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13 months ago ::
Jun 03, 2012 - 10:58AM
#1
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Date Joined:
Oct 12, 2009
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Hi all,
So, with the playtest officially started, we can get an idea of one direction we're headed in for the "original" classes and races. The purpose of this thread is to discuss possibilities for the other, younger races and classes, which in my own opinion are just as central to the game at this stage in its life. Since we can only extrapolate so much from the playtest characters, much of this is speculation so take it with a grain of salt please. The main things I’d like to see come out of the new edition for race are more than one option for characters of a particular type. This means having more than one Strong character, smart, charismatic, or small character as an option. Strong races: Half-orc, dwarf, and more recently dragonborn and goliath. The dwarf looks to be returning to his roots with Constitution, but may provide a strength option that we’ve yet to see. Of the other three races, Half-orcs could potentially make good rogues, rangers, and fighters, depending on their background. Dragonborn might fit in as sorcerers, paladins or fighters; while goliaths might find their niche as druids, rangers, and fighters. There’s plenty for each race to stand out as after their development during 4e, and they all have pretty good reason (and sizeable fanbases) to be part of the new core. Tough races: Dwarf still reigns supreme as the tough race, and really I can’t think of another good one that has been introduced as non-world specific. Goliath has previously been given as tough, but they feel better placed as wise, to me anyway. Any thoughts? Dexterous races: Plenty already, with elves and halflings at the top. I’ll leave this group alone for now, but if there are ideas for others, I’m all ears. Smart races: Eladrin (high elves) and gnomes for me would rule as smart races. Tieflings are there as well, and while I like how they were represented in 4e, I could see them taking a backseat if only to make room for the nostalgic, other small race. Wise races: Goliath, in my opinion, should be held on a pedestal as the wise race of this edition. Dwarves, if they’re not made strong, could also fall here. If races aren’t given multiple choices for stats, I would be hard pressed to find one that fits this grouping except maybe another group of elves. In another universe, Githzerai would be upgraded to core race and put here to play the part of “monk” race. Charismatic races: Tieflings, gnomes, half-elves, halflings, dragonborn, high-elves. Take your pick as any of these could see themselves exist as the next D&D charismatic race of choice. While half-elves win out for nostalgia, the quirky gnome, sly halfling/tiefling, and proud dragonborn can all make a case for this. High-elves, likewise could argue for their place here, though if half-elves are included, it would be a shame to make two-thirds of the elven races charismatic, at least in my view. If you’re still with me, here are my thoughts on classes. Firstly, paladin, sorcerer, druid, and ranger should all be available right out the gate. Monk would be awesome as core, but I would live if they waited for it to ensure there was enough room for everything else. There’s also the matter of races to classes. Each of the other four above have plenty of races that can be immediately called out to play them. Monk, in most of my games anyway, has always been that strange, wandering character from somewhere in the mountains/a distant land. So, I think that’s everything for now. Let’s see if we can get a discussion started for when wizards gets around to these races and classes.
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13 months ago ::
Jun 03, 2012 - 4:43PM
#2
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Date Joined:
Apr 12, 2004
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I think (and kind of hope) that the Next races will be much less about ability mods and more about flavor and racials. I think the racial ability mods will only be +1... enough to notice, but less than they've been before.
So I'd guess I'd rather speculate about what kind of racial abilities we'll see. I've always liked the illusion-based gnomes, so a racial tied to illusions would be neat. Ferocity work well for me with half-orcs, so a charge or rage mechanic would be cool.
Teiflings haven't ever gelled with me, but they seem to have a "you hurt me, I'll burn you" thing going. That wouldn't be too hard to incorporate.
Half-elves have always seemed like a tricky one. I would like to see them in the charismatic niche, with racial abilities related to social interactions. But other people like them as a blend of elf and human, and that's hard to argue with too.
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13 months ago ::
Jun 03, 2012 - 7:51PM
#3
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I think (and kind of hope) that the Next races will be much less about ability mods and more about flavor and racials. I think the racial ability mods will only be +1... enough to notice, but less than they've been before.
I hope something like this is the case. I don't want any player to feel like he's made the "wrong" choice because he wants to play a dwarf wizard.
In my 4e campaign I houseruled the races so that you could assign one of the +2 bonuses to whatever score you wanted.
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13 months ago ::
Jun 03, 2012 - 7:52PM
#4
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Tough race: Warforged.
Another day, another three or four entries to my Ignore List.
