Community

 
Jump Menu:
Pause Switch to Standard View The Mind's Eye: a Psion Handbook
Show More
Loading...
Flag mellored July 31, 2012 8:53 AM PDT

Jul 31, 2012 -- 8:38AM, Mommy_was_an_Orc wrote:

Jul 31, 2012 -- 7:30AM, mellored wrote:

Jul 31, 2012 -- 7:10AM, Mommy_was_an_Orc wrote:

Jul 31, 2012 -- 6:23AM, svendj wrote:

There's actually a pretty cool combo there for Eladrin Swordmages. Use Fey Step, get a free attack with Eladrin Swordmage Advance, drop to zero power points, regain your Fey Step with Ubiquitous Step, and get another free attack next turn. This was already possible for hybrid Swordmage|psionic class, but with Awakened Potential and the Ring every Swordmage can do it every encounter.




Dropping to zero power points when you're a non-psionic isn't all that easy to do when you have to do it after you've used Fey Step.


Shadow-Shroud Armor or Gleaming Armor.  Granted, they are chain, so you'll need a feat for ringmail.

Flowform Armor is another option, but probably not reliable enough.

Orb of Nimble Thoughts is often carried off hand for the init bonus anyways.
Orb of Mental Constitution is also good, assuming your Will isn't 4 below your AC.




Those aren't really great options. The first 3 are either not controllable or have a heavy feat cost(chain+ringmail). The Orb of Nimble Thoughts means having it in your hand, having Orb proficiency, and spending a move action to burn the power point. The Orb of Mental Constitution means having it in your off-hand as a Swordmage when it isn't your turn.

And of course, they all involve resource expenditure on items that you perhaps don't want to have. 


They arn't perfect, no.  But they are options.

Also, You don't have to be a pure swordmage.  Something with a better MBA (possibly orb/chain proficency) would be good.

Flag Tariq July 31, 2012 8:54 AM PDT

Jul 31, 2012 -- 3:36AM, svendj wrote:

Jul 30, 2012 -- 8:24PM, Tariq wrote:

Is there a way to regain power points during an encounter? I'm just curious to see when I will be able to add that to my character. (I'm at Lv 9)



Your best bet is to stock up on Cognizance Crystals (PHB3, level 4+ common item, 40 gp). If you miss all targets with an augmented attack, you can consume one to regain a power point. 

Otherwise an Orb of Stored Energy (Psionic Power, level 5+ uncommon) can "store" 2 power points per day to use in another encounter, a Manifester Weapon (PHB3, level 2+ uncommon) gives you an additional power point as a daily item power, and the Awakened Potential multiclass gives you an additional daily power point. 

There are some paragon feats that let you recover power points (hopefully they'll be up soon), but they're not very good. Also a heroic human racial feat, but you're playing a Deva right?




Thank you, and yes, I am playing as a Deva.  After last nights encounter, we were overwhelmed and I needed to augment my attacks to assist. Granted through teamwork, we prevailed, but I felt that I could have used just a couple more to benefit us.

I'll have to go into the market to buy some crystals for the time being.

Thanks


Flag Zathris July 31, 2012 8:30 PM PDT
Svendj: Escaped Thrall theme is LFR Legal. This is absurdly off-topic so I'll keep it brief. You can add in Feywild Protection, Empty Vessel, MC Psion for an at-will power, and Prescient Dodge. 2nd Round ESA and then use the MC'd power augmenting for Prescient Dodge. Costly, but that's +6 to Defs for a round (technically more, since you did probably take Dishearten as the at-will), and you have +2 in the first round, and +2 next round since you recharged Fey Step, throw in Renewed by Blood as a SM|Lock and you've got 3/enc Fey Steps.
Flag svendj August 1, 2012 12:51 AM PDT

Jul 31, 2012 -- 8:30PM, Zathris wrote:

Svendj: Escaped Thrall theme is LFR Legal. This is absurdly off-topic so I'll keep it brief. You can add in Feywild Protection, Empty Vessel, MC Psion for an at-will power, and Prescient Dodge. 2nd Round ESA and then use the MC'd power augmenting for Prescient Dodge. Costly, but that's +6 to Defs for a round (technically more, since you did probably take Dishearten as the at-will), and you have +2 in the first round, and +2 next round since you recharged Fey Step, throw in Renewed by Blood as a SM|Lock and you've got 3/enc Fey Steps.



There's still a couple of holes in this, so I'm moving it to its own thread. 

Flag Tariq August 1, 2012 11:44 AM PDT
So I had to level up my character to 10 this week.  I actually have begun to change out some attacks and replace them with others, and choose what was needed for this increased level. I'm kind of curious to see what some people think of the character so far.  I'm lucky to have found this website to assist me in thinking about every single choice I make for him.



====== Created Using Wizards of the Coast D&D Character Builder ======
Tariq, level 10
Deva, Psion
Build: Telepathic Psion
Discipline Focus Option: Telepathy Focus
Deva Regressor (Perception class skill)
Theme: Noble Adept

FINAL ABILITY SCORES
STR 8, CON 11, DEX 10, INT 22, WIS 12, CHA 16

STARTING ABILITY SCORES
STR 8, CON 11, DEX 10, INT 18, WIS 10, CHA 14


AC: 25 Fort: 18 Ref: 24 Will: 23
HP: 59 Surges: 6 Surge Value: 14

TRAINED SKILLS
Arcana +16, Diplomacy +13, History +18, Insight +13

UNTRAINED SKILLS
Acrobatics +5, Athletics +4, Bluff +8, Dungeoneering +6, Endurance +5, Heal +6, Intimidate +8, Nature +6, Perception +6, Religion +13, Stealth +5, Streetwise +8, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Deva Racial Power: Memory of a Thousand Lifetimes
Psion Feature: Distract
Psion Feature: Send Thoughts
Psion Attack 1: Dishearten
Psion Attack 1: Mind Thrust
Psion Attack 1: Telepathic Projection
Psion Utility 2: Intellect Fortress
Psion Attack 5: Hypnotic Pulse
Psion Utility 6: Explosive Force
Psion Attack 7: Force Grasp
Psion Attack 9: Sensory Onslaught
Psion Utility 10: Dimensional Shortcut

FEATS
Level 1: Ritual Caster
Level 1: Superior Implement Training (Crystal orb)
Level 2: Battle Intuition
Level 4: Orb Expertise
Level 6: Improved Defenses
Level 8: Unarmored Agility
Level 10: Improved Initiative

ITEMS
Ritual Book
Unseen Servant
Sending
Cloth Armor (Basic Clothing)
Adventurer's Kit
Crystal orb of the Peerless Artist +2 x1
Choker of Eloquence +2
Robe of Useful Items Cloth Armor (Basic Clothing) +2 x1
Speak with Dead
Seal Portal
Portal Jump
Shadow Bridge
Protection from Energy
Arcane Mark
Cloak of Displacement +2 x1
====== End ======



Thanks again everyone,

Tariq
(Mark)
Flag svendj August 2, 2012 2:54 AM PDT
You've built it nicely. There are just a couple of things that stand out to me. 

1. Orb Expertise. ALthough Orb of the Peerless Artist is a good item, you have no at-will forced movement, so the feat does nothing for you. Once you find a good staff, I'd retrain it to Staff Expertise to prevent OAs.

2. Battle Intuition. Although I highly recommend it for Deva, I assume you have a good Wisdom score so you can actually benefit from it. Since you went with Charisma instead of Wisdom, I would retrain it to Resilient Focus or Superior Will. Also, its feat bonus to initiative doesn't stack with Improved Initiative.

3. Telepathic Projection and Sensory Onslaught. Those dailies are far from the best the Psion has to offer. Check out the daily power section to see which dailies I recommend. Remember that you can also choose a second level 5 daily instead of a level 9 daily.
Flag svendj August 2, 2012 4:12 AM PDT
Epic feats are done. Next up: themes and backgrounds.
Flag lunattic August 2, 2012 4:21 AM PDT

Aug 2, 2012 -- 4:12AM, svendj wrote:

Epic feats are done. Next up: themes and backgrounds.




Wow. That's... a pretty empty-looking field as far as good feats are concerned, for psions O_o

Flag RuinsFate August 2, 2012 4:46 AM PDT
Regarding your description of Fey Shift - most teleport boosters work directly on powers, not features or effects like that feat. I think, off the top of my head, you'd be hard pressed to surpass your base speed.
Flag mellored August 2, 2012 5:01 AM PDT
Royal Command of Asmodeus: seems like it should be sky blue.  Sure it only really applies to 1 power, but a blast 3 dominate is just bonker's control.  It's basicly like casting forced oppertunist at the same time.
Flag mellored August 2, 2012 5:09 AM PDT

Aug 2, 2012 -- 4:46AM, RuinsFate wrote:

Regarding your description of Fey Shift - most teleport boosters work directly on powers, not features or effects like that feat. I think, off the top of my head, you'd be hard pressed to surpass your base speed.


With 2 eladrain ring's of passage (as an eladrain) and a 2 Mithrendain Steel Weapons you can get 8.

Or you can be a gnome/halfling with 6.  (which beat's your speed of 5  )

So yea...  it's possible to beat your speed, but it's probably not worth it.

Flag RuinsFate August 2, 2012 5:16 AM PDT
Which is enough of a definiton of hard pressed to me, if you have to be certain races with bad item combinations.
Flag zelink551 August 2, 2012 5:22 AM PDT

Aug 2, 2012 -- 5:16AM, RuinsFate wrote:

Which is enough of a definiton of hard pressed to me, if you have to be certain races with bad item combinations.




