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Switch to Forum Live View Yard/Meter based measurements
12 months ago  ::  Jun 19, 2012 - 6:52PM #81
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

Jun 19, 2012 -- 6:02AM, 6_Demon_Bag wrote:

I think the single biggest advantage of yards/meters over feet or squares is the 1 to 1 description ratio between theater of the mind and the tactical module.




+1

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12 months ago  ::  Jun 19, 2012 - 7:07PM #82
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Also, yards works especially well for simplified ranges:



Melee Range = 0 to 1 yard

Close Range = 1 to 10 yards

Short Range = 10 to 100 yards

Long Range = 100 to 1000 yards (the diameter of many medieval townwalls)

Remote Range = 1000 yards and more to anywhere


If all spells and weapons use these distances, it becomes intuitive for both mind style and tactical style.

Almost all combat takes place within Close Range (namely close-quarters combat), whether indoors or outdoors.

Short range will be when hostiles often become aware of eachother (surprise checks).

Notably, bows and crossbows are about the only weapons that reach short range.



Therefore the only range players need to pay attention to is Close Range. The targets are either within attacking distance (including move) or beyond it. If engaging eachother in melee, they are obviously in melee range.
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12 months ago  ::  Jun 20, 2012 - 1:11AM #83
Asterionasien
Date Joined: May 25, 2012
Posts: 311
i'm more for my idea of a metric edition, but  i agree neverthless with the above points.
DM: Products of MY Imagination ©. Since 1986.
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12 months ago  ::  Jun 21, 2012 - 12:42AM #84
Asterionasien
Date Joined: May 25, 2012
Posts: 311
 bump
DM: Products of MY Imagination ©. Since 1986.
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12 months ago  ::  Jun 27, 2012 - 12:16PM #85
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851
Playtest or get off the playtest boards.

---

I want justice for the voice that can't be heard
Vindication for every suffering and hurt
Let retribution hold dominion over earth
--Nemesis, VNV Nation
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12 months ago  ::  Jun 27, 2012 - 12:36PM #86
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517

Jun 19, 2012 -- 6:33AM, frothsof wrote:

im happy they will never, ever, under any circumstance use meters in dnd. will never happen, ever. ever ever ever



AD&D did used meters measurements in french-translated PHBs Wink

Yan
Montréal, Canada
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12 months ago  ::  Jun 27, 2012 - 1:48PM #87
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

Jun 27, 2012 -- 12:36PM, Plaguescarred wrote:

Jun 19, 2012 -- 6:33AM, frothsof wrote:

im happy they will never, ever, under any circumstance use meters in dnd. will never happen, ever. ever ever ever



AD&D did used meters measurements in french-translated PHBs Wink


Likewise Britain and all of English-speaking Canada use meters. There is an English-speaking market who needs meters.

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12 months ago  ::  Jun 27, 2012 - 2:10PM #88
Balesir
Date Joined: Aug 19, 2005
Posts: 1,179
I don't see why a game with a pseudo-medieval background needs to stick to modern units at all. I would actually favour using the Roman "pacum", or "double pace" for all measurements. In Imperial units, it measures roughly 5 feet long.
=======
Balesir
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12 months ago  ::  Jun 27, 2012 - 2:12PM #89
Novacat
Date Joined: Mar 29, 2005
Posts: 8,733

Jun 27, 2012 -- 2:10PM, Balesir wrote:

I don't see why a game with a pseudo-medieval background needs to stick to modern units at all. I would actually favour using the Roman "pacum", or "double pace" for all measurements. In Imperial units, it measures roughly 5 feet long.



Or, since it's a fictional world, you could make up your own units of measurement. Like, say, for instance, a setting whose primary unit of measurement is called a "square," which happens to be 5 feet on a side.

Ever feel like people on these forums can't possibly understand how wrong they are? Feeling trolled? Don't get mad. Report Post.
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12 months ago  ::  Jun 28, 2012 - 7:06AM #90
Zerozobbb
Date Joined: Feb 5, 2012
Posts: 285

Jun 27, 2012 -- 2:12PM, Novacat wrote:

Jun 27, 2012 -- 2:10PM, Balesir wrote:

I don't see why a game with a pseudo-medieval background needs to stick to modern units at all. I would actually favour using the Roman "pacum", or "double pace" for all measurements. In Imperial units, it measures roughly 5 feet long.



Or, since it's a fictional world, you could make up your own units of measurement. Like, say, for instance, a setting whose primary unit of measurement is called a "square," which happens to be 5 feet on a side.



I've heard this argument before. Leaving aside some obvious mechanical problems with this system (if your default unit is square measure, how do you handle linear measure? Cubic measure?), this has considerable implications both for suspension of disbelief (because it foregrounds the board-game aspects of play, which is unhelpful at best and downright weird for TotM-style combat) and for the learning curve (because new players have to assimlate an arbitrary unit of measure on top of everything else).

Z.

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