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7 months ago ::
Nov 04, 2012 - 1:07AM
#791
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Date Joined:
May 28, 2008
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You know, I've also been thinking, and... for all its flaws, the one game in which we really tried to do that (we didn't play around with PP, but we did play around with costs) was the one that I keep remembering most fondly. Its the example one in the first post... Lightvoid. We turned everything upside-down for that game... first age, the mold rules were reversed... 1 PP mold MADE A PLANET. (it might have been 2 PP, I'm not remembering at the moment) while it took a concerted amount of effort to make something small like a mountain. You also couldn't make populaces. Age 2, Mold PP costs normalized, populaces could be made... but their costs were switched... so the elder races... the dragons, the titans, the beholders... they all cost small PP, while the humans, elves, etc cost more. Age 3... I think we forbade the creation of planets (barring admin approval) and all the costs were 'normal' The main complaint we all had in the end was that... it got kinda desolate. By the time the game ended, due to player attrition, we had like... one player per planet, and it was... difficult... to start any sort of interactions. Its why, ever since, we've had a push to try and make it HARD to create competely distinct landmasses. Part of me is wondering if we were missing the point  I have many thoughts about this iteration, and what worked and what... well... didn't. I think I'll open up a post on the group about it: community.wizards.com/lordsofcreationBut I think the main issue is just overall critical mass of players. The Forums are in a strange place at the moment, where 4e is kinda... old... but 5e isn't yet on the horizon. Assuming things follow the same pattern for 5e as they did for 4e, the forums will get a lot busier, and therefore more potential players will show up, and we can get the proverbial ball rolling and keep it going with new blood. Which, speaking of... Hi Jamespies! I'm going to stop navelgazing now. We'd love to have you join. Fred summarized it fairly well, and your feel of it is exactly right. Each week you get a certain amount of 'power' to spend that week on a variety of actions, such as creating a moutain range, directing the dwarves to delve deeper into said mountain range. Creating something to emerge when they delve TOO deep, and then harming the dwarves as they flee in terror from that which was Deep. In reality, though... Player X creates a mountain Range. Player Y moves his dwarves into said mountain range. Player Z says 'there's a Balrog in that mountain range, and its now attacking you' Each player does that for their own reason (World Beautification, Race Stewardship and vendetta against Player Y and all its creations, for instance), and in the end, you get something cool. For instance. In Lightvoid (linked in the first post), the Goddess of Light creates a world from the corpse of a dead starbeast. Its true nature is forgotten, and the beast is eventually petrified and turns into a standard world named Yrie. Eventually, several races and mighty nations appear on the surface, and they begin to grow and fight and flourish. One, a nation of titans, grows very powerful, and becomes one of the dominant powers in the entire universe. A series of 'evil' Gods approach the patron of this nation (me) and propose to put it to the test (very Job like). I agree, and they begin sending armies of the undead against the city, which devolves into a protracted siege. Eventually, an alliance of 'good' Gods intervene and drive the undead from the deserts where the titans lived. In response, the evil Gods create a spell that raised ALL of the dead on the planet. Including the planet itself, which, over the course of a week or so of posts, shakes itself to pieces, killing everyone except for the Titans, who had fitted a rocket onto their capitol, and flew it away to a new world. There was a tarrasque and a religious cult and a few other things as well. Anyways. Its late tonight, but I'll PM or post here tomorrow and try and explain the rules!
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7 months ago ::
Nov 05, 2012 - 6:52PM
#792
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Date Joined:
May 28, 2008
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Or... the next day  Basically, the game is this: You start off with a domain. This can be anything... water, fire, civilization, plants, gnomes... something that you are the god of. This domain gives you the ability to spend 1 point of power towards any action that involves that domain. So, for instance, if I was god of water, I could make water soldiers (a shape), or make a tsunami (a command) or provide healing springs to the gnomes (a nourish) with the power from my water domain. In addition, you'll have other sources of power... some general (you can spend it on anything) and (eventually), some specific, which can only be used on a subset of actions. Each week, you get a certain number of power points (PP) split across your domains, your general and your specific pools. From these, you spend them to perform actions in the course of your PP (If you play 4e, its kinda the equivalent of the psionic pool of mental power that you use up slowly over the course of a day to do things that have lasting effects). When you are out of PP, you can keep RPing, but until the reset, you can't do large actions. As you perform actions, your amount of PP will go up. We adopted a sort of Elder Scrolls approach to it for the game... if you do something more, then you'll get better at it and be able to do it more often. So if you do, say, 'Generate' actions: creating monsters and forging divine artifacts, then you'll slowly gain additional power in that category. The easiest one to level-up is the Domain category... just keep doing things that are appropriate to your domain, and you'll gain additional points that you can either use to become stronger in that domain or claim a new one. So my God is the god of life (and civilization). As a God of Life, the way I've been playing it is a god that is creating species all the time, and helping them to grow. So I have a lot of points in generate and empower, as those are the two categories I've been doing the most things in. On the other hand, I have very few points in Impose, as my God isn't doing that. If I had wanted to be another sort of Life God, one that, say, is interested in maintaining and manipulating the ecosystem. I might impose my will more often, but nourish less often, so I would have a lot of Impose and Generate instead.