Does it give you a teleport speed of 2? Or just teleport 2 as a movement mode?

Flag mellored August 2, 2012 5:30 AM PDT

Aug 2, 2012 -- 5:22AM, zelink551 wrote:

Aug 2, 2012 -- 5:16AM, RuinsFate wrote:

Which is enough of a definiton of hard pressed to me, if you have to be certain races with bad item combinations.


Does it give you a teleport speed of 2? Or just teleport 2 as a movement mode?


"teleport 2 as a move action".

Which makes it rather hard to break.  WoTC is learning. 

Flag svendj August 2, 2012 5:37 AM PDT

Aug 2, 2012 -- 4:46AM, RuinsFate wrote:

Regarding your description of Fey Shift - most teleport boosters work directly on powers, not features or effects like that feat. I think, off the top of my head, you'd be hard pressed to surpass your base speed.



Ah, I was wondering why you didn't mention increased distance in your guide. (yes I'm using it to find all the general feats) Thanks. 

Aug 2, 2012 -- 5:01AM, mellored wrote:

Royal Command of Asmodeus: seems like it should be sky blue.  Sure it only really applies to 1 power, but a blast 3 dominate is just bonker's control.  It's basicly like casting forced oppertunist at the same time.



Yeah, I might be underrating it a bit. Use forced movement (Forceful Push) to put 2-3 enemies together, and follow up with this to end the combat. 

Flag RuinsFate August 2, 2012 5:43 AM PDT

Aug 2, 2012 -- 5:37AM, svendj wrote:


Ah, I was wondering why you didn't mention increased distance in your guide. (yes I'm using it to find all the general feats) Thanks. 



Plagarism is the sincerest form of flattery?

-edit- Also, the Eladrin Ring of Passage is Rare, for where that matters.

Flag thespaceinvader August 2, 2012 5:46 AM PDT

Aug 2, 2012 -- 5:30AM, mellored wrote:

Aug 2, 2012 -- 5:22AM, zelink551 wrote:

Aug 2, 2012 -- 5:16AM, RuinsFate wrote:

Which is enough of a definiton of hard pressed to me, if you have to be certain races with bad item combinations.


Does it give you a teleport speed of 2? Or just teleport 2 as a movement mode?


"teleport 2 as a move action".

Which makes it rather hard to break.  WoTC is learning. 



Not really.  Even LFR-available boosters can take that up to 9 (10 by 30th IIRC), which is usually more than enough in my experience...  It's not the absolute max (Mithrendain or Incisive would be needed, and I think one of them works), but I've got to the point where I just can't use all my teleport distance most of the time...

(Eladrin Ring of Passage), Eladrin Boots, Eladrin Ringmail, Dimensional Pet or Arcane Wisp familiar, Ring of Dimensional Escape, all work...

Flag mellored August 2, 2012 5:57 AM PDT

Aug 2, 2012 -- 5:46AM, thespaceinvader wrote:

Aug 2, 2012 -- 5:30AM, mellored wrote:

Aug 2, 2012 -- 5:22AM, zelink551 wrote:

Aug 2, 2012 -- 5:16AM, RuinsFate wrote:

Which is enough of a definiton of hard pressed to me, if you have to be certain races with bad item combinations.


Does it give you a teleport speed of 2? Or just teleport 2 as a movement mode?


"teleport 2 as a move action".

Which makes it rather hard to break.  WoTC is learning. 



Not really.  Even LFR-available boosters can take that up to 9 (10 by 30th IIRC), which is usually more than enough in my experience...  It's not the absolute max (Mithrendain or Incisive would be needed, and I think one of them works), but I've got to the point where I just can't use all my teleport distance most of the time...

(Eladrin Ring of Passage), Eladrin Boots, Eladrin Ringmail, Dimensional Pet or Arcane Wisp familiar, Ring of Dimensional Escape, all work...


I'd hardly call using 6 items and a feat to go slightly faster then your normal speed "broken".

Besides, boots of caiphon + staff of the traveler will net you much more, cheaper, and as a minor.

Flag Mommy_was_an_Orc August 2, 2012 6:20 AM PDT

Aug 2, 2012 -- 4:21AM, lunattic wrote:

Aug 2, 2012 -- 4:12AM, svendj wrote:

Epic feats are done. Next up: themes and backgrounds.




Wow. That's... a pretty empty-looking field as far as good feats are concerned, for psions O_o




Psions haven't received almost any support outside PHB3/Psionic Power.

To a certain extent, where Psion choose to multiclass are where the important feat choices are.

Flag svendj August 2, 2012 6:23 AM PDT
Ok, help me out here: do Psions have a reason to use a ki focus as an implement? Otherwise I'm going to skip Elemental Initiate.
Flag mellored August 2, 2012 6:43 AM PDT

Aug 2, 2012 -- 6:23AM, svendj wrote:

Ok, help me out here: do Psions have a reason to use a ki focus as an implement? Otherwise I'm going to skip Elemental Initiate.


Shadow Master Ki Focus is good for stealth builds.  It's limited to 1 per enemy per round.  So it works well with bursts.  There might be other ones.
Mabey if you want a shield (hindering shield?) and a staff of the traveler.  Teleport around and slow people.
Mountain/Iron ki focus for forced movement.

Purple i guess.

Flag Mommy_was_an_Orc August 2, 2012 7:13 AM PDT

Aug 2, 2012 -- 6:23AM, svendj wrote:

Ok, help me out here: do Psions have a reason to use a ki focus as an implement? Otherwise I'm going to skip Elemental Initiate.




Three basic reasons:
It doesn't occupy a hand. You can pick up two held in hand items for beneficial properties.
Serene Ki Focus has the +1 to all Will attacks and +2/3/4 damage - and you do more damage to bloodied targets. As most Crystal Orb wielders aren't doing a lot of forced movement, it would be nearly a strictly better choice for many of them if it didn't occupy the theme or MC slot. Plus, it lets you power the reaction attack with say a +1 Rhythm Blade dagger. Inexorable is +1 to Fort and +2/3/4 damage with Force. Mighty is +1 to Reflex and Empowered Crit if you're constantly spamming Thunder Tether.
Hider builds do a lot of extra damage with Shadow Master Ki Focus - +5-10 necrotic once per round to hit targets. Iron Body Ki Focus will make a Psion really hard to hurt if you're the kind that always hitting a lot of targets every round.

Yes, you provoke, but there are ways around that.

Flag RuinsFate August 2, 2012 8:01 AM PDT
Shimmering Armour says hi.
Flag Zathris August 2, 2012 6:59 PM PDT
Eladrin Ring of Passage isn't LFR Legal.
Flag svendj August 3, 2012 5:26 AM PDT
And that's themes and backgrounds. 
Flag Mommy_was_an_Orc August 3, 2012 6:55 AM PDT

Jun 13, 2012 -- 12:49AM, svendj wrote:

Knight Hospitaler: DR399. If you want to help keep your teammates on their feet, Shield of Devotion goes a long way. Either your Wisdom or Charisma will be pretty high, so you restore a decent amount of hit points. It also gives you something to do with your immediate action. Better for Shapers and Dreamwalkers, since you prefer not to be within 5 squares of melee.




You can use powers as if you were there. That doesn't mean triggers go off as if you were there - doesn't benefit Shapers/Dreamwalkers.

Jun 13, 2012 -- 12:49AM, svendj wrote:

Scholar: DR399.




Elan Heritage makes you of the Immortal type(as in not mortal). Scholar gives you all languages. "Mortals who learn Supernal don't gain the ability to have their words universally understood." Can be fun.

Jun 13, 2012 -- 12:49AM, svendj wrote:

Elemental Initiate: HoEC. Other builds that have their hands full with other stuff want to use a ki focus because it’s a slotless implement.




That's slightly missing what you can do with Elemental Initiate. It isn't that your hands are full with other stuff. It is that you can fill your hands with cheap item properties that boost your capabilities. Think of the theme as handing out essentially a +1 to 3 NADs at 2nd level(as Defensive Staff is a Common 2nd level item), and its value goes up a bit. If you already had a Defensive Staff, then Rhythm Blade and/or Orb of Nimble Thoughts. At some point, you have better defensive values or an additional capability that with other theme choices don't get, particularly not that early.

Flag svendj August 3, 2012 7:14 AM PDT

Aug 3, 2012 -- 6:55AM, Mommy_was_an_Orc wrote:

Jun 13, 2012 -- 12:49AM, svendj wrote:

Scholar: DR399.




Elan Heritage makes you of the Immortal type(as in not mortal). Scholar gives you all languages. "Mortals who learn Supernal don't gain the ability to have their words universally understood." Can be fun.



I assume you mean that the reverse is also true: immortals who learn Supernal gain the ability to have their words universally understood? That's pretty cool, but where does it say that about Supernal?

Jun 13, 2012 -- 12:49AM, svendj wrote:

Elemental Initiate: HoEC. Other builds that have their hands full with other stuff want to use a ki focus because it’s a slotless implement.




That's slightly missing what you can do with Elemental Initiate. It isn't that your hands are full with other stuff. It is that you can fill your hands with cheap item properties that boost your capabilities. Think of the theme as handing out essentially a +1 to 3 NADs at 2nd level(as Defensive Staff is a Common 2nd level item), and its value goes up a bit. If you already had a Defensive Staff, then Rhythm Blade and/or Orb of Nimble Thoughts. At some point, you have better defensive values or an additional capability that with other theme choices don't get, particularly not that early.



