|
12 months ago ::
Jun 18, 2012 - 12:34PM
#51
|
Date Joined:
May 28, 2008
|
Well, I'd definitely be happy to give you a boost into godhood with that second concept
|
|
|
|
12 months ago ::
Jun 18, 2012 - 4:26PM
#52
|
|
|
That Thought was a brilliant idea! Either of them! Both! I'll have to think on a few things, but I like it! Give me a bit to figure it out. I love having fluidic ideas like that that work!
|
|
|
|
12 months ago ::
Jun 18, 2012 - 4:52PM
#53
|
Date Joined:
May 28, 2008
|
Thought does love giving me headaches. I'm sure I return the favor, though.
|
|
|
|
12 months ago ::
Jun 18, 2012 - 7:14PM
#54
|
Date Joined:
Aug 17, 2006
|
I'm sure I return the favor, though.
Not really, actually. I just like coming up with "wow, it would be really cool if..." situations and leave it up to the admins to figure out how such things might actually work. Bwahahaha
|
|
|
|
12 months ago ::
Jun 19, 2012 - 12:45PM
#55
|
Date Joined:
Feb 23, 2009
|
Name: The Architect Symbol: A Human Heart That Is White on the Left Side and Black on the Right Side Appearance: The Architect appears as a copy of the last person the viewer has wronged, but the Architect's clothes, hair, and eyes are black. The viewer may not realize that they have wronged the person. For example, the Architect might appear as a person's wife because they told her that that dress doesn't make her look fat even though it actually does. (Proposed) Domain: Punishment Misc: The Architect's goal is to teach others how to grow from their shortcomings. Such "lessons" can take many forms. Sometimes it may be the reanimated victims of a murderer coming back to kill them. Another time it may be a glutton begins to starve the more he eats. The only constant is that the lesson is costly and ultimately fatal if the student cannot learn what they're suppose to learn from the Architect's game.
--- The Member Formerly Known as GhostVampire
|
|
|
|
12 months ago ::
Jun 19, 2012 - 1:40PM
#56
|
Date Joined:
May 28, 2008
|
Well that sounds fun!
|
|
|
|
12 months ago ::
Jun 19, 2012 - 1:53PM
#57
|
|
|
I'm always up for things which need more people. How does the game itself actually run, though?
Also, can I have Time?
And I like tea, too (though I like real tea, not these herbal infusion things).
|
|
|
|
12 months ago ::
Jun 19, 2012 - 2:28PM
#58
|
Date Joined:
May 28, 2008
|
Amen to real tea!
Time is one of the ones that has slight limitations on it to make it reasonable for a forum game (basically, you don't know what everyone else is doing before they do it, even if you do know the future in a fashion)... we tend to attempt to avoid omniscience whenever possible. Beyond that, I don't see why not!
*looks at the rules*
Oh no, you're right. We don't actually describe how the game runs. We were so busy making rules that we forgot the most basic example of them all.
I'll add this to the rules in a moment, but it goes as such: Each Turn (Usually defined as ~1 week, but it might be faster at the beginning as we have fewer gods and less PP to spend and might be longer later on when we have many gods and a lot of PP), you get PP for the week, divided up as per the rules. At that point, we RP as in a play-by-post forum game, but instead of skill checks or attack rolls or what have you, when you wish to perform an action that has a lasting effect on the world, you spend your PP. Other players react to your action, you react to their reactions, and away we go. I linked to an old game that had a slightly different ruleset (you gained a slow drip of 1 PP/day instead of a reset giving you XPP/turn), but if you read through it, thats basically what you can expect.
Welcome!
|
|
|
|
12 months ago ::
Jun 19, 2012 - 2:37PM
#59
|
|
|
OK, thanks. I would settle for Tea, but I imagine that comes later - Time is pretty awesome, though. Can I spend PP from the future now, and perform actions in the past?  Speaking of which, is there an actual mechanic for what the domains do, or do you just RP it? For example, I presume everyone can use creation powers even if you don't have the Creation domain?
|
|
|
|
12 months ago ::
Jun 19, 2012 - 2:40PM
#60
|
|
|
nvm
|
|
|