediting democratic government.

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1 year ago  ::  Jun 14, 2012 - 6:22AM #9
swk3000
Date Joined: Feb 10, 2011
Posts: 314
@thespaceinvader: Ah. I was not aware of the Improvised Weapon thing. I wasn't contesting the no return thing, though.
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1 year ago  ::  Jun 14, 2012 - 6:36AM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,724
Why not throw cats?
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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