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13 months ago ::
Jun 03, 2012 - 7:58PM
#5
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I don't think Dragonborn or Tieflings should be brought in via the first Player's Handbook. Dragonborn, narrative wise, take dragons, creatures that are supposed to be rare and awe-inspiringly powerful, and makes them numerous and mundane. Tieflings are fine as a race, but if I had to make a choice between putting a Tiefling or some kind of bestial race into the first PHB, I'd go with the bestial race. Tieflings, as well as other planetouched, are inheritors of a rare bloodline and, except for niche settings, they are not very numerous. I'd still love to see full out racial stats for Aasimar, Devas, Dragonborn, and Tieflings in the first Monster Manual, but they really should be optional races and not core ones. Actually, I'd love to see Warforged in the first PHB, even though they are specific to Eberron, since they fill a unique role on the racial band wagon. The whole idea of these artificial, yet conscious beings trying to find purpose in a world where their masters' reason for creating them is no more strikes a deep cord related to the human condition.
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13 months ago ::
Jun 03, 2012 - 8:22PM
#6
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they really should be optional races and not core ones.
Just because something is in a 'core book' in no way makes it not-optional. You can throw out anything, regardless of where it was printed. I've chucked elves before. Frag, I've chucked humans before.
Another day, another three or four entries to my Ignore List.
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13 months ago ::
Jun 03, 2012 - 8:35PM
#7
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Date Joined:
Sep 25, 2008
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Don't even get me started on how much I want to see Dragonborn in the first PHB. My first D&D character was a Dragonborn rogue, and I really want to be able to recreate him in 5E from day 1.
One of the big things I want to see is the Eladrin return as something different from Elves. I'd like to see them have a bigger emphasis on their fey nature. Maybe drop the arbitrary teleport power, and give them a glamour power of some kind.
At least one of the sub-races for Gnomes should be Tinker Gnomes. >_> I like me some Tinker Gnomes.
Really...the core fantasy races are going to get plenty of attention anyways. All I want is to see the other interesting/exotic races get plenty of love. Just...make them interesting and exotic, not just gimmicky.
D&D Experience Level: Relatively new First Edition: 4th Known Editions: 4th, 3.5 --- Magic Experience Level: Fairly skilled First Expansion: 7th Edition Play Style: Very Casual
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13 months ago ::
Jun 03, 2012 - 8:39PM
#8
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Date Joined:
Aug 19, 2007
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I really like idea of watering down racial stat bonuses and moving some of that to a bonus from class choice, in conjunction with making races flavorful in other meaningful ways. One of the things that I felt 4e got right was giving players some choice in which stats received bonuses.
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13 months ago ::
Jun 03, 2012 - 9:15PM
#9
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Date Joined:
Aug 23, 2007
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Races I'd like to see in the core rules:
Human (versatile race) Half-Orc (strong race) Dwarf, Hill & Mountain since there's already precedent (tough races) Halfling, Lightfoot, Stout, and Tallfellow (dexterous races) High Elf (smart race) Wood Elf (wise race) Half-Elf/Rock Gnome (charming races)
Yeah, I'm one of those guys that like subraces. Personally I hope that they deemphasize ability scores for races. Racial traits are the way to go. As for classes, I want to go through with their idea of all the classes that have been in the first PHBs throughout the editions.
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13 months ago ::
Jun 03, 2012 - 9:41PM
#10
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Date Joined:
Sep 25, 2008
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Races I'd like to see in the core rules:
Human (versatile race) Half-Orc (strong race) Dwarf, Hill & Mountain since there's already precedent (tough races) Halfling, Lightfoot, Stout, and Tallfellow (dexterous races) High Elf (smart race) Wood Elf (wise race) Half-Elf/Rock Gnome (charming races)
Yeah, I'm one of those guys that like subraces. Personally I hope that they deemphasize ability scores for races. Racial traits are the way to go. As for classes, I want to go through with their idea of all the classes that have been in the first PHBs throughout the editions.
Well, if we're going to include all the classes that have been in initial PHBs, why can't we include all the races?
Not accounting for subraces, my dream team racial line up for 5E PHB 1 would be:
Human Elf Dwarf Halfling (The first four being the "fantasy race holy quartet) Half-Elf Half-Orc Gnome Dragonborn Eladrin (Separate race from the High elves, given very strong fey overtones) Tiefling (I'm neutral on this one, but it was in 4E's PHB, so why not?)
Plus any race that was in any other initial PHB 1 that I don't have listed here because I've only ever played 3.5 and 4E.
D&D Experience Level: Relatively new First Edition: 4th Known Editions: 4th, 3.5 --- Magic Experience Level: Fairly skilled First Expansion: 7th Edition Play Style: Very Casual
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