Could you explain what you mean by this? Because you can just as easily use a Defensive Staff as your implement and upgrade it. I don't see why you need a ki focus for this.

Flag Mommy_was_an_Orc August 3, 2012 8:06 AM PDT

Aug 3, 2012 -- 7:14AM, svendj wrote:

Aug 3, 2012 -- 6:55AM, Mommy_was_an_Orc wrote:

Jun 13, 2012 -- 12:49AM, svendj wrote:

Scholar: DR399.




Elan Heritage makes you of the Immortal type(as in not mortal). Scholar gives you all languages. "Mortals who learn Supernal don't gain the ability to have their words universally understood." Can be fun.



I assume you mean that the reverse is also true: immortals who learn Supernal gain the ability to have their words universally understood? That's pretty cool, but where does it say that about Supernal?




Page 171 of DMG, last paragraph.

Jun 13, 2012 -- 12:49AM, svendj wrote:

Elemental Initiate: HoEC. Other builds that have their hands full with other stuff want to use a ki focus because it’s a slotless implement.




That's slightly missing what you can do with Elemental Initiate. It isn't that your hands are full with other stuff. It is that you can fill your hands with cheap item properties that boost your capabilities. Think of the theme as handing out essentially a +1 to 3 NADs at 2nd level(as Defensive Staff is a Common 2nd level item), and its value goes up a bit. If you already had a Defensive Staff, then Rhythm Blade and/or Orb of Nimble Thoughts. At some point, you have better defensive values or an additional capability that with other theme choices don't get, particularly not that early.



Aug 3, 2012 -- 7:14AM, svendj wrote:

Could you explain what you mean by this? Because you can just as easily use a Defensive Staff as your implement and upgrade it. I don't see why you need a ki focus for this.




Because Defensive Staff isn't a great choice outside of the ability to gain +1 to all your NADs. You get that with the 520 gold that you spend at 2nd level. The top-tier Ki Foci for the most part aren't as good as the top-tier Orbs and Staffs, but they're better than what you'll get from an upgraded Orb of Nimble Thoughts or Defensive Staff.

Flag RayjeEliwan August 5, 2012 5:16 PM PDT
So, I'm playing a Psion, and the rest of the party (i.e., the melee characters) just got a set of matching Tattoos of Shared Vengeance. I'd like to join in on the fun, but I don't have a good RBA, and power space is far too precious to take Mind Thrust, Psychic Brand, or any of the other RBA-equivalents that really don't offer any actual control. (I've already got one non-control power in the form of the delicious Forced Opportunity, so I can't spare much more.) I imagine that I shouldn't need to have an RBA on tap more than once an encounter or so (it could come up more often, but I don't think I can spare the resources to get one at-will). My feats are pretty much set in stone (though I might be able to spare one next level if there's something perfect, though I wouldn't want to go for this and this alone), so I'm looking for items. Are there any items that might let me use an INT-based (or CHA-based, though my CHA is one point off of "attack caliber," since it was a starting 16 post-racial) RBA once an encounter or so? I know about the Bracers of Mental Might, but I'd have to have a STR-based RBA for that, which means a heavy thrown weapon . . . and I don't think that I want to buy an at-level javelin (or give up my offhand Defensive Staff) just for this. Am I out of options, or is there something cool I'm missing?
Flag svendj August 5, 2012 11:30 PM PDT
Assuming you're not a human or half-elf, the only ways I know of are either to multiclass Wizard for Magic Missile or Sorcerer for Dragonfrost, or somehow get Corellon's Boon of Arcane Might for a good RBA.
Flag RayjeEliwan August 6, 2012 12:03 AM PDT
Oh well. It's not strictly necessary. It just would have been fun times to have the entire party retaliate whenever someone gets crit. Nearly the entire party will be fun enough.

Of course, now that I think about it, I already count as martial from my Rogue MC (it's a stealth build), so I could just take Surprising Flourish for one of those powers, couldn't I? It'll be a while until my next feat, so I guess I'll just see how many times in actual play I regret not having that sort of thing, and if it's often, I'll spring for it. If it's only once or twice, I'll take something else.

Pity there's no item for that sort of thing, but that's how it goes. If I had wand proficiency, I could buy a wand of MM, but I don't, so I can't.
Flag svendj August 6, 2012 12:45 AM PDT
Just for my info, what race are you? If you're an Eladrin, Sun Elf's Wizard Implement Proficiency also opens up wand prof. But you're probably a gnome, so that doesn't fly either.

EDIT: Master's Wand of Magic Missile doesn't work with the Tattoo, by the way. You can cast MM from the wand as a standard action, it doesn't give you MM as an encounter power to be used whenever you could use it. 
Flag RayjeEliwan August 6, 2012 1:09 AM PDT
Yup, got it in one. Unseen Dread is a beautiful cornerstone for a build. That's a fair point about the wand, but it's a moot point anyway.

Update: I found the Rapidstrike Bracers. They're a very niche case . . . just about the only level 1 power that's A) single-target (there go Dishearten and Dimensional Scramble), B) not already a basic attack (there go Mind Thrust and Kinetic Trawl), and C) potentially still worth having by the time you can afford a level 15 item (there go Force Shard, Static Mote, and Force Punch) is Mind Lock. MAYBE Memory Hole, but I doubt it, because you can almost certainly do better by then. So basically, if you just happen to have Mind Lock (gotta love that Psychic keyword) and need an RBA once per encounter (perhaps you have a Warlord with Hail of Steel in the party?), Rapidstrike Bracers might work. Super niche, but I found it, so I might as well mention it on the (very) off chance that anyone else is in a similar situation.
Flag lunattic August 6, 2012 2:16 AM PDT

Aug 6, 2012 -- 1:09AM, RayjeEliwan wrote:

Yup, got it in one. Unseen Dread is a beautiful cornerstone for a build. That's a fair point about the wand, but it's a moot point anyway.

Update: I found the Rapidstrike Bracers. They're a very niche case . . . just about the only level 1 power that's A) single-target (there go Dishearten and Dimensional Scramble), B) not already a basic attack (there go Mind Thrust and Kinetic Trawl), and C) potentially still worth having by the time you can afford a level 15 item (there go Force Shard, Static Mote, and Force Punch) is Mind Lock. MAYBE Memory Hole, but I doubt it, because you can almost certainly do better by then. So basically, if you just happen to have Mind Lock (gotta love that Psychic keyword) and need an RBA once per encounter (perhaps you have a Warlord with Hail of Steel in the party?), Rapidstrike Bracers might work. Super niche, but I found it, so I might as well mention it on the (very) off chance that anyone else is in a similar situation.




There is one theme, the blackstaff apprentice, which gives the magic missile RBA as an at-will for free, in addition to being able to use it once per combat as a minor. It however requires that you are a wizard and 'have a spellbook'. I'm not entirely sure if multiclassing wizard and then powerswapping for a wizard power would clear you for the second prequisite, but your dm might allow it.

The cost for that is huge though, 2 feats and a theme.

Flag svendj August 6, 2012 5:12 AM PDT

Aug 6, 2012 -- 2:16AM, lunattic wrote:

There is one theme, the blackstaff apprentice, which gives the magic missile RBA as an at-will for free, in addition to being able to use it once per combat as a minor. It however requires that you are a wizard and 'have a spellbook'. I'm not entirely sure if multiclassing wizard and then powerswapping for a wizard power would clear you for the second prequisite, but your dm might allow it.

The cost for that is huge though, 2 feats and a theme.



If you're multiclassing to wizard anyway, Arcane Initiate already gives you access to Magic Missile once/encounter 

Flag lunattic August 6, 2012 6:57 AM PDT

Aug 6, 2012 -- 5:12AM, svendj wrote:

Aug 6, 2012 -- 2:16AM, lunattic wrote:

There is one theme, the blackstaff apprentice, which gives the magic missile RBA as an at-will for free, in addition to being able to use it once per combat as a minor. It however requires that you are a wizard and 'have a spellbook'. I'm not entirely sure if multiclassing wizard and then powerswapping for a wizard power would clear you for the second prequisite, but your dm might allow it.

The cost for that is huge though, 2 feats and a theme.



If you're multiclassing to wizard anyway, Arcane Initiate already gives you access to Magic Missile once/encounter 




Works, but i assumed there would be more than 1 rba each encounter

Flag svendj August 6, 2012 7:11 AM PDT
Okay, but the only way to get a spellbook as a non-wizard non-swordmage is by taking the Traveler's Harlequin paragon path, multiclassing wizard and swordmage, and then taking the Student of Sword Magic feat. So that's your theme, paragon path and 3 feats in order to cast Magic Missile at-will. Somehow I don't think that's the kind of advice RayjeEliwan is looking for 
Flag lunattic August 6, 2012 7:49 AM PDT

Aug 6, 2012 -- 7:11AM, svendj wrote:

Okay, but the only way to get a spellbook as a non-wizard non-swordmage is by taking the Traveler's Harlequin paragon path, multiclassing wizard and swordmage, and then taking the Student of Sword Magic feat. So that's your theme, paragon path and 3 feats in order to cast Magic Missile at-will. Somehow I don't think that's the kind of advice RayjeEliwan is looking for 




Edit: all right, point taken.

