I rewatched that one video (Warning: NSFW language), and it inspired me to make a level 11 build
Constantly refreshing THP from switching between human and beast form. Lots of different damage resistance, damage reduction, half damage, and effect removal (dreadnought FTW). Resists poison, shrugs it off like nothing. Lots of slow and prone, she'll will knock you down and maul you with her claws (bonus 1d10 with CA) and is a wicked charger (+1 to attack, +2 to damage). She's fast, agile, vicious, and will take a beating and keep on trucking.
She resists forced movement and can even burrow.
Ladies and gentlemen, I give you... the honey badger:
Resist 5 poison.
Resist 10 all damage on AP.
Resist 6 ongoing damage.
Reduce ranged and melee damage by 3 (stacks with resist).
Reduce all forced movement by 1.
Encounter, Stone Panoply: Resist 6 all damage.
Encounter, Scattered Form: Half damage from melee and ranged (stacks with resist and reduce).
Encounter, Barkskin: +3 bonus to AC (minor).
Encounter, Swarm Dispersal: Resist 10 all damage (interrupt).
Daily, Armor of the Wild: Resist 3 all damage for encounter.
Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ======Ratel, level 11
Hengeyokai, Druid, Dreadnought
Build: Swarm Druid
Primal Aspect Option: Primal Swarm
Animal Form Option: Badger (Endurance)
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Earthforger
FINAL ABILITY SCORES
STR 11, CON 16, DEX 18, INT 9, WIS 22, CHA 11
STARTING ABILITY SCORES
STR 10, CON 13, DEX 15, INT 8, WIS 17, CHA 10
AC: 25 Fort: 24 Ref: 23 Will: 25
HP: 94 Surges: 10 Surge Value: 23
TRAINED SKILLS
Athletics +9, Endurance +16, Intimidate +10, Nature +16, Perception +16
UNTRAINED SKILLS
Acrobatics +9, Arcana +4, Bluff +7, Diplomacy +5, Dungeoneering +11, Heal +11, History +4, Insight +11, Religion +4, Stealth +8, Streetwise +5, Thievery +8
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Hengeyokai Utility: Nature's Mask
Druid Feature: Wild Shape
Druid Attack 1: Grasping Claws
Druid Attack 1: Grasping Tide (Druid)
Druid Attack 1: Magic Stones
Druid Attack 1: Scattered Form
Druid Attack 1: Savage Frenzy
Druid Utility 2: Barkskin
Druid Attack 3: Ironbreaker's Claws
Druid Attack 5: Vine Serpents
Druid Utility 6: Swarm Dispersal
Druid Attack 7: Charm Beast
Druid Attack 9: Primal Wolf
Druid Utility 10: Armor of the Wild
Dreadnought Attack 11: Inexorable Advance
FEATS
Level 1: Ritual Caster
Level 1: Enraged Boar Form
Level 2: Vicious Advantage
Level 4: Wrathful Warrior
Level 6: Staff Expertise
Level 10: Superior Fortitude
Level 11: Quick Wild Shape
Level 11: Bolstered Swarm
ITEMS
Ritual Book
Animal Messenger
Defensive Staff +1 x1
Staff of Ruin +3 x1
Claw Gloves x1
Viper Belt x1
Bracers of Enforced Regret x1
Marauder's Hide Armor +3 x1
Acrobat Boots x1
Comrades' Succor
Badge of the Berserker +2 x1
====== End ======
It suffers from not having Con as a secondary, but Hengeyokai works too perfectly not to use.
Thoughts, suggestions, comments, questions?