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7 months ago ::
Nov 08, 2012 - 8:28AM
#793
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Date Joined:
Mar 31, 2012
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Okay, thanks for all the replies guys. In all honesty I don't like the idea of joining an already existing game, but if a new game will be started anytime soon I'd love to join as a god something like this: (My apologies if I haven't used the template correctly) Name: PruinusHoly Symbol: Snowflake Appearance: Priuinus takes the form of a beautiful women whose body is entirely composed of ice. She appears as if she has been carved from ice perfectly, with not a single flaw or rough patch. Upon her shoulders are a set of beautiful angellic wings, these wings are made of pure white snow. It is said she creates mighty blizzards simply by flapping her wings. Despite her entire body being composed of ice, her movement, expressions and actions all appear to be those that a normal human could do. farm3.static.flickr.com/2296/2233846410_...
For those having trouble envisioning this, my god likes very simillar to ice sculpture in the link above, but with the addition of angellic wings.
Domain: Cold.
(For what I envision my god doing, I thought it would be best to use a very general term for her domain, which is why i picked Cold but lesser domains could include Winter, Snow, Frost and Ice.)
Misc:Pruinus believes that by creating a tougher environment for things to live in, the creatures within will adapt, survive and ultimately, improve into new beings. She also believes that simply by lowering the temperature in an area, new forms of life can arise that would never be possible in lukewarm or hot tempearatures. Therefore, Pruinus see's it as her duty to spread snow & ice throughout the world, challenging life to overcome these obstacles and change for the better because of it. She is benevolent god and by no means wishes to encase everything in ice, she respects the right for life to flourish in environments other then harsh cold, but she is by no means a pacifist and will fight to claim what she see's as a fair portion of the world for the creatures of Winter. Ultimately however, everything Pruinus does is to encourage, sustain and improve life in any form. If I've gotten anything wrong or left any vital info on my god out, I would much apreciate if you could let me know. Thanks guys, look forward to creating a universe with you.
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7 months ago ::
Nov 08, 2012 - 11:50AM
#794
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Date Joined:
May 28, 2008
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Looks good to me. If you want to join us now, just let us know... otherwise... we'll probably be starting a new game sometime in early 2013... January/February or so.
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7 months ago ::
Nov 08, 2012 - 8:10PM
#795
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thats usually enough time for the old game to work its way into the annals, and for us to recover/recup/forget/ or whatever to get our creative juices flowing again.
If you like what you have seen, please join us! If you have friends, have them join us also! This is one of those games where, the more people there are, the more fun it really is. really.
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7 months ago ::
Nov 08, 2012 - 11:24PM
#796
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Date Joined:
May 28, 2008
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That said, before we can start a new one, we need to resolve this one. Do we want to do WorldSeed Sprouting and its spread as the end-game?
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7 months ago ::
Nov 09, 2012 - 5:53AM
#797
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Date Joined:
Mar 31, 2012
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Fair does. I'll probably just check this forum every once in a while and see when a new game is starting and hopefully I'll be able to join. Thanks for your help
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7 months ago ::
Nov 09, 2012 - 9:11PM
#798
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I actually think we should leave this one open-ended. It's supposed to be campaign material. Let the campaigns figure it out!
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7 months ago ::
Nov 12, 2012 - 8:04AM
#799
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Date Joined:
May 28, 2008
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*shrugs* Not how we usually do it, but... I'm fine with that as well. My job is basically just writing writing writing these days, and in all honesty, I wasn't much looking forward to doing more of it in my free time!  Guess that means I'll start working on some summary posts for the game, and then start loading everything into the wiki for posterity. Not sure when it'll happen though. In the meantime... everybody head to the group http://community.wizards.com/lordsofcreation and we'll start talking about the next one.
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7 months ago ::
Nov 12, 2012 - 8:06AM
#800
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Date Joined:
May 28, 2008
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Oh. But most importantly, we need a name for this LoC. We decided not to name it before we started this time... so we have no moniker for it yet.
Thoughts?
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