Flag RayjeEliwan August 6, 2012 8:30 AM PDT

Aug 6, 2012 -- 7:49AM, lunattic wrote:

Aug 6, 2012 -- 7:11AM, svendj wrote:

Okay, but the only way to get a spellbook as a non-wizard non-swordmage is by taking the Traveler's Harlequin paragon path, multiclassing wizard and swordmage, and then taking the Student of Sword Magic feat. So that's your theme, paragon path and 3 feats in order to cast Magic Missile at-will. Somehow I don't think that's the kind of advice RayjeEliwan is looking for 




Well, In that case it's not even a legal option due to 2 MC feats, meaning you'd have to be a bard first... so add hybrid to that list?




That's what the Traveler's Harlequin PP is for.

Also, Hybrid Bards don't get Multiclass Versatility.

Flag svendj August 12, 2012 10:29 AM PDT
Paragon paths are finally done. I'd like some feedback on the multiclass and racial paragon paths, since I'm not sure I rated them all correctly.
Flag Mommy_was_an_Orc August 12, 2012 10:54 AM PDT

Aug 12, 2012 -- 10:29AM, svendj wrote:

Paragon paths are finally done. I'd like some feedback on the multiclass and racial paragon paths, since I'm not sure I rated them all correctly.




Dreamwalker's Dreamform has a specified duration, so if it is around at the end of the combat, it sticks around. I'd also point out that the 16th level feature means you ought to average more hits per round than Divine Oracle/Lifesinger unless your enemies can't avoid bunching up together.

One issue with MCing is that it costs 2 Power Points. It also makes going for MC Druid for Serpent's Cunning difficult for the +1 to Int attacks, +2 to all Int Skills, and free trained skill. I'd ding all of them for that problem.

Phrenic Master and Bonded Summoner might be worth looking at.

Flag Undrhil August 12, 2012 9:07 PM PDT

Psions have two at-wills that can be used unaugmented as a RBA: Mind Thrust and Kinetic Trawl.  So, for the guy with the tattoo and no RBA... get the tattoo now and retrain an at-will when you get your next level.
Flag RayjeEliwan August 12, 2012 11:17 PM PDT

Aug 12, 2012 -- 9:07PM, Undrhil wrote:


Psions have two at-wills that can be used unaugmented as a RBA: Mind Thrust and Kinetic Trawl.  So, for the guy with the tattoo and no RBA... get the tattoo now and retrain an at-will when you get your next level.




I mentioned those, actually. There are even a few more at higher levels (Decerebrate, Mind Break, and Psychic Brand). The problem is that none of them offer much control (Kinetic Trawl has a little bit of control, but not enough), and since I already had one of my three powers taken up with one that offers minimal control (specifically, Forced Opportunity), burning yet another of my precious few slots on one that offers no control would be shooting myself in the cliché, especially since I'm not likely to need it more than once an encounter or so.

I had to retire the character anyway, so it's a totally moot point, but what I ended up deciding to do was to take Surprising Flourish next level, made possible by my Rogue MC.

Flag svendj August 14, 2012 9:05 AM PDT

Aug 12, 2012 -- 10:54AM, Mommy_was_an_Orc wrote:

Aug 12, 2012 -- 10:29AM, svendj wrote:

Paragon paths are finally done. I'd like some feedback on the multiclass and racial paragon paths, since I'm not sure I rated them all correctly.




Dreamwalker's Dreamform has a specified duration, so if it is around at the end of the combat, it sticks around. I'd also point out that the 16th level feature means you ought to average more hits per round than Divine Oracle/Lifesinger unless your enemies can't avoid bunching up together.

One issue with MCing is that it costs 2 Power Points. It also makes going for MC Druid for Serpent's Cunning difficult for the +1 to Int attacks, +2 to all Int Skills, and free trained skill. I'd ding all of them for that problem.

Phrenic Master and Bonded Summoner might be worth looking at.



Thanks for the feedback.

I made a note of the dream form's duration and the fact that multiclassing for a PP means you lose out on Serpent's Cunning. However, all multiclass non-psionic paragon paths except Malec-Keth Jannisary increase your accuracy anyway, so that cancels out not having SC. I also added the Pack Lord paragon path, since it's actually a decent PP if you're into summons and multiclassed into Druid anyway. 

I don't really see the added value of Phrenic Master over Dreamwalker or Bonded Summoner over Master Summoner. They offer similar benefits, but the psionic paths have power points. Do you agree, or would you add them anyway?

Flag Mommy_was_an_Orc August 14, 2012 10:32 AM PDT

Aug 14, 2012 -- 9:05AM, svendj wrote:

I made a note of the dream form's duration and the fact that multiclassing for a PP means you lose out on Serpent's Cunning. However, all multiclass non-psionic paragon paths except Malec-Keth Jannisary increase your accuracy anyway, so that cancels out not having SC.




Serpent's Cunning is available at 8th level via power swap as opposed to 16th. That's a big deal, particularly in the many campaigns that don't go to Epic. Also, choosing to go Divine Oracle/Lifesinger means you'll hit the target you want to hit more often, but you won't actually typically average as many hits as a Dreamwalker will.

Phrenic Master ultimately has a bit longer range, though I think the extra attack definitely favors Dreamwalker. Looking a bit more closely, I agree with Pack Lord. Seems solid.

Flag svendj August 16, 2012 3:02 PM PDT
Epic destinies are up, now we're getting somewhere! Still, I basically have no idea what I'm doing with regards to those since I've never played an epic character, so feedback is much appreciated!
Flag Mommy_was_an_Orc August 16, 2012 3:35 PM PDT
Avangion is very solid - no longer age + death save bonus + 2 to both stats at 21st, fly speed, and ability to add radiant keyword to all attacks.

Heir to the Empire is good too. And the Utility 26 is outright evil in both senses of the word.

Hordemaster is a good basic one. Don't die ever at 24th.

Heir of Siberys - good 21st level option

Shiradi Champion isn't bad

Unyielding Sentinel is very good with Divine Oracle.

Thief of Legend is fun and works well with any build that would want to have Stealth at 30th for kicks. 
Flag svendj August 16, 2012 4:09 PM PDT
Ha, those are all cool suggestions. You're just going to have to explain the Unyielding Sentinel part. How is it good with Divine Oracle? And keep in mind that you both need to be a Cleric and a defender to even have access to that combo, which is not easy for Psions.
Flag Mommy_was_an_Orc August 16, 2012 7:25 PM PDT

Aug 16, 2012 -- 4:09PM, svendj wrote:

Ha, those are all cool suggestions. You're just going to have to explain the Unyielding Sentinel part. How is it good with Divine Oracle? And keep in mind that you both need to be a Cleric and a defender to even have access to that combo, which is not easy for Psions.




Yeah, that might be tricky for a pure Psion - was just looking quickly at the ones that had a capability of boosting Int. Unyielding Sentinel allows double saves at 24th, something a Divine Oracle might be interested in...

A Paladin|Psion/Divine Oracle/Unyielding Sentinel with Hero's Poise, Superior Will, and the double saves is going to break a lot of Epic effects on a party...

Flag svendj August 17, 2012 1:51 PM PDT
It's absolutely a cool build, but it's a bit too niche for my taste to include in a broad guide.

I included Avangion and Heir to the Empire for their inherent power, and Hordemaster and Thief of Legend for the insane amounts of fun you can have with them. Thanks for informing me about them!
Flag kabooki369 August 19, 2012 10:48 AM PDT
In the guide it mentions an Avenger/Psion which what I am currently playing. I guess I am curious where this character goes. I currently have bond of Censure and Dimensional Scramble as my at-wills. I need help with the character on the verge of gaining a paragon path. What feats and powers fit into a control heavy build? What paragon path? Also, what does the charging Avenger/Psion look like at paragon?

Thanks for your time and responses.
Flag Mommy_was_an_Orc August 19, 2012 7:54 PM PDT

Aug 19, 2012 -- 10:48AM, kabooki369 wrote:

In the guide it mentions an Avenger/Psion which what I am currently playing. I guess I am curious where this character goes. I currently have bond of Censure and Dimensional Scramble as my at-wills. I need help with the character on the verge of gaining a paragon path. What feats and powers fit into a control heavy build? What paragon path? Also, what does the charging Avenger/Psion look like at paragon?




It depends which route you're going:
Control: You're a Psion who happens to have a double-rolling power as an at-will. You also can have a minor attack action. You pick Dreamwalker, because then you can use the minor attack action(minus oath) at range if that's the best course of action or you can use it right next to your oath target.

Charge: You look like an Int/Wis Avenger charge build who spent a feat on hybrid talent in exchange for a couple of really good Psion at-wills(Dimensional Scramble, Kinetic Buffer, and/or Thunder Tether) and cherry-pick the really amazing Psion Dailies such as Living Missile and Mind Blast. Paragon Path is whatever you'd take for your charge build.

Flag kabooki369 August 19, 2012 8:08 PM PDT
Um.... What is my minor attack action?
Flag Mommy_was_an_Orc August 19, 2012 8:29 PM PDT

Aug 19, 2012 -- 8:08PM, kabooki369 wrote:

Um.... What is my minor attack action?




Fury's Advance. Do some damage, push opponent 1 square. Avenger 3 encounter. Very useful for setting up burst attacks...

Flag kabooki369 August 20, 2012 12:54 PM PDT
Pretty good. Thanks for the heads up. I was thinking earlier, wow, that power is just poor, but seeing that it is a minor it totally makes sense. On my Psion/Avenger this power will allow me to get another creature into a burst. I am really liking this character.
Flag svendj September 12, 2012 7:09 AM PDT
The wall of text that is the Multiclass and Hybrid section is done. I'd really like some feedback on the list of possible hybrids. Are they good enough, or am I leading my readers on? Did I miss any good hybrids? And are there links to good Wizard, Invoker, Battlemind and Warlock hybrids?
Flag mellored September 12, 2012 7:39 AM PDT
Hybrid Shaman net's you ranged CA easily enough.  Can be lazy.  And you can do a polearm build with Cyclone Spirit + controlling advantage.  Along with some fun PP's (keen eagle).

Ardents can be lazy.  Probably not as good as warlords, but you maintain Power Points.

I don't know much about bards, but they are Cha/Int and ranged.

Artifiers may fit as well, grabbing off-action powers.  Spell commander PP + Forceful oppertunity may be a better thoughtswitch in the right party (with slick concoction for positioning).

One thing the psion lacks that it could really use from a hybrid is off-action powers.
Flag svendj September 12, 2012 7:45 AM PDT

Sep 12, 2012 -- 7:39AM, mellored wrote:

Hybrid Shaman net's you ranged CA easily enough.  Can be lazy.  And you can do a polearm build with Cyclone Spirit + controlling advantage.  Along with some fun PP's (keen eagle).

Artifiers may fit as well, grabbing off-action powers.  Spell commander PP + Forceful oppertunity may be a better thoughtswitch in the right party (with slick concoction for positioning).

One thing the psion lacks that it could really use from a hybrid is off-action powers.



Good stuff, I'll look into those. 

EDIT: Artificers need a ranged weapon for their off-action attacks, which means you're juggling implements since you can't get a (cross)bow as an implement for your Psion powers. You could solve this with ki focus proficiency. 
Spell Commander and Forced Opportunity seems like a good combination, but in practice it doesn't work with Warlocks, Swordmages and Sorcerers (they should already have Eldritch Strike, Intelligent Blademaster and Ensorceled Blade), and it's only marginally interesting for Bards and Artificers (which you probably won't have in the party since you're an Artificer yourself). Too bad :/

Ardents can be lazy.  Probably not as good as warlords, but you maintain Power Points.

I don't know much about bards, but they are Cha/Int and ranged. 



Sure, they can work, but what raises these combinations above the usual controller|leader hybrid? Off-turn actions as you say are good, and Bards have a few of those. But I'd sooner recommend a hybrid Artificer or Warlord.

Flag mellored September 12, 2012 8:10 AM PDT

Sep 12, 2012 -- 7:45AM, svendj wrote:

Sep 12, 2012 -- 7:39AM, mellored wrote:

Hybrid Shaman net's you ranged CA easily enough.  Can be lazy.  And you can do a polearm build with Cyclone Spirit + controlling advantage.  Along with some fun PP's (keen eagle).

Artifiers may fit as well, grabbing off-action powers.  Spell commander PP + Forceful oppertunity may be a better thoughtswitch in the right party (with slick concoction for positioning).

One thing the psion lacks that it could really use from a hybrid is off-action powers.



Good stuff, I'll look into those. 

Ardents can be lazy.  Probably not as good as warlords, but you maintain Power Points.

I don't know much about bards, but they are Cha/Int and ranged. 



Sure, they can work, but what raises these combinations above the usual controller|leader hybrid? Off-turn actions as you say are good, and Bards have a few of those. But I'd sooner recommend a hybrid Artificer or Warlord. 


Ardent's have power points.  So any psion who builds around 1-2 powers (dishearten), will gain a heal and bonses to ally OA's at basicly no cost.  Heck, Revelatory Slash would probably a small upgrade as well.


Again, i dont' know much about bards.  But their stat's match and they do have secondary control options.

Flag UnknownAir September 12, 2012 8:37 AM PDT
Had a go at making my first Psion. This is my first non-essentials class. I find it's feats to be a little bit standard but you can see for yourself. Am I doing it right with this Psion?

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======

Atem, level 4 Tiefling, Psion Build: Shaper Psion Discipline Focus Option: Shaper Focus

Auspicious Birth (Auspicious Birth Benefit) Theme: Noble Adept

FINAL ABILITY SCORES STR 8, CON 11, DEX 10, INT 21, WIS 10, CHA 17

STARTING ABILITY SCORES STR 8, CON 11, DEX 10, INT 18, WIS 10, CHA 14

AC: 19 Fort: 13 Ref: 18 Will: 18 HP: 45 Surges: 6 Surge Value: 11

TRAINED SKILLS Arcana +12, Bluff +12, Diplomacy +10, History +12

UNTRAINED SKILLS Acrobatics +2, Athletics +1, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +5, Nature +2, Perception +2, Religion +7, Stealth +4, Streetwise +5, Thievery +2

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack

Noble Adept Feature: Adept's Insight

Tiefling Racial Power: Infernal Wrath

Psion Feature: Shaped Consciousness

Psion Feature: Minor Creation

Psion Attack 1: Dishearten

Psion Attack 1: Mind Thrust

Psion Attack 1: Living Missile Psion

Utility 2: Intellect Fortress

Psion Attack 3: Force Hammer

FEATS Level 1: Ritual Caster

Level 1: Superior Implement Training (Accurate staff)

Level 2: Armor Proficiency: Leather

Level 4: Imperious Majesty

ITEMS Ritual Book Tenser's Floating Disk Sending Accurate staff x1 Leather Armor x1 Amulet of Protection +1 x1 ====== End ======
Flag Mommy_was_an_Orc September 12, 2012 2:14 PM PDT

Sep 12, 2012 -- 7:09AM, svendj wrote:

The wall of text that is the Multiclass and Hybrid section is done. I'd really like some feedback on the list of possible hybrids. Are they good enough, or am I leading my readers on? Did I miss any good hybrids? And are there links to good Wizard, Invoker, Battlemind and Warlock hybrids?




MC - one thing about hybriding is that it opens up Druid for MC or hybrid with MC of the other. So you can get both Wizard Dailies and the +1 to Int-based attcks+other nice options.

Wizard - Wizard is generally about the ability to get Arcane Mastery + Action Point generation and spending, so as to get lots of one Wizard Daily. Psion is good because it gets you access to Demiurge, which after 24th, lets you spend 2 action points per encounter. Invoker is good because you get Flame of Hope. Dreamwalker is really good because you can take that awesome Wizard area daily and tag someone outside the daily with it. Thing is here, either you want all 3 of those classes or you want lots of power points to fuel Dreamwalker.

Battlemind - Kinetic Burst with a hit + 20 Int + Unarmored Agility = base 19 AC. It isn't phenomenal, but it is good enough to hang around a bit on the front lines. The major issue is that your Battlemind attack rolls are worthless because otherwise your Psion riders are worthless. But...area burst 3(via Dreamwalker), push Wis, enemies only, for a very spammable 2 power points is unusual to say the least. Thunder Tether isn't hurt by the option either as it will basically make certain that you can target 3 opponents every round with it.

Druid isn't bad either for the Utility 6 - that makes up for the 18/18 instead of 20/16 array.

As always with Controllers, a lot of the builds exist in 'do X, do Y, do Z, pick sky blue powers' form rather than fully fleshed out builds. It is the rare build that superamps some controller feature because most controller features happen in their powers, not in their features.

Flag zelink551 September 12, 2012 6:31 PM PDT

Sep 12, 2012 -- 2:14PM, Mommy_was_an_Orc wrote:

Sep 12, 2012 -- 7:09AM, svendj wrote:

The wall of text that is the Multiclass and Hybrid section is done. I'd really like some feedback on the list of possible hybrids. Are they good enough, or am I leading my readers on? Did I miss any good hybrids? And are there links to good Wizard, Invoker, Battlemind and Warlock hybrids?




MC - one thing about hybriding is that it opens up Druid for MC or hybrid with MC of the other. So you can get both Wizard Dailies and the +1 to Int-based attcks+other nice options.

Wizard - Wizard is generally about the ability to get Arcane Mastery + Action Point generation and spending, so as to get lots of one Wizard Daily. Psion is good because it gets you access to Demiurge, which after 24th, lets you spend 2 action points per encounter. Invoker is good because you get Flame of Hope. Dreamwalker is really good because you can take that awesome Wizard area daily and tag someone outside the daily with it. Thing is here, either you want all 3 of those classes or you want lots of power points to fuel Dreamwalker.

Battlemind - Kinetic Burst with a hit + 20 Int + Unarmored Agility = base 19 AC. It isn't phenomenal, but it is good enough to hang around a bit on the front lines. The major issue is that your Battlemind attack rolls are worthless because otherwise your Psion riders are worthless. But...area burst 3(via Dreamwalker), push Wis, enemies only, for a very spammable 2 power points is unusual to say the least. Thunder Tether isn't hurt by the option either as it will basically make certain that you can target 3 opponents every round with it.

Druid isn't bad either for the Utility 6 - that makes up for the 18/18 instead of 20/16 array.

As always with Controllers, a lot of the builds exist in 'do X, do Y, do Z, pick sky blue powers' form rather than fully fleshed out builds. It is the rare build that superamps some controller feature because most controller features happen in their powers, not in their features.




Dreamwalker only applies to Psion powers.

Flag Mommy_was_an_Orc September 12, 2012 6:55 PM PDT

Sep 12, 2012 -- 6:31PM, zelink551 wrote:

Sep 12, 2012 -- 2:14PM, Mommy_was_an_Orc wrote:

Sep 12, 2012 -- 7:09AM, svendj wrote:

The wall of text that is the Multiclass and Hybrid section is done. I'd really like some feedback on the list of possible hybrids. Are they good enough, or am I leading my readers on? Did I miss any good hybrids? And are there links to good Wizard, Invoker, Battlemind and Warlock hybrids?




MC - one thing about hybriding is that it opens up Druid for MC or hybrid with MC of the other. So you can get both Wizard Dailies and the +1 to Int-based attcks+other nice options.

Wizard - Wizard is generally about the ability to get Arcane Mastery + Action Point generation and spending, so as to get lots of one Wizard Daily. Psion is good because it gets you access to Demiurge, which after 24th, lets you spend 2 action points per encounter. Invoker is good because you get Flame of Hope. Dreamwalker is really good because you can take that awesome Wizard area daily and tag someone outside the daily with it. Thing is here, either you want all 3 of those classes or you want lots of power points to fuel Dreamwalker.

Battlemind - Kinetic Burst with a hit + 20 Int + Unarmored Agility = base 19 AC. It isn't phenomenal, but it is good enough to hang around a bit on the front lines. The major issue is that your Battlemind attack rolls are worthless because otherwise your Psion riders are worthless. But...area burst 3(via Dreamwalker), push Wis, enemies only, for a very spammable 2 power points is unusual to say the least. Thunder Tether isn't hurt by the option either as it will basically make certain that you can target 3 opponents every round with it.

Druid isn't bad either for the Utility 6 - that makes up for the 18/18 instead of 20/16 array.

As always with Controllers, a lot of the builds exist in 'do X, do Y, do Z, pick sky blue powers' form rather than fully fleshed out builds. It is the rare build that superamps some controller feature because most controller features happen in their powers, not in their features.




Dreamwalker only applies to Psion powers.




In error for both of us. The level 16 only applies to Psion attack powers. But you can use the level 11 feature with any power. Such as Prismatic Spray or Flash Freeze - being able to toss those powers at range 10 is a big upgrade.

Flag RayjeEliwan September 12, 2012 10:25 PM PDT
I have found that MC Rogue on my Unseen Dread-based gnome Psion has been a godsend. Even besides the mini-Cunning Sneak from Twilight Adept, powerswapping for Hide In Plain Sight is just awesome (pick a position, use Mind Shroud to get guaranteed hiding conditions, go invisible next turn, and then just use move actions without movement to hide thereafter). It's very niche, no argument, but since Unseen Dread can, in fact, be build-defining, it's a big help for such a build.
Flag svendj September 12, 2012 11:33 PM PDT

Sep 12, 2012 -- 8:37AM, UnknownAir wrote:

Had a go at making my first Psion. This is my first non-essentials class. I find it's feats to be a little bit standard but you can see for yourself. Am I doing it right with this Psion?

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======

Atem, level 4 Tiefling, Psion Build: Shaper Psion Discipline Focus Option: Shaper Focus

Auspicious Birth (Auspicious Birth Benefit) Theme: Noble Adept

FINAL ABILITY SCORES STR 8, CON 11, DEX 10, INT 21, WIS 10, CHA 17

STARTING ABILITY SCORES STR 8, CON 11, DEX 10, INT 18, WIS 10, CHA 14

AC: 19 Fort: 13 Ref: 18 Will: 18 HP: 45 Surges: 6 Surge Value: 11

TRAINED SKILLS Arcana +12, Bluff +12, Diplomacy +10, History +12

UNTRAINED SKILLS Acrobatics +2, Athletics +1, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +5, Nature +2, Perception +2, Religion +7, Stealth +4, Streetwise +5, Thievery +2

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack

Noble Adept Feature: Adept's Insight

Tiefling Racial Power: Infernal Wrath

Psion Feature: Shaped Consciousness

Psion Feature: Minor Creation

Psion Attack 1: Dishearten

Psion Attack 1: Mind Thrust

Psion Attack 1: Living Missile Psion

Utility 2: Intellect Fortress

Psion Attack 3: Force Hammer

FEATS Level 1: Ritual Caster

Level 1: Superior Implement Training (Accurate staff)

Level 2: Armor Proficiency: Leather

Level 4: Imperious Majesty

ITEMS Ritual Book Tenser's Floating Disk Sending Accurate staff x1 Leather Armor x1 Amulet of Protection +1 x1 ====== End ======



Well, looks great so far! You can't really make a unique Psion with the feats until later levels, but that's true for almost every (optimized) character, so keep it up. 

Flag lunattic September 13, 2012 12:59 AM PDT

Sep 12, 2012 -- 8:37AM, UnknownAir wrote:

Had a go at making my first Psion. This is my first non-essentials class. I find it's feats to be a little bit standard but you can see for yourself. Am I doing it right with this Psion?

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======

Atem, level 4 Tiefling, Psion Build: Shaper Psion Discipline Focus Option: Shaper Focus

Auspicious Birth (Auspicious Birth Benefit) Theme: Noble Adept

FINAL ABILITY SCORES STR 8, CON 11, DEX 10, INT 21, WIS 10, CHA 17

STARTING ABILITY SCORES STR 8, CON 11, DEX 10, INT 18, WIS 10, CHA 14

AC: 19 Fort: 13 Ref: 18 Will: 18 HP: 45 Surges: 6 Surge Value: 11

TRAINED SKILLS Arcana +12, Bluff +12, Diplomacy +10, History +12

UNTRAINED SKILLS Acrobatics +2, Athletics +1, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +5, Nature +2, Perception +2, Religion +7, Stealth +4, Streetwise +5, Thievery +2

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack

Noble Adept Feature: Adept's Insight

Tiefling Racial Power: Infernal Wrath

Psion Feature: Shaped Consciousness

Psion Feature: Minor Creation

Psion Attack 1: Dishearten

Psion Attack 1: Mind Thrust

Psion Attack 1: Living Missile Psion

Utility 2: Intellect Fortress

Psion Attack 3: Force Hammer

FEATS Level 1: Ritual Caster

Level 1: Superior Implement Training (Accurate staff)

Level 2: Armor Proficiency: Leather

Level 4: Imperious Majesty

ITEMS Ritual Book Tenser's Floating Disk Sending Accurate staff x1 Leather Armor x1 Amulet of Protection +1 x1 ====== End ======




Looks good, yes. One thing I would strongly consider, for this level, is dropping superior implement proficiency (accurate staff) for the feat staff expertise, as that is flat out better. It gives you the same bonus to attack rolls while also making you immune to opportunity attacks that you would provoke from using any ranged attack with an enemy adjacent to you.

Flag svendj September 13, 2012 1:39 AM PDT

Sep 12, 2012 -- 7:39AM, mellored wrote:

And you can do a polearm build with Cyclone Spirit + controlling advantage.  Along with some fun PP's (keen eagle).



Quick question: what is the build's skeleton? You're a Psion|Shaman, but need an arcane MC for Arcane Implement Proficiency (Glaive) and Fighter MC for Polearm Momentum. That's four classes. Or is there another way to get Polearm or Spear implement proficiency that I'm not aware of?

Flag svendj September 13, 2012 2:30 AM PDT
I added the Rogue MC for Stealth builds, the Shaman, Artificer and Swordmage hybrids and made it more clear why those hybrids are better than the sum of their parts. Also added a note about getting benefits from multiple classes in the Psion As A Hybrid section. Thanks everyone!
Flag mellored September 13, 2012 5:53 AM PDT

Sep 13, 2012 -- 1:39AM, svendj wrote:

Sep 12, 2012 -- 7:39AM, mellored wrote:

And you can do a polearm build with Cyclone Spirit + controlling advantage.  Along with some fun PP's (keen eagle).



Quick question: what is the build's skeleton? You're a Psion|Shaman, but need an arcane MC for Arcane Implement Proficiency (Glaive) and Fighter MC for Polearm Momentum. That's four classes. Or is there another way to get Polearm or Spear implement proficiency that I'm not aware of?


I was thinking Alfsair Spear.  Though it has odd wording i should probably double check on.

May have to do Traveler's Harlequin.

Or may not be worth it.

Flag svendj September 13, 2012 6:01 AM PDT
Traveller's Harlequin is certainly possible. Alfsair Spear indeed has weird wording: "Classes that use totems can use this spear as an implement for class powers and paragon path powers."

I interpret it this way: Psions don't use totems, so you can't use the spear for Psion powers and Psion paragon path powers. The argument could be made that multiclassing or hybriding with a Shaman gives you proficiency so you can use it for Psion powers, but that discussion is beyond the scope of this handbook.
Flag UnknownAir September 13, 2012 1:01 PM PDT

Sep 13, 2012 -- 12:59AM, lunattic wrote:

Sep 12, 2012 -- 8:37AM, UnknownAir wrote:

Had a go at making my first Psion. This is my first non-essentials class. I find it's feats to be a little bit standard but you can see for yourself. Am I doing it right with this Psion?

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======

Atem, level 4 Tiefling, Psion Build: Shaper Psion Discipline Focus Option: Shaper Focus

Auspicious Birth (Auspicious Birth Benefit) Theme: Noble Adept

FINAL ABILITY SCORES STR 8, CON 11, DEX 10, INT 21, WIS 10, CHA 17

STARTING ABILITY SCORES STR 8, CON 11, DEX 10, INT 18, WIS 10, CHA 14

AC: 19 Fort: 13 Ref: 18 Will: 18 HP: 45 Surges: 6 Surge Value: 11

TRAINED SKILLS Arcana +12, Bluff +12, Diplomacy +10, History +12

UNTRAINED SKILLS Acrobatics +2, Athletics +1, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +5, Nature +2, Perception +2, Religion +7, Stealth +4, Streetwise +5, Thievery +2

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack

Noble Adept Feature: Adept's Insight

Tiefling Racial Power: Infernal Wrath

Psion Feature: Shaped Consciousness

Psion Feature: Minor Creation

Psion Attack 1: Dishearten

Psion Attack 1: Mind Thrust

Psion Attack 1: Living Missile Psion

Utility 2: Intellect Fortress

Psion Attack 3: Force Hammer

FEATS Level 1: Ritual Caster

Level 1: Superior Implement Training (Accurate staff)

Level 2: Armor Proficiency: Leather

Level 4: Imperious Majesty

ITEMS Ritual Book Tenser's Floating Disk Sending Accurate staff x1 Leather Armor x1 Amulet of Protection +1 x1 ====== End ======




Looks good, yes. One thing I would strongly consider, for this level, is dropping superior implement proficiency (accurate staff) for the feat staff expertise, as that is flat out better. It gives you the same bonus to attack rolls while also making you immune to opportunity attacks that you would provoke from using any ranged attack with an enemy adjacent to you.




I've swapped out Imperious Majesty for it. I'll take that next feat. I would much much rather have the ability to be able to hit more effectively rather than go first and miss.

Flag UnknownAir September 18, 2012 5:50 AM PDT
I know my character is still pretty low level that I posted before but what other accuracy boosting feats can I take? I could take the one that gives you +1 when you are bloodied but seeing as my psion stays out of the fight it's unlikely that will be used much.

Also I'm really liking this guide! :D I can't wait for you to finish it! Would really like to see some Cha-psion builds and maybe some ratings on the Noble adept powers.
Flag svendj September 18, 2012 6:30 AM PDT
One good way to increase your accuracy is to get consistent combat advantage. This is pretty tough, but if you look at the heroic feats you can find a couple of ways. 

- Distant Advantage gives you combat advantage against enemies your allies are flanking. 
- Vicious Advantage gives you combat advantage against immobilized and slowed targets. If you take the right powers, this can get it consistently. 
- Tome Expertise gives you combat advantage against all enemies adjacent to your Shaper conjuration. You don't need to actually use a tome to gain the combat advantage. It also works with Dreamwalker conjurations and a spirit companion from multiclass Shaman. 
- If you consistently create difficult terrain with Kinetic Wave (level 13 at-will), Terrain Advantage gives you combat advantage against enemies that are in it. 

Beside that, you can:

- multiclass Druid and take Acolyte Power for the level 6 Druid utility power Serpent's Cunning. Increases your Intelligence attack rolls by 1, skill rolls by 2 and gives you free training in a knowledge skill, all for the rest of the day. 
- Take Coordinated Explosion for a +1 on bursts and blasts that include your allies, although they won't like you for it. 
- Get a Storm Talon Elemental Companion for a +2 attack bonus on all lightning and thunder attacks. 
- Impending Victory gives you a +1 to all attacks with at-will powers against bloodied creatures.
- If you're a Tiefling, get a Hellfire Staff so you can take the Hellfire Blood feat for another +1 to attack and damage. 

Right now I'm working out what implements (including magical ones) are useful for Psions. Hoo boy, are there a lot of those! I was originally planning to post them all at once, but seeing as how I've already got the most important ones done I'll post what I have.
Flag svendj September 18, 2012 7:31 AM PDT
Staffs, Orbs, Rods, Wands and Totems are up. 
Flag Tariq September 18, 2012 9:00 AM PDT
I have to say thanks again for this guide on building my Psion. We have hit level 11, and I picked up my paragon path. After last night, my DM has realized it is really hard to hit me with attacks, and the party appreciates all my powers to help them out each encounter.

I always jump on here to make sure my character is just right for the party, and it is.

Keep up the good work.

Flag svendj September 18, 2012 9:19 AM PDT
Thanks, I really appreciate that. If this guide helps even one person play a better Psion, I feel my work is worth it.
Flag UnknownAir September 18, 2012 10:13 AM PDT
I like the idea of the Hellfire staff + Hellfire Blood. Great for improving accuracy. Will probably get that when I have the gold.

I don't have the wisdom to multiclass as a Druid but seeing as it's a tiefling i'll take the feat to allow it to be swapped later. Though a multiclass feat would be a lot better. I'm not too sure on the stats too be honest. My stats are currently 8, 11, 10, 21, 10, 17. And if I was to boost my wisdom then it would lower my Cha attacks a fair bit. I think that's the balance really.. Psi-Cha has some great abilities while Psi-Wis opens up some great feats and paragon paths. I can change tweak my stats a little but though. So I could work something out so I have both the Wisdom to multiclass and be decent Cha. Though I wouldn't know how to change it.
Flag Lord_Ventnor September 18, 2012 6:05 PM PDT
One thing you forgot to note about rods is that the Primordial Adept Theme grants proficiency with them. You know, in case you wanted to use your MC feat for something else.
Flag svendj September 19, 2012 3:15 AM PDT

Sep 18, 2012 -- 10:13AM, UnknownAir wrote:

I like the idea of the Hellfire staff + Hellfire Blood. Great for improving accuracy. Will probably get that when I have the gold.

I don't have the wisdom to multiclass as a Druid but seeing as it's a tiefling i'll take the feat to allow it to be swapped later. Though a multiclass feat would be a lot better. I'm not too sure on the stats too be honest. My stats are currently 8, 11, 10, 21, 10, 17. And if I was to boost my wisdom then it would lower my Cha attacks a fair bit. I think that's the balance really.. Psi-Cha has some great abilities while Psi-Wis opens up some great feats and paragon paths. I can change tweak my stats a little but though. So I could work something out so I have both the Wisdom to multiclass and be decent Cha. Though I wouldn't know how to change it.




Maybe lower your INT by one point? That puts you at -1 to hit for only half the levels. 

Sep 18, 2012 -- 6:05PM, Lord_Ventnor wrote:

One thing you forgot to note about rods is that the Primordial Adept Theme grants proficiency with them. You know, in case you wanted to use your MC feat for something else.



Good point, thanks. 

Flag jffdougan September 20, 2012 11:02 AM PDT

Sep 13, 2012 -- 6:01AM, svendj wrote:

Traveller's Harlequin is certainly possible. Alfsair Spear indeed has weird wording: "Classes that use totems can use this spear as an implement for class powers and paragon path powers."

I interpret it this way: Psions don't use totems, so you can't use the spear for Psion powers and Psion paragon path powers. The argument could be made that multiclassing or hybriding with a Shaman gives you proficiency so you can use it for Psion powers, but that discussion is beyond the scope of this handbook.




I'm pretty sure that the updated rules for implement proficiencey mean that, if you have hybridized or MC'ed from Psion to Shaman/Druid, you do gain the ability to use totems for any of your implement powers. It's relevant because of some material I wrote in conjunction with HeridFel with new superior implement & common implement enchantments.

Flag svendj September 21, 2012 1:38 AM PDT

Sep 20, 2012 -- 11:02AM, jffdougan wrote:

I'm pretty sure that the updated rules for implement proficiencey mean that, if you have hybridized or MC'ed from Psion to Shaman/Druid, you do gain the ability to use totems for any of your implement powers. It's relevant because of some material I wrote in conjunction with HeridFel with new superior implement & common implement enchantments.



Thanks, I made a mention of it in the hybrid section under Psion with Polearm Momentum, with a little caveat that reflects my uncertainty about this. 

Flag svendj September 26, 2012 5:25 AM PDT
Implement section is done. There are some seriously awesome holy symbols out there! Symbol of Victory I knew about, but Symbol of Scorned Fate is also great for all my characters. 
Flag mellored September 26, 2012 7:56 AM PDT
My outdated non-attacking holy symbol list.
Flag UnknownAir October 1, 2012 2:15 PM PDT
If a Shaper Psion took Discipline Adept and then took dreamwalker is it possible for the Psion to have two shaper forms on the field and one dreamwalker on the field of battle all at the same time?
Flag svendj October 2, 2012 4:13 AM PDT
Sure, why not?
Flag UnknownAir October 2, 2012 7:52 AM PDT
You think? It's an interesting idea in my head though. Having 3 clones of you running around the battlefield while you stand at the sides. Obviously only one of them is going to get an attack but it could make some interesting choices seeing as this is going to be almost every encounter.
Flag mellored October 2, 2012 9:14 AM PDT

Oct 2, 2012 -- 7:52AM, UnknownAir wrote:

You think? It's an interesting idea in my head though. Having 3 clones of you running around the battlefield while you stand at the sides. Obviously only one of them is going to get an attack but it could make some interesting choices seeing as this is going to be almost every encounter.


I can't see much in the way of interesting choices.

Not unless your trying to cover a 50x50 battlefield.

Flag Mommy_was_an_Orc October 2, 2012 9:58 AM PDT
Implements look good with a couple of notes:
+X Orb of Unfailing Concentration vs +X+1 Magic Staff(which means no provoking) doesn't seem like much of a fair fight for a lot of Psion builds. Unless you're doing forced movement, I wouldn't call it the ultimate implement. Plus, while technically RAW, a lot of DMs will not like reasonably 'obvious' RAI being ignored.

