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Switch to Forum Live View Wizards Shouldn't Get Spells Automatically, A Modest Proposal
12 months ago  ::  Jun 11, 2012 - 5:20PM #31
Kishri
Date Joined: Oct 28, 2008
Posts: 601

Jun 11, 2012 -- 5:13PM, Tevish_Szat wrote:

Jun 11, 2012 -- 5:04PM, Kishri wrote:

Jun 11, 2012 -- 4:02PM, anjelika wrote:

I like the idea of one free spell every spell level (not character level) of the player's choice.  This simulates the learning the character has been working towards in her spare time.  Anything else must be obtained by barter/purchase (very rare, as I have no magic shops), adventuring, knowledge exchange, or captured spellbooks.  You can also research a spell, but it's costly and time-consuming.  That's the only way to 'pick your own' spell though (again...other than the one free every spell level).

I've run wizard-loving players for a very long time, and although most object to this in the beginning, they rapidly find it much more to their liking when the party doesn't have to plan on every enemy wizard having the 'perfect' spell selection, either.



I think you have brought up a fantastic point.

Many DMs have the problem of loading their villains and NPCs with "the perfect spells" to combat the party with.  This often creates scenarios where the players are required to have certain spells or face huge disadvantages that are often unfair.  This leads to the players thinking that having every spell is mandatory, and it often is in such campaigns, since their opponents will have every spell at their disposal.

If I knew that the villains had the same disadvantage as me, I would not balk at the idea of having to find or earn my spells.  But if every villain has the perfect spell list in which to challenge me every time, you bet I am going to insist on auto picks by class level.



Of course, once you sieze the villain's spellbook, the "Perfect Spell list" is within your grasp



True that unless your DM is being obtuse.  You have no idea how many villains I have faced where the spell book didn't match what the villain cast in battle, or by some stroke of good fortune (for the villain) the spell book is destroyed or can't be found.

Of course, if the book is available and matches what was cast, then yes it is problem solved... for the caster players at least, though it is exactly this that leads to the magical escalation that can render non casters into secondary roles later in the game.

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12 months ago  ::  Jun 11, 2012 - 6:00PM #32
Damar
Date Joined: Sep 18, 2007
Posts: 104
Did anyone even read his blog post? It is about the fact that magic missile scales, not how you select your spells.
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12 months ago  ::  Jun 11, 2012 - 6:18PM #33
Kishri
Date Joined: Oct 28, 2008
Posts: 601

Jun 11, 2012 -- 6:00PM, Damar wrote:

Did anyone even read his blog post? It is about the fact that magic missile scales, not how you select your spells.



From the first paragraph of the Op's blog post:

"So last week we read in Legends and Lore that Fighters are not going to automatically get better with each level. This is great in my opinion. Finally, you can use a basic orc, goblin, kobold, etc at all levels of the game. But the question is: how do you balance that against the Wizard. In my humble opinion, that's easy: don't make the wizard automatically get new spell levels every other level. Give the wizard other options like being able to cast his existing spells better. "

He then goes on about an option to make a currently known spell better by choosing to upgrade rather than an automatic scaling as the play test has Magic Missile scale.

It is an idea worth looking into. 

The idea of how spells are gained has a huge impact on his idea, since, as noted above, there are quite a few DMs who don't let spells be automatically gained as characters level as the OP's premise suggests.  If this is the case, how will he reconcile his options in such a campaign?  Will the player just simply be forced into the upgrade option if he found no new spells, or will the option to upgrade be made into something that has to be found or earned as well?

So, as you can see, the discussion currently going on IS relevant to the OP's blog.

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12 months ago  ::  Jun 11, 2012 - 6:44PM #34
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
Kishri:  Spell Level, not Spell.
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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12 months ago  ::  Jun 11, 2012 - 7:56PM #35
Kishri
Date Joined: Oct 28, 2008
Posts: 601

Jun 11, 2012 -- 6:44PM, Pashalik_Mons wrote:

Kishri:  Spell Level, not Spell.



Doh!  Good catch.  I totally misread that.  Thank you!

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12 months ago  ::  Jun 11, 2012 - 8:23PM #36
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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12 months ago  ::  Jun 11, 2012 - 11:54PM #37
Damar
Date Joined: Sep 18, 2007
Posts: 104
It's just lines like this from the original blog that throw me off:

"That's an automatic power increase that the fighter does not get."

My first read through had me going, 'OMG! Another person arguing wizards are too powerful.'  And then the comments in the thread had nothing to do with even what his blog was about.  But seriously Dale, I don't exactly understand what you want.  Most wizard spells don't scale in the same range as magic missile.   So what does "instead of the wizard getting a new spell level, the wizard can choose to make all his spells better" mean exactly.  Are you saying that when you hit second level gaining an additional first level spell, you could choose to take an effect instead.  And then when you hit third level, you can either gain the additional first level spell you would have taken at second or another option entirely. 

I just want to understand.  I would like to see the actual mechanics of the effects. But I don't know if I really want to seperate caster level from character level.  If Fireball follows the same mechanics it did for years a 5d6 fireball cast by a 5th level character (save for half, takes a 3rd level spell slot) is simple enough.  To say well, my character is actually sixth level, my caster level is 5th, and because I took an effect at 2nd level I can cast that same fireball twice in one round (um, twice per day).  That would be definately cooler than just increasing the area of effect or being able to cast a 6d6 fireball at 6th level.  I could probably live with a metamagic style rule like that.    
 
If it was intended to be another wizards are too powerful thread, then I apologize.  I refuse to argue that point any more. 
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12 months ago  ::  Jun 12, 2012 - 1:19PM #38
DaleMcCoy
Date Joined: Jan 9, 2012
Posts: 19
Thank you! I was really wondering where this whole branch of choosing spells came from and just decided to let the bunny trail go on. Thank you for bringing it back on topic.

First off, I love wizards. One of my all time favorite characters was halfling necromancer that hated undead (he was good at his job, just didn't like it). Over my years, I learned I know how to play a spellcaster well, not a fighter. But that doesn't means I don't see a need for some change to how spellcasters work. I don't know how spells scale in 4E, but just about every spell scales in 3.x/Pathfinder.

Fireball: deals 1d6 damage/level.
Teleport: teleports you and 1 additional creature/3 caster levels.
Greater Magic Weapon: +1 enhancement bonus/4 caster levels.

Whether it is by duration or by number of creatures affected or range or damage or whatever, just about every spell scales as you go up in level. Sure they have limits as to how far they can scale, but there is still scaling. Couple that with the fact that wizards get new spell slots every level and new spell levels every other level. So weaker spells get more powerful and more powerful spells are added. Compare that with the fighter that in D&D Next gets to make 2 attacks in a round. Its seems like a 2-to-1 advantage to me. 

To use your example, Damar: the 2nd level wizard takes the heighten spells ability instead of gaining new spells. So, twice per day, that wizard that uses magic missile can now fire 2 magic missiles instead of 1. At first glance that might seem overpowered, but remember, he didn't gain a new spell level. So this wizard would have to take new spell levels every level just to cast that fireball at 6th level, instead of 5th. Sure he can now use that heighten spell ability to let the fireball deal more damage. 

Now here's a crazy example of the other direction. That 6th level wizard never added another spell level beyond the first. Instead he took a number of different options that cost him an increased spell level.  Now he has a choice to fire off 3 missiles (because he took heighten twice), increase the range, potentially confuse the target (on a failed Wisdom save) for a short time, and increase the damage to a 5 ft. burst. Each of these options being a 2/day choice that the wizard choose to go with instead of new spell levels. The wizard can choose to stack them if he so desires. Mind you, he can only do the minor spells and a few 1st level spells. He can't cast fireball or invisibility. But he has alot of options that can make him more powerful without automatically giving him new spell levels. 

Does this explain my idea a bit better?
Dale McCoy
President of Jon Brazer Enterprises
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12 months ago  ::  Jun 13, 2012 - 11:24AM #39
DaleMcCoy
Date Joined: Jan 9, 2012
Posts: 19
Buhler?... Buhler?... Buhler?... Buhler?... 
Dale McCoy
President of Jon Brazer Enterprises
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