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12 months ago ::
Jun 04, 2012 - 5:00PM
#1
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What if creatures gained advantage against their foes when 2+ allies (3 team members total) are adjacent to the target? A grid would not be needed and it would give a mechanical advantage to teaming up against a foe. It also helps prevent abuse of the move in strike and move away mechanics that currently exist.
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12 months ago ::
Jun 05, 2012 - 12:23PM
#2
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I like the idea, but it overlaps with the goblin / kobold racial advantages (which are too powerful by far anyway.)
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12 months ago ::
Jun 05, 2012 - 2:51PM
#3
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Date Joined:
May 24, 2012
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That sounds like a good starting point to an idea but there needs to be something else there to make it workable. D&D is a game where routinely the heroes have multiple opponents on them. It would come up far too often and make horde battles too deadly.
As I said it is a good start, it just needs something to soften it.
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12 months ago ::
Jun 05, 2012 - 5:27PM
#4
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Date Joined:
Feb 12, 2004
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Given that ganging up on individual targets is already a tactic greatly favored by the rules as they are, I'm not sure any sort of extra mechanical bonus for doing so is needed.
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