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Switch to Forum Live View Deal breakers. What would cause you not to buy D&D:Next when it comes out?
12 months ago  ::  Jun 11, 2012 - 12:31PM #71
Zelkon
Date Joined: Oct 30, 2011
Posts: 614

Jun 11, 2012 -- 12:13PM, AzureShade wrote:

Jun 11, 2012 -- 12:02PM, Saelorn wrote:

While we're on the subject, I'll throw in one more deal-breaker for me: an over-reliance on game mechanics at the expense of in-universe explanation.  The best example I have for that is a Dark Pact warlock I played, whose main at-will ability seemed to injure people when he looked at them funny... or when they looked at him funny... or something; fortunately, that character died before we ran out of ways to try and explain it without just saying, "I use this ability, whatever it is."  I seem to recall similar issues with the paladin's mark ability, and numerous less memorable examples, but it's been a while.



Are you talking about Eyebite?  The power that specifically says:

You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.




No, he's talking about 

Warlock Attack 1Spiteful Glamor


The mere sight of you is anathema to your enemy.


At-Will        ArcaneImplementPsychic
Standard Action      Ranged 10


Target: One creature


Attack: Charisma vs. Will


Hit: 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points.
Increase damage to 2d8 + Charisma modifier at 21st level, or 2d12 + Charisma modifier to a target at maximum hit points.

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12 months ago  ::  Jun 11, 2012 - 12:37PM #72
Saggoth_Rein
Date Joined: Jan 5, 2008
Posts: 65

Jun 11, 2012 -- 12:37AM, Qmark wrote:

Mandatory DDI.




^ Dealbreaker. Don't like online articles as much as I like reading the article in person. I was very sad when Dungeon and Dragon magazines went all digital. Heck, WotC puts out so little nowadays online article wise, just combine the two into one magazine and print it as "Dungeons and Dragons".

Other things I don't want to see:

1. All classes feel the same because they are not differentiated by fluff enough and the presentation of the mechanics. For me alot of it is about that intangible "feel" and "flavor" that makes DnD for me. In practice all the editions of DnD are more similar than they are different, but presentation does change the perspective alot (at least for myself). I don't know how to describe to better than this....it has to feel like DnD.

2. Magic-mart being the default way of playing. Magic items need to be rare and wonderous when players finally find one.

3. If you want to use specified language and mechanics to describe combat, i'm cool with that, but please do not design it in such a way that a grid is required, and ensure that there is plenty of "fluff" descriptions for abilities and powers. I don't want it to sound mechanical (though it may play that way for balance).

4. 4e is my favorite editon for balance and gameplay, but I prefer how 3e and earlier "felt" and "sounded" when reading the fluff. I think half of getting NEXT right will be making a well balanced game (such as 4e), "FEEL" like somthing fluffy and fantastic.

5. Every class being a built in heal-o-matic where there is no significant threat of death (My biggest gripe about 4e was too much healing). Make DnD challenging AND dangerous again. Please.

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12 months ago  ::  Jun 11, 2012 - 12:50PM #73
ricksouth
Date Joined: Aug 19, 2007
Posts: 189
1. Padding the books with loads of nostagic fluff.
2, Having to wait too long for the modules to turn the game into something I want to play.
3. Expensive core rulebooks I don't want to use without the right modules (in order for the modular approach to work they need to be cheap).
4. Having to look up rules.
5. You face 10 identical kobolds... yawn.
6. Being totally at the DMs whim (are the monsters 5 feet apart or not?)
7. Finding DDI articles that cover your favoured gaming style are few and far between or are mechanic free fluff.
8. Cancelling DDI support for 4e.
9. Allowing spells to trump skills or class abilities.
 
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12 months ago  ::  Jun 11, 2012 - 12:52PM #74
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,913

Jun 11, 2012 -- 12:37PM, Saggoth_Rein wrote:

2. Magic-mart being the default way of playing. Magic items need to be rare and wonderous when players finally find one.


No, I'm sorry, but this is just wrong. Wanting magic items for be rare and wonderous is a perfectly valid play-style, but wanting magic-marts around every corner is also a perfectly valid play-style. Fortunately, the developers have said that they're trying to legitimize both play-styles as possibilities.

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12 months ago  ::  Jun 11, 2012 - 12:54PM #75
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,682

Jun 11, 2012 -- 12:31PM, Zelkon wrote:

Jun 11, 2012 -- 12:13PM, AzureShade wrote:

Jun 11, 2012 -- 12:02PM, Saelorn wrote:

While we're on the subject, I'll throw in one more deal-breaker for me: an over-reliance on game mechanics at the expense of in-universe explanation.  The best example I have for that is a Dark Pact warlock I played, whose main at-will ability seemed to injure people when he looked at them funny... or when they looked at him funny... or something; fortunately, that character died before we ran out of ways to try and explain it without just saying, "I use this ability, whatever it is."  I seem to recall similar issues with the paladin's mark ability, and numerous less memorable examples, but it's been a while.



Are you talking about Eyebite?  The power that specifically says:

You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.




No, he's talking about 

Warlock Attack 1Spiteful Glamor


The mere sight of you is anathema to your enemy.


At-Will        ArcaneImplementPsychic
Standard Action      Ranged 10


Target: One creature


Attack: Charisma vs. Will


Hit: 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points.
Increase damage to 2d8 + Charisma modifier at 21st level, or 2d12 + Charisma modifier to a target at maximum hit points.


Oh, well that clearly shows that it's a psychic attack, not unlike me invading a person's mind and twisting their perceptions of reality into nightmarishly painful delusions.  I'm not sure what was so hard about that.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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12 months ago  ::  Jun 11, 2012 - 12:56PM #76
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,006
I think my deal breaker would be if it tried to make its self into a tactical combat simulation.

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12 months ago  ::  Jun 11, 2012 - 12:59PM #77
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Jun 11, 2012 -- 12:52PM, Crimson_Concerto wrote:

Jun 11, 2012 -- 12:37PM, Saggoth_Rein wrote:

2. Magic-mart being the default way of playing. Magic items need to be rare and wonderous when players finally find one.


No, I'm sorry, but this is just wrong. Wanting magic items for be rare and wonderous is a perfectly valid play-style, but wanting magic-marts around every corner is also a perfectly valid play-style. Fortunately, the developers have said that they're trying to legitimize both play-styles as possibilities.




Having both doesn't seem too hard to me.  I played in games of both varieties in editions 1e-3e and if I had stuck with 4e, would have done it there as well.  It was just a matter of preference in every edition that I have seen and it doesn't seem like that will change for 5e. 

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12 months ago  ::  Jun 11, 2012 - 1:08PM #78
Saelorn
Date Joined: May 27, 2012
Posts: 2,932

Jun 11, 2012 -- 12:13PM, AzureShade wrote:


Are you talking about Eyebite?  The power that specifically says:

You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.




Probably.  I think the issues were with how it was actually supposed to deal damage (induce minor heart attack?), especially in regards to non-sentient undead, and how it's supposed to work when the target was previously unaware of you. 

I can imagine staring down a living, intelligent creature and making it "feel weak" - by a very loose definition of hit points.  It's less reasonable to deliver a killing blow in such a manner.  Sneaking up behind a guard and glaring at the back of his head, so he won't be able to see me as I run past, just feels silly.  Hiding up on a ledge and glaring at a group of enemies (one at a time) without ever anything betraying my position would require metagame knowledge on the part of the DM to adjudicate properly, because the reasonable alternative is that I just bypassed that encounter.

Further along that line, what does it feel like to be cursed?  I had mooks keeling over left and right from some fancy rod that attached free damage to my curse, but nowhere does it describe how anyone is supposed to know when he's under the effect of a curse. 

That's more similar to the paladin mark issue, actually.  How does someone know that he must attack the girl in plate because if he hits the wizard he will spontaneously explode?  I mean, obviously it's magic, but seriously?  If anyone was ever put into that situation, and gained that kind of knowledge, how would he react?  I think the rational thing to do is to throw down your weapon and beg for mercy, because this paladin is waaay more powerful than you can possibly comprehend.

Things like that.  Fairly simple, straightforward rules from a game standpoint, but much harder to accept as a representation of what's actually going on in the world.

Edit: Zelkon was right.  I probably took both of those powers, because I remember having the issues I described here with Eyebite, but Spiteful Glamor is the one I was thinking of for the lack of description.

The metagame is not the game.
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12 months ago  ::  Jun 11, 2012 - 1:45PM #79
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,461

Jun 10, 2012 -- 11:42PM, lokiare wrote:

List your deal breakers here. So we can give the developers a good idea of what we don't want to see in 5E.

My personal deal breaker is vancian magic as the baseline 'core' of how casters work. If they put it in as an optional module, I'm completely fine with it, but as 'core' its a deal breaker to me.


• Elminster
• The extinction of chainmail bikinis
• Spellcasters deciding how everybody must organize their adventuring time (stupid Vancian spellcasting)
• Being unable to chain two fights without a healer and having to wait one week before the fighter is efficient again (as personnal resilience in D&D is strictly limited to hit points)
• The extinction of studded leather bikinis
• Parasitic gods (okay, maybe this one is unavoidable, but I had to try)
• Half-humans unless an half elf/orc is introduced
• The extinction of full plate bikinis
• pure basic attacks spammer fighters
• Healing bot cleric as the only healing option (I want everybody at my table being able to play something interesting)
• Non evil vampires (who want to have doubts when hunting vampires ? They have already killed the fun about drows genocide with the Drizzt incident, please, leave the vampires alone ! Or create a race of totally evil Elminsters !)
• Clowns (seriously, who wants clowns in their fantasy settings ?) 

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12 months ago  ::  Jun 11, 2012 - 1:48PM #80
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,682


Jun 11, 2012 -- 1:08PM, Saelorn wrote:

That's more similar to the paladin mark issue, actually.  How does someone know that he must attack the girl in plate because if he hits the wizard he will spontaneously explode?  I mean, obviously it's magic, but seriously?  If anyone was ever put into that situation, and gained that kind of knowledge, how would he react?  I think the rational thing to do is to throw down your weapon and beg for mercy, because this paladin is waaay more powerful than you can possibly comprehend.


This is a valid complaint, but then again, I don't know any edition of D&D where the paladin class hasn't been a complete cluster****.

As for the rest, it almost seems like you're blaming the game for not strictly codifying everything about how your character functions, which confuses me a little as that seems to be one of the chief complaints about 4th Ed.....the vast amount of codifying.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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