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Switch to Forum Live View I benchpress 500 pounds: Carrying capacity
13 months ago  ::  Jun 07, 2012 - 10:05PM #1
Tigerblood
Date Joined: May 28, 2012
Posts: 19
The average strength 10 character has a maximum load of 500 pounds.  Ridiculous.


In 2e, a pack mule had a carrying capacity of 500 pounds.  Strength 18/00 had a carrying capacity of less than 500 pounds.  More than 500 pounds would slow down a domesticated elephant.


According to what I know I can comfortably deadlift, my equivelant strength in 5e is 7.  That makes me insecure of my masculinity.  The rules should be changed for that reason alone.  Plus I have a good idea what 500 pounds worth of stuff looks like, and loading the average Joe up like a pack mule would be asanine.       
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13 months ago  ::  Jun 07, 2012 - 10:18PM #2
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
That's dragging 500 lbs.  Or dead lifting in the sense of being able to get a portion of the object off the ground.
It isn't something you can carry around.  You'd be able to push or drag it at 50ft per minute vs the 300ft per minute that your character walks. 
It is also a maximum which means that if a boulder weighs over 500 lbs you cannot use a Str check to get it rolling down a hill.

This actually isn't too far off.
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13 months ago  ::  Jun 07, 2012 - 10:57PM #3
thestoryteller
Date Joined: Jun 4, 2012
Posts: 808
We're also talking about a "load" here, not actually holding all 500 lbs.  

But really, weight in D&D has always been stupid.  Weapons, for example, are almost universally twice (or more) the weight of their real world equivalents.  A Greatsword weighs 15lbs.?  That would rip a man apart swinging it around.  A real world "big sword" that would qualify in D&D as a Greatsword weighed 8-9 pounds maximum.  A typical sword in the medieval era would weigh 2-3 lbs.

So, yeah, just assume these are fantasy pounds that actually weigh half of what a real world pound would weigh. 
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13 months ago  ::  Jun 07, 2012 - 11:03PM #4
M.Coverdale
Date Joined: Jun 3, 2012
Posts: 300
Unenumbered carrying weight = STR x 10
Maximum encumbered carrying weight = STR x 20
Maximum push/pull/drag = STR x 50

I don't consider myself "average" strength. I've done time in the military and have had to pick up and carry large amounts of weight, upwards of 300 lbs at times. According to these calculations, this would have put me, personally, at a STR of roughly 16. I don't really think my STR was that high...but this doesn't mean that D&D has to be spot-on in their calculations of what STR means what weights are allowed.

I don't think the STR to carrying weight calculations are too off...not for simple math, at least.

I don't know about anybody else, but I don't want to have to deal with complex mathematical formulas just to determine a simple solution...it would rip the fun out of a game for me.       
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13 months ago  ::  Jun 07, 2012 - 11:33PM #5
DrWonder
Date Joined: Jan 1, 2004
Posts: 77
I have had to push my suv up a slight hill... its curb weight is 3700lbs... I have str of 75? I dont think so.

There are so many factors to a weight to strength ratio. Pushing a 1000lbs block of wet soap on ice is different then pushing 500 lbs on sand.

There also a difference in volume between holding 100lbs of steel vs 100lbs of feather pillows. Both can be done, but I would rather try to carry 100lbs of steel around all day (even with my 75 str).

Then again I would not want to be swinging around an 15lbs greatsword for very long either... (SledgeHammers now days weight 10-20 lbs)

I don't care how far off it is as it is just a way to try to keep people from carrying 10 swords, 3 suits of armor, 3 months food/water supplies, still pick up that giant treasure chest of gold coins and have one hand free to wield that 10lb sword...
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13 months ago  ::  Jun 07, 2012 - 11:35PM #6
Tigerblood
Date Joined: May 28, 2012
Posts: 19
I'm no slouch.  I could march all day with a 60kg kit.  Though if I were to make a comparison to 5e, that would allow me to generate enough draft force to drag a plough through friable soil at 3 and a half miles per hour.  All day.  Every day.


Think about it...



  
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13 months ago  ::  Jun 08, 2012 - 12:05AM #7
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Only if you made your STR check every round :P
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jun 08, 2012 - 6:35AM #8
WpgDave
Date Joined: Jul 8, 2008
Posts: 124
The recent rules for carrying capacity (4e and the current playtest) tend to break down fairly quickly when you step away from anything but average strength.  The reason for this is that the developers have opted for simplicity over realism.

The current rules make calculation easy (good), but result in strength scores being linear (bad).  3rd edition had an exponential system that doubled your carrying capacity every 5 points.  This kept strength scores for really strong characters/creatures from getting out of hand (good), but required table-lookups or memorization (bad).  It's all of matter of how important one views these pros and cons to be.  Personally, I prefer the 3rd edition approach.
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12 months ago  ::  Jun 08, 2012 - 6:36AM #9
lokiare
Date Joined: Nov 3, 2008
Posts: 14,730
What I find hilarious is that you can weigh down a medium sized creature to encumbered and then still have the same move speed by long jumping...
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12 months ago  ::  Jun 08, 2012 - 8:06AM #10
M.Coverdale
Date Joined: Jun 3, 2012
Posts: 300

Jun 8, 2012 -- 6:36AM, lokiare wrote:

What I find hilarious is that you can weigh down a medium sized creature to encumbered and then still have the same move speed by long jumping...




That sounds like someting to start another thread/topic with. It is kind of silly to slow somebody down via weight but allow long-distance loping runs at full speed via long jumping.

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