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Switch to Forum Live View The other races and classes in the new D&D
1 year ago  ::  Jun 13, 2012 - 11:37AM #181
CaladorSucks
Date Joined: Jun 9, 2009
Posts: 11
Hate Aasimar, Devas, Dragonborn, Tieflings and Warforged as player races. Hope they stay in the Monster manual where they belong. P.S. Hate Monks too. Could never compute killing a dragon by punching it in the nose.

Would like to see the stat bonus divorced from the race. The race should define racial abilities, feats, etc. Put the bonus where you want. That way a dwarf can choose to be a wizard without a handicap.   
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1 year ago  ::  Jun 13, 2012 - 11:44AM #182
ORC_Spork
Date Joined: May 2, 2008
Posts: 122
I've removed content from this thread for baiting and continuity. Please try to keep your posts respectful, on-topic, and refrain from personal attacks. 

You can review the Code of Conduct here:  company.wizards.com/conduct
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1 year ago  ::  Jun 13, 2012 - 11:59AM #183
dmgurtook
Date Joined: May 18, 2008
Posts: 33
I have been playing for over 20 years and DMing for 15. I have run a dozen very successful campaigns and within these campaigns my list of "common" races has run the gamut from; human dominance where even elves and dwarves are rare, to the opposite end of the spectrum where humans are a fledgling race that still hold no real power as a group. 

My point is, me, as a DM, I want the option of having any number of races within my setting and I do not believe in "core" only races.  The options for these races should exist in some capacity, one that is easy to access. If a DM wants to run a world that uses only "traditional" races then he is more than able to do so. But races should not be restricted simply because of a skewed view of what the game "should" be.

In the end this is a game, you are free to make it whatever you want it to be.
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1 year ago  ::  Jun 13, 2012 - 12:09PM #184
Kung_Fu_Ferret
Date Joined: Mar 27, 2004
Posts: 243
It always easeir to remove options than add them yourselves. D&D is not Lord of the Rings the game and needs to present options that support that notion. I can understand where certain races might not mesh with every setting (I love warforged but they were created for a specific campaign setting) but that doesnt mean they are any less valid choices that Halflings elves and gnomes.
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1 year ago  ::  Jun 13, 2012 - 12:23PM #185
CrowOfPyke
Date Joined: Jan 26, 2009
Posts: 72
I am not really concerned with which races are in or out of DND Next.  I loved playing Genasi in 4e, but they aren't even mentioned thus far for DND Next, so I am somewhat already resigned to not seeing them in DND Next.

There are many other things that are more important to me in DND Next than which races are in or out....
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1 year ago  ::  Jun 13, 2012 - 12:58PM #186
tbok1992
Date Joined: May 4, 2011
Posts: 208

Jun 13, 2012 -- 11:02AM, Crimson_Concerto wrote:

These supposedly "rare" and "special" races will be as common as housecats, because EVERYONE wants to be considered "rare" and "special".


That's simply not true on multiple levels. If I want to play a Dragonborn, it's probably because I think Dragonborn are cool, not simply because I want to be considered rare or special. In fact, there are a lot of character races that I like that I wouldn't play if they were to be considered rare or special because being racial rare or special doesn't usually fit with my playstyle. Understand? Somebody can want to play something fantastically exotic without actually wanting to be considered rare or special in-game, and there's nothing wrong with that. This is no different than playing a Wizard in a campaign setting where Wizards are commonplace.




Agreed. I really hate how people keep saying that any effort to diversify the fantasy landscape from the bland Tolkieny cliches is "Mary Sue". I mean, why is it that these people greet any new race with a modicum of creativity in its design with "Waaaaah! It's Too Cartoony and Unrealistic! ", as if the fantasy genre was known for its realism.

Also, on how I think D&D should do some of its PHB1 classes:

BArbarian: I think that the BArbarian, as it levels up, should get various supernatural primally powered qualities (ALA 4e) that it can add on to its trademark rage, but only usable a certain amount of times per day. So you can use all your rage powers at once to turn into a fire-forest-bear-crow thing to use on the Big Bad, or use them more sparingly over the day.

Monk: I think the Monk should take a bit more anime influence, due to Anime's copious use of KI attacks. I think that the Monk should be able to at a certain level, be able to spend Ki to turn an unarmed melee attack into a ranged attack, and at a higher level be able to spend ki to turn it into a cone or sphere attack. And I'd love to see them gain a hurt-people-with-your-aura attack ala Raoh from Fist of the North Star (Kenshiro's "You're already dead" power is already covered rather nicely by Quivering Palm).

Warlock: I think the Warlock should have the ability to icnrease the power/utility of his spells, but for a price, such as gaining a status effect (Like ongoing damage, being slowed or charmed or blinded, that sort of thing), to fit with the whole "I sold my soul to dark powers" theme the class has going for it.

Warlord: I think the Warlord should appropriate the "Gain followers as you level up" mechanic the fighter used to have. At lower levels they'd have a normal retinue of the normal and mostrous humanoids, and at higher levels they'd have followers like wyrmlings, angels, slaad, giants, that sort of thing.

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1 year ago  ::  Jun 13, 2012 - 1:54PM #187
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
I really want to know when 'the whole world is full of racists' became the default D&D mindset.  This isn't a case of 'oh, look,  Dragonborn for the first time'.  The races have been living in the same space for centuries, maybe millenia.  Unless you're a total recluse, you would be familiar with, at the very least, the idea of other sapient races and know that appearance is absolutely no meter by which you can measure the quality of a person.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Jun 13, 2012 - 2:07PM #188
professordaddy
Date Joined: May 25, 2012
Posts: 1,394

Jun 13, 2012 -- 12:09PM, Kung_Fu_Ferret wrote:

It always easeir to remove options than add them yourselves.




For an*experienced* player.  For the adolscent newbie who must be the primary audience of the initial core books, the opposite is true.  Simplicity is almost always going to be the proper design choice for that crucial audience: thus warforged, dragonborn, tieflings, aasimar, werefolk, merfolk, pixies, mind flayers, drow, driders, dromedaies, golems, gargoyles, grell, frue, and the Tarrasque should not, initially, be presented as core races.  They should be in expansions, for those who want them.

Fight the bloat!

 

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1 year ago  ::  Jun 13, 2012 - 2:17PM #189
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 10,239

Jun 13, 2012 -- 2:07PM, professordaddy wrote:

Jun 13, 2012 -- 12:09PM, Kung_Fu_Ferret wrote:

It always easeir to remove options than add them yourselves.


For an*experienced* player.  For the adolscent newbie who must be the primary audience of the initial core books, the opposite is true.


Really? Which of these two do you honestly think is more likely to come out of a newbie DM's mouth:
* "Well, I don't know the game very well, but I made up some rules here for mermaids, minotaurs, and werewolves. I'm sure that they're balanced and well designed."
* "Since we're all still getting the hang of this, let's all avoid the more complicated stuff and just stick to the simpler stuff, okay?"
You know what? Scratch that question. Even if the first answer were more likely, we should not want that to be a thing that's said, because that DM will ruin that game, and that will give whatever other newbies they're playing with a bad first impression of D&D.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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1 year ago  ::  Jun 13, 2012 - 2:18PM #190
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
I don't exactly get how fire breathing scaly people is so much of an issue in a game where "Dragons" is the third word in the games name.

Seriously the game has "Dragon" in the name and "Slayer" does not follow it. Why is it so bad to have guys who have scales and breath fire, cold, or lightning as core races?

What is next? No dungeons too?
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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