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Switch to Forum Live View I wish all the spells were at-will
12 months ago  ::  Jun 02, 2012 - 9:28PM #31
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542

Jun 2, 2012 -- 7:53AM, Ivid_IV wrote:

Jun 2, 2012 -- 1:10AM, lokiare wrote:

Jun 1, 2012 -- 8:22PM, Ivid_IV wrote:

Jun 1, 2012 -- 7:04PM, lokiare wrote:

Jun 1, 2012 -- 3:59PM, BlackKnight1239 wrote:

Elegant, easy to play, easy to balance, clearly reflecting years of RPG development and good, solid design.

In other words, we won't see anything close with 5e. =P




Exactly...






You better stick to 4E then   




Wow, I have never seen a more helpful post on the internets... thanks. I'm going to go back to 4E and not give WotC any more of my money...Yell





Is " In other words, we won't see anything close with 5e. =P" a helpful post in your mind? because to me it seems whiney and petty and you agreed with it. 




Which smