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12 months ago  ::  Jun 11, 2012 - 7:03PM #1
Archon007
Date Joined: Apr 21, 2004
Posts: 313
rolling for hit points sucks.

First of all it just isn't fun to have have such an important stat be a random die roll. It also lends to people wanting rerolls or just plain cheating. If it must be a die roll, then I would use the Con modifier as number of dice rolled keeping best one. 

Keep in mind that for living campaigns it's probably not going to be a die roll anyway, so why bother even doing it in the first place. I understand you want to keep a low power curve so do a flat number with no Con modifier and Con affects healing.

DISCLAIMER: I know I can just house rule it. I can use house rules to fix any broken game. However, I like thousands of others play at conventions in living campaigns and want a well crafted and working system that we can use no matter where we are. A house rule won't fix a problem in the core rules at conventions.
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12 months ago  ::  Jun 11, 2012 - 7:04PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
I agree.  No element of character creation or advancement should be random.
Another day, another three or four entries to my Ignore List.
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12 months ago  ::  Jun 11, 2012 - 7:20PM #3
pauldanielj2
Date Joined: Jul 17, 2008
Posts: 178
I found it humorous that even though the playtest rules call for a random roll of HP increase per level, the actual playtest characters have a fixed HP increase listed for their level 2 and 3 adjustments. It's as though the designers were acknowledging that no one would actually want to have to roll for hit points.
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12 months ago  ::  Jun 11, 2012 - 8:30PM #4
Jancoran
Date Joined: Jun 23, 2002
Posts: 303
I prefer rolling.  Character growth is more fun when you dont know what to expect.  It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard. 

so I say rolling = good.
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12 months ago  ::  Jun 11, 2012 - 8:32PM #5
crazy_monkey
  • VCL Emeritus
  • The Inquisitor
Date Joined: Apr 5, 2006
Posts: 7,773
Howdy folks,

I am moving this thread to D&D Next General Discussion.

Thanks.  
Quentin Small
WotC Online Community Coordinator
All around helpful simian
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12 months ago  ::  Jun 11, 2012 - 8:38PM #6
Seerow
Date Joined: Nov 7, 2005
Posts: 2,552

Jun 11, 2012 -- 8:30PM, Jancoran wrote:

I prefer rolling.  Character growth is more fun when you dont know what to expect.  It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard. 

so I say rolling = good.





Um what? Remember, in DDN a character's scaling comes 100% from HP and damage. This makes HP scaling even MORE important in DDN than in older editions, because you rely entirely on your HP for defense. 


If going from 1 to 20 is supposed to gain you 120 HP to let you be tough enough to stand up to level 20 monsters, and through a series of bad-to-average rolls, you only gained 60 hp, you're going to be screwed against any encounter that is appropriate for your level (Though honestly you probably just died long before that if you rolled that consistently bad on HP).

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12 months ago  ::  Jun 11, 2012 - 8:56PM #7
inomisu
Date Joined: Jun 9, 2012
Posts: 14

Jun 11, 2012 -- 8:38PM, Seerow wrote:

Jun 11, 2012 -- 8:30PM, Jancoran wrote:

I prefer rolling.  Character growth is more fun when you dont know what to expect.  It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard. 

so I say rolling = good.





Um what? Remember, in DDN a character's scaling comes 100% from HP and damage. This makes HP scaling even MORE important in DDN than in older editions, because you rely entirely on your HP for defense. 





This is a good point, and it changed my mind.  Think of it the reverse way:


Your fourth level characters manage to kill a Mind Flayer and his minions, God only knows how.  When you go to get your experience, you see that it's only half the usual amount.  You stop the DM on his way out the door and ask him why.  He says "Oh, well, I rolled badly on his hit points, so that makes him a much lower level monster".  Wouldn't you feel cheated?     


If monsters are based on hit points and not hit dice, then characters should get hit points and not hit dice.         

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12 months ago  ::  Jun 11, 2012 - 8:57PM #8
Diffan
Date Joined: Sep 19, 2006
Posts: 3,360
I want both options in the Core rules yet WotC to make a stand at Cons for "fixed" HP and "Stat Array" for their Ability Scores. At home, do whatever you want so long as everyone's happy. At Cons where people pay and play, it had better be balanced.
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12 months ago  ::  Jun 11, 2012 - 9:13PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Jun 11, 2012 -- 8:57PM, Diffan wrote:

I want both options in the Core rules yet WotC to make a stand at Cons for "fixed" HP and "Stat Array" for their Ability Scores. At home, do whatever you want so long as everyone's happy. At Cons where people pay and play, it had better be balanced.




In other words, make a balanced game.

Individual DMs can always screw up their own game balance if they want to.

Another day, another three or four entries to my Ignore List.
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12 months ago  ::  Jun 11, 2012 - 9:16PM #10
Kung_Fu_Ferret
Date Joined: Mar 27, 2004
Posts: 243
One option might be to include the rules for stat/hp rolling and point buy/ array/ static progression with out delcaring any one rules variant the default.
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