+1 Pure Spirit Totem. Yes, it is a totem, but it is also a daily +1d6 of surgeless healing. If you already have the proficiency, this will eventually be useful for waking up an unconscious ally right before the ally would have lost his turn(or possibly life)
Flag svendj October 11, 2012 5:16 AM PDT

Oct 2, 2012 -- 9:58AM, Mommy_was_an_Orc wrote:

Implements look good with a couple of notes:
+X Orb of Unfailing Concentration vs +X+1 Magic Staff(which means no provoking) doesn't seem like much of a fair fight for a lot of Psion builds. Unless you're doing forced movement, I wouldn't call it the ultimate implement. Plus, while technically RAW, a lot of DMs will not like reasonably 'obvious' RAI being ignored.

+1 Pure Spirit Totem. Yes, it is a totem, but it is also a daily +1d6 of surgeless healing. If you already have the proficiency, this will eventually be useful for waking up an unconscious ally right before the ally would have lost his turn(or possibly life)



Apologies for ignoring this post for a week.

Do you really think a +1 to hit is better than reliably regaining 2/4/6 power points every encounter? I'm hard-pressed to agree with you here. If there was a level 5 rod or wand that did the same for arcane encounter powers, wouldn't it rate lightblue in all arcane handbooks?
The RAW vs RAI discussion is valid though, I made a note of it in the Orb's description.

The Pure Spirit Totem is decent, thanks for pointing it out.

Flag Mommy_was_an_Orc October 11, 2012 7:22 AM PDT

Oct 11, 2012 -- 5:16AM, svendj wrote:

Oct 2, 2012 -- 9:58AM, Mommy_was_an_Orc wrote:

Implements look good with a couple of notes:
+X Orb of Unfailing Concentration vs +X+1 Magic Staff(which means no provoking) doesn't seem like much of a fair fight for a lot of Psion builds. Unless you're doing forced movement, I wouldn't call it the ultimate implement. Plus, while technically RAW, a lot of DMs will not like reasonably 'obvious' RAI being ignored.




Do you really think a +1 to hit is better than reliably regaining 2/4/6 power points every encounter? I'm hard-pressed to agree with you here. If there was a level 5 rod or wand that did the same for arcane encounter powers, wouldn't it rate lightblue in all arcane handbooks? 
The RAW vs RAI discussion is valid though, I made a note of it in the Orb's description.




There are some basic practical problems with the Orb vs theory:
When are we missing with Augmented Powers? When we're doing area attack powers and making lots of attack rolls. Which for Int/Cha Psions generally means no forced movement. So Staff Expertise >>> Orb Expertise for those Psions given all other things are equal. Particularly if you're a double-rolling Int/Cha Psion.

Also, exactly how often are we missing and are we not a spammer? A good non-double rolling controller ought to be hitting a good 70% of the time. Having say instead a 75% means that you turn a miss into a hit a relatively solid amount of the time given when you miss. A lot of the time, that hit is going to be why you don't need the extra power points in the first place - because you locked down the encounter. And some Psion builds never run out of power points, because they spam Dishearten the whole combat and most combats don't go 9 rounds.

What's the result of missing with an Augmented power vs. Arcane Encounter power? Augmented power just gives me more power points for the end of the encounter. Arcane Encounter gives me my favorite remaining encounter power back right after it likely proved useful. 4 power points that might be useful at the end of the encounter or Prismatic Burst to use again right now?

Most campaigns tend to give out level+2 or +3 items. The problem with items upgradable on 5s is that at the point in time that you can legally upgrade it, you're also likely getting 7s and 8s as options as found treasure.

Lastly, by paying to upgrade your Orb, that likely means you're also likely paying to upgrade Shimmering Armor.

--------

I'm not saying the Orb is bad in any way. Just those factors are the ones that make it not the ultimate implement which is a bigger statement than just sky blue. Now if you have area forced movement powers, so having Orb Expertise means your forced movement powers have more kick to them and you'll get power points back on a miss, then there's an argument.

Flag svendj November 9, 2012 4:46 AM PST
Just discovered a neat trick for psionic|nonpsionic hybrids to gain more power points, thanks to the thread about power points on nonpsionic classes. If you multiclass into another psionic class through Awakened Potential and then powerswap a nonpsionic encounter power through Psionic Dabbler, you effectively trade an encounter power for 2 power points per tier of your new at-will power. 

Multiclassing to Ardent gives you a decent selection of lazy powers (Ire Strike, Revelatory Slash, Exhilarating Strike), which can be good for non-Warlord/Shaman/Bard hybrids.
Flag Mommy_was_an_Orc November 9, 2012 5:40 AM PST

Nov 9, 2012 -- 4:46AM, svendj wrote:

Just discovered a neat trick for psionic|nonpsionic hybrids to gain more power points, thanks to the thread about power points on nonpsionic classes. If you multiclass into another psionic class through Awakened Potential and then powerswap a nonpsionic encounter power through Psionic Dabbler, you effectively trade an encounter power for 2 power points per tier of your new at-will power.




That trick only works if you already have two encounter attack powers from your non-psionic class as all hybrids must have at least one power(if they can) in both of their classes...

i.e. you could have just taken an extra at-will from your psionic class. 

Flag svendj November 9, 2012 6:24 AM PST

Nov 9, 2012 -- 5:40AM, Mommy_was_an_Orc wrote:

Nov 9, 2012 -- 4:46AM, svendj wrote:

Just discovered a neat trick for psionic|nonpsionic hybrids to gain more power points, thanks to the thread about power points on nonpsionic classes. If you multiclass into another psionic class through Awakened Potential and then powerswap a nonpsionic encounter power through Psionic Dabbler, you effectively trade an encounter power for 2 power points per tier of your new at-will power.




That trick only works if you already have two encounter attack powers from your non-psionic class as all hybrids must have at least one power(if they can) in both of their classes...

i.e. you could have just taken an extra at-will from your psionic class. 



>_> you're right.

Flag RayjeEliwan November 24, 2012 12:53 PM PST
My Psion is going to be hitting level 21 soon. Between Boundless Enthusiasm and the level 24 feature of Planeshaper (my ED of choice), I'm thinking that it might be worth investing in an increased crit range, but I don't have the stats to qualify for Psion Implement Expertise. My MC is Rogue (I'm a gnome with a Stealth build, if it isn't obvious). Do I have any other options for getting a boosted crit range (maybe an item? Ideally I'd rather not change my implement, but I have no idea what else is out there), or is it just not going to be in the cards for this character?
Flag Mommy_was_an_Orc November 24, 2012 4:01 PM PST

Nov 24, 2012 -- 12:53PM, RayjeEliwan wrote:

My Psion is going to be hitting level 21 soon. Between Boundless Enthusiasm and the level 24 feature of Planeshaper (my ED of choice), I'm thinking that it might be worth investing in an increased crit range, but I don't have the stats to qualify for Psion Implement Expertise. My MC is Rogue (I'm a gnome with a Stealth build, if it isn't obvious). Do I have any other options for getting a boosted crit range (maybe an item? Ideally I'd rather not change my implement, but I have no idea what else is out there), or is it just not going to be in the cards for this character?




Rod of the Star Spawn, Jagged Dagger, Melegaunt's Dark Blade all give 19-20 options, though getting the proficiency might be tricky if you're attached to Rogue - Rod can be gained via Primordial Adept. Having a double-roll option instead of Rogue would really increase the chance as well.

So as an example, Divine Oracle + Rod of the Star Spawn = 2 shots of 19-20 crit chance - and if you're aiming at 3 targets, then that's a roughly a crit every other round. 

Flag Spykes November 24, 2012 4:19 PM PST
I've been using this guide for a Dark Sun psion and I love it so far. I'm about to take my 3rd level at-will power, and I'd like to take Psychic Anomaly, however, I've got some questions about it. I think I understand everything about it except the slide effect. When does that occur? If you use the attack that is triggered when they start their turn adjacent to the anomaly, then you don't need to slide them at that point, they are already adjacent. If you try to slide them after they move, then they are not adjeacent and don't trigger the attack. Do you get to slide them after they make a move action or what? I'm confused.
Flag svendj November 24, 2012 11:22 PM PST
You attack and slide them at te very start of their turn, before they get to do anything else. The "slide to a square adjacent to the anomaly" clause is there to prevent you from slingshotting the target halfway across the battlefield.

When you hit, the target is adjacent to the anomaly. Then you can slide it 3 squares, but it has to end the slide again adjacent to the anomaly, just not the same square it started. This can be useful for sliding enemies next to the defender or into hazardous terrain, for example. It's really one of those powers that has a lot more going on than you might think at first glance.

Also, glad the handbook helps
Flag Mommy_was_an_Orc December 6, 2012 7:26 AM PST
Just noticed a useful ki focus - Ghost Strike Ki Strike. If you get CA against an insubstantial opponent, you ignore the insubstantial.

It is a property that is not based on being used in the attack and on top of it, is a common item, so 520 gp if you have ki focus, but don't want/need to use a ki focus for some reason. 
Flag svendj December 6, 2012 7:43 AM PST
Only works on melee attacks though. Psions don't have too many of those
Flag Mommy_was_an_Orc December 6, 2012 2:42 PM PST

Dec 6, 2012 -- 7:43AM, svendj wrote:

Only works on melee attacks though. Psions don't have too many of those




ah...knew I took it for my Battlemind|Swordmage for a reason and forgot the 2nd part...

Post Your Reply
<CTRL+Enter> to submit
Please login to post a reply.
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing