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12 months ago ::
Jun 11, 2012 - 10:44AM
#1
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In my latest blog, I am making the case that Wizards should not get spells automatically. Tell me what you think. Do you think I am crazy or that I am onto something?
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12 months ago ::
Jun 11, 2012 - 10:49AM
#2
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Date Joined:
May 24, 2012
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Can you summarize without us redirecting to your blog?
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12 months ago ::
Jun 11, 2012 - 10:49AM
#3
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Date Joined:
Mar 26, 2004
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We've always played that wizard characters have to roll for their spells at character creation to reflect "This is what your master taught you." Any later spells that might be learned were determined by random roll on the treasure table. There is no free picking and choosing.
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12 months ago ::
Jun 11, 2012 - 10:51AM
#4
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Date Joined:
May 24, 2012
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We've always played that wizard characters have to roll for their spells at character creation to reflect "This is what your master taught you." Any later spells that might be learned were determined by random roll on the treasure table. There is no free picking and choosing.
I high five your group!
I like the thought of magic being random and risky
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12 months ago ::
Jun 11, 2012 - 10:52AM
#5
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Date Joined:
Dec 15, 2009
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I think you're onto something, but it needs more work. Though that just might be me, because I'm disappointed by what I've seen of the classes so far.
Otherwise, I like the idea of all the classes having to learn their skills instead of automatically being granted new abilities. Especially if I don't happen to want said ability ... but that's an entirely different topic.
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12 months ago ::
Jun 11, 2012 - 10:52AM
#6
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Date Joined:
Mar 22, 2008
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We've always played that wizard characters have to roll for their spells at character creation to reflect "This is what your master taught you." Any later spells that might be learned were determined by random roll on the treasure table. There is no free picking and choosing.
I did something similar in 1e-2e. Half the level one spells were selectable, since as an apprentice your master might teach you stuff you want to be taught. The rest were rolled and then none were just "gained" unless you were a specialist. Specialists got one spell of their specialty when they gained a level.
Much of 3e's brokeness was from allowing spellcasters to just pick and choose 2 spells a level.
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12 months ago ::
Jun 11, 2012 - 10:58AM
#7
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This sounds fine for wizards and those who only learn magic from books, but does not work for those born with natural arcane talent such as sorcerers or those who gain power from arcane pacts with powerful beings sch as warlocks.
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12 months ago ::
Jun 11, 2012 - 11:02AM
#8
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Date Joined:
Mar 26, 2004
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^ In the case of the sorceror it's the DM who says what you learn/naturally develope. In the case of the warlock it's the DM who tells you what your pact power decided to "teach" you.
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12 months ago ::
Jun 11, 2012 - 11:02AM
#9
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We've always played that wizard characters have to roll for their spells at character creation to reflect "This is what your master taught you." Any later spells that might be learned were determined by random roll on the treasure table. There is no free picking and choosing.
If you were playing 3.5E you were house ruling...
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12 months ago ::
Jun 11, 2012 - 11:02AM
#10
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I think you're onto something, but it needs more work.
I agree it is just a rough idea. Basically it was an idea I had in the shower this morning and thought I'd throw it up on the web and let people share their thoughts.
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