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Switch to Forum Live View Gang up as a solution to lack of flanking?
12 months ago  ::  Jun 04, 2012 - 5:00PM #1
Lawolf
Date Joined: May 4, 2008
Posts: 4,199
What if creatures gained advantage against their foes when 2+ allies (3 team members total) are adjacent to the target? A grid would not be needed and it would give a mechanical advantage to teaming up against a foe. It also helps prevent abuse of the move in strike and move away mechanics that currently exist.
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12 months ago  ::  Jun 05, 2012 - 12:23PM #2
maplealmond
Date Joined: Nov 3, 2007
Posts: 302
I like the idea, but it overlaps with the goblin / kobold racial advantages (which are too powerful by far anyway.) 
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12 months ago  ::  Jun 05, 2012 - 2:51PM #3
T_rex
Date Joined: May 24, 2012
Posts: 17
That sounds like a good starting point to an idea but there needs to be something else there to make it workable.  D&D is a game where routinely the heroes have multiple opponents on them.  It would come up far too often and make horde battles too deadly. 

As I said it is a good start, it just needs something to soften it. 
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12 months ago  ::  Jun 05, 2012 - 5:27PM #4
malisteen
Date Joined: Feb 12, 2004
Posts: 3,033
Given that ganging up on individual targets is already a tactic greatly favored by the rules as they are, I'm not sure any sort of extra mechanical bonus for doing so is needed.
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