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1 year ago ::
Jun 11, 2012 - 7:03PM
#1
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Date Joined:
Apr 21, 2004
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rolling for hit points sucks.
First of all it just isn't fun to have have such an important stat be a random die roll. It also lends to people wanting rerolls or just plain cheating. If it must be a die roll, then I would use the Con modifier as number of dice rolled keeping best one.
Keep in mind that for living campaigns it's probably not going to be a die roll anyway, so why bother even doing it in the first place. I understand you want to keep a low power curve so do a flat number with no Con modifier and Con affects healing.
DISCLAIMER: I know I can just house rule it. I can use house rules to fix any broken game. However, I like thousands of others play at conventions in living campaigns and want a well crafted and working system that we can use no matter where we are. A house rule won't fix a problem in the core rules at conventions.
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1 year ago ::
Jun 11, 2012 - 7:04PM
#2
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I agree. No element of character creation or advancement should be random.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Jun 11, 2012 - 7:20PM
#3
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Date Joined:
Jul 17, 2008
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I found it humorous that even though the playtest rules call for a random roll of HP increase per level, the actual playtest characters have a fixed HP increase listed for their level 2 and 3 adjustments. It's as though the designers were acknowledging that no one would actually want to have to roll for hit points.
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1 year ago ::
Jun 11, 2012 - 8:30PM
#4
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Date Joined:
Jun 23, 2002
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I prefer rolling. Character growth is more fun when you dont know what to expect. It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard.
so I say rolling = good.
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1 year ago ::
Jun 11, 2012 - 8:32PM
#5
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- VCL Emeritus
- The Inquisitor
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Howdy folks,
I am moving this thread to D&D Next General Discussion.
Thanks.
Quentin Small WotC Online Community Coordinator All around helpful simian
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1 year ago ::
Jun 11, 2012 - 8:38PM
#6
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I prefer rolling. Character growth is more fun when you dont know what to expect. It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard.
so I say rolling = good.
Um what? Remember, in DDN a character's scaling comes 100% from HP and damage. This makes HP scaling even MORE important in DDN than in older editions, because you rely entirely on your HP for defense.
If going from 1 to 20 is supposed to gain you 120 HP to let you be tough enough to stand up to level 20 monsters, and through a series of bad-to-average rolls, you only gained 60 hp, you're going to be screwed against any encounter that is appropriate for your level (Though honestly you probably just died long before that if you rolled that consistently bad on HP).
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1 year ago ::
Jun 11, 2012 - 8:56PM
#7
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I prefer rolling. Character growth is more fun when you dont know what to expect. It's not like you'll end up with hit points so bad it matters with this system and I dont think everyone who ix X and Y class/whatever WOULD be the same in this regard.
so I say rolling = good.
Um what? Remember, in DDN a character's scaling comes 100% from HP and damage. This makes HP scaling even MORE important in DDN than in older editions, because you rely entirely on your HP for defense.
This is a good point, and it changed my mind. Think of it the reverse way:
Your fourth level characters manage to kill a Mind Flayer and his minions, God only knows how. When you go to get your experience, you see that it's only half the usual amount. You stop the DM on his way out the door and ask him why. He says "Oh, well, I rolled badly on his hit points, so that makes him a much lower level monster". Wouldn't you feel cheated?
If monsters are based on hit points and not hit dice, then characters should get hit points and not hit dice.
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1 year ago ::
Jun 11, 2012 - 8:57PM
#8
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Date Joined:
Sep 19, 2006
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I want both options in the Core rules yet WotC to make a stand at Cons for "fixed" HP and "Stat Array" for their Ability Scores. At home, do whatever you want so long as everyone's happy. At Cons where people pay and play, it had better be balanced.
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1 year ago ::
Jun 11, 2012 - 9:13PM
#9
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I want both options in the Core rules yet WotC to make a stand at Cons for "fixed" HP and "Stat Array" for their Ability Scores. At home, do whatever you want so long as everyone's happy. At Cons where people pay and play, it had better be balanced.
In other words, make a balanced game.
Individual DMs can always screw up their own game balance if they want to.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Jun 11, 2012 - 9:16PM
#10
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Date Joined:
Mar 27, 2004
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One option might be to include the rules for stat/hp rolling and point buy/ array/ static progression with out delcaring any one rules variant the default.
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