|
13 months ago ::
Jun 06, 2012 - 4:59PM
#11
|
|
|
.........? He pointed out (correctly!) that the designers, for the most part, limit encounter power recovery to daily options because otherwise you can end up with some pretty broken combinations (not that this is one, inherently, though as I mentioned in my first post it can rather easily can lead to an unhittable party). You're reading waaaaaay to much into that if you think his "panties are in a bunch." And he didn't even mention different ways to play.
|
|
|
|
13 months ago ::
Jun 06, 2012 - 5:09PM
#12
|
Date Joined:
Feb 10, 2011
|
It was simply an observation, one prompted entirely by your single-minded interest in making it work every encounter. Nothing was meant by it (though my wording could come across as rather harsh; I don't know how else to word it, though).
|
|
|
|
13 months ago ::
Jun 06, 2012 - 8:58PM
#13
|
Date Joined:
Sep 26, 2008
|
Then I apologize...
I guess I just have run into too many zealots about how the game should be played
|
|
|
|
13 months ago ::
Jun 06, 2012 - 11:30PM
#14
|
|
|
Probably because you're doing it wrong.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
|
|
|
|
13 months ago ::
Jun 06, 2012 - 11:45PM
#15
|
Date Joined:
Sep 26, 2008
|
Exactly my point....
Who are you to say that?
As long as I am and the people at the table are having fun, what's it to you how the game is being played?
|
|
|
|
13 months ago ::
Jun 07, 2012 - 12:39AM
#16
|
Date Joined:
Feb 10, 2011
|
First, I'm apologizing now. I'm going to be rude. However, this needs to be said. You are in the *Character Optimization* forum. Your point, while valid, has absolutely no place in this forum. In fact, it runs counter to what the forum is about. While posting in CharOp, 'fun' means nothing. It never enters the equation. We are interested in finding the best mechanical options; we care not for fun. So as long as you are in CharOp, there is in fact a right and a wrong way to play.
|
|
|
|
13 months ago ::
Jun 07, 2012 - 2:00AM
#17
|
Date Joined:
Jul 12, 2004
|
THIS IS A SERIOUS THREAD FOR SERIOUS PEOPLE. IT DESERVES SERIOUS MUSIC. In all seriousness, this is a topic that is currently extremely relevant to my interests, especially recovering non-leveled powers without the use of PPS. So let's not turn it into a fight on a totally unrelated subject, okay?
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
Show
You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
|
|
|
|
12 months ago ::
Jun 07, 2012 - 11:46AM
#18
|
Date Joined:
Sep 26, 2008
|
SWK3000,
I am going to disagree with you and here's why:
One example - Living Forgotten Realms or LFR
1. You can character optimize from the perspective of optimizing to yourself and not worry about the other party members
2. You can character optimize from the perspective to synergize with known party members that you adventure with often
3. You can character optimize from the perspective to synergize with unknown party members... for instance convention play or game day play.. what I call pick up DnD.
All three of the above scenarios are clearly different and the character optimization for each situation would be different as well. Different in terms of feat choices, power choices, paragon path choices and epic destiny choices.
My point: There isnt just one right or wrong way to character optimize, it depends on the situation and the circumstances that the character is going to play in.
Also I am going to disagree with you in regards to character optimization and fun being mutually exclusive... It isnt they can hand in hand because if the player is not having fun, there is no point in playing the game and hence no point in having character optimization. I will even be so bold to declare that for some players that play this game have the most fun building and playing their optimized character.
|
|
|
|
12 months ago ::
Jun 07, 2012 - 12:02PM
#19
|
Date Joined:
Feb 13, 2006
|
None of your points are counter to swk. If you give a optimization requirement, that is fine. But one of the things charop cannot do is optimize your fun, that was the point. If, in the context of your optimization goals you deviate from the 'optimal', then you are not being optimal. Which is kind of the point of char op. To find the optimal choice given x contraints. The rest is irrelevant.
|
|
|
|
12 months ago ::
Jun 07, 2012 - 1:20PM
#20
|
Date Joined:
Feb 10, 2011
|
First, I'm apologizing now. I'm going to be rude. However, this needs to be said. You are in the *Character Optimization* forum. Your point, while valid, has absolutely no place in this forum. In fact, it runs counter to what the forum is about. While posting in CharOp, 'fun' means nothing. It never enters the equation. We are interested in finding the best mechanical options; we care not for fun. So as long as you are in CharOp, there is in fact a right and a wrong way to play.
Pay attention to the bolded sections. I make it quite clear that the 'fun never enters the equation' thing is only true while you are posting in this forum. Outside the forum, fun is a perfectly valid thing to consider, but at that point, it's up to you to bring the fun. We are no longer part of the equation.
Also, at no point did I say or imply that optimization and fun were mutually exclusive. I simply said that fun is not something we bother trying to optimize here, because we can't optimize fun (as onecrazymojo so eloquently put it).
|
|
|