A friend and I started talking about wanting to play a character like Tyrion Lannister, from Game of Thrones, and what class would be best. We realised that there wasn't one that seemed appropriate to us, so we decided to invent the basics for it. It's supposed to be a leader/controller that works by using humour and insults to inspire the allies and debuff the enemies.
This is what we've got so far. We're interested in hearing about further ideas for it!
Role: Controller/Leader
Power Source: Psionic. You draw power from the strength of your intellect or the force of your personality.
Key abilities: Intelligence, Charisma, Wisdom.
Armour Proficiencies: Cloth, leather, plate
Weapon Proficiencies: Simple melee, simple ranged, military melee
Bonus to Defence: +1 Will, +1 Reflex
Hit points at 1st level: 12+con
Hit Points per level gained: 5
Healing Surges per day: 7 + Constitution modifier
Trained skills: History and Insight or Diplomacy. Then choose 3 others from the list.
Bluff, Diplomacy, Heal, Insight, Intimidate, Perception, Religion.
Class Features
Insightful Tactician
You get a +2 bonus to insight checks. You also get a +2 bonus to either Diplomacy, Intimidate or Bluff checks (choose one at character creation).
Charismatic Intellectual
At character creation, you choose whether to use Intelligence or Charisma as your primary attack ability score.
Also choose one of the following benefits:
Know Your Enemy: Once per encounter, you can use the "Discern Weaknesses" power.
Lead Your People: When you use your "Demeaning Word" power, each ally within 5 squares gets a +2 bonus to attack rolls until the end of your next turn.
Discern Weaknesses: Encounter * Psionic, standard action. Range 10. Target: one enemy within reach. Effect: You learn the target's Reflex, Will, Fortitude, AC and all vulnerabilities.
Every member of the class gets the following power:
Demeaning Word:
You scrutinize your enemy and call out a well-placed insult that leaves your enemy overcome with humiliation.
Encounter (Special) * Psionic. Special: you can use tthis power twice per encounter, but only once per round. At 16th level you can use it three times per encounter. Standard Action, ranged 10.
Target: One enemy within range.
Attack: Intelligence or Charisma vs. Will
Effect: The target takes a -2 penalty to attack and all defences until the end of your next turn.
Special: If you roll a natural 1 on the attack roll, the enemy instead gains a +2 to attack rolls against you until the end of its next turn.
Level 1 At-Will Powers
Tactical Advantage
You spot a tactical opening in the enemy's defence, and order a companion to take advantage.
At-Will * Psionic
Standard Action Ranged 10
Target: One enemy within range.
Attack: An ally within 5 squares of you can make a basic attack against the enemy.
Hit: The ally's basic attack damage + your Intelligence or Charisma modifier.
Humorous Rebuke
You make a humorous remark at the expense of an enemy.
At-Will * Psionic
Standard Action Range 5
Attack: Intelligence or Charisma vs. Will
Hit: The enemy takes a -1 to attack rolls until the end of your next turn, and any allies adjacent to it get a +1 bonus to attack rolls against the enemy until the end of your next turn.
Spread Distrust
You make a surprising but believable lie to spread distrust among the enemy ranks.
At-Will * Psionic
Standard Action Range 5
Target: One Creature
Attack: Intelligence or Charisma vs. Will
Hit: 1d6 + Intelligence or Charisma modifier damage, and the target must make opportunity attacks against all of its allies, when it can, until the end of your next turn.
Fatal Distraction
You make a crude reference to the parents of a group of enemies to distract them at a critical moment.
At-Will * Psionic
Standard Action Area Burst 1 within 10
Target: all enemies in the burst
Attack: Intelligence or Charisma vs. Will
Hit: The target grants combat advantage until the end of your next turn.
Level 1 Encounter Powers
Reveal Secret
You discover something about the enemy that you shouldn't know, and use it to your advantage.
Encounter * Psionic
Standard Action Range 5
Attack: Intelligence or Charisma vs. Will
Hit: 1d6 + Charisma or Intelligence modifier psychic damage, and the enemy is dazed until the end of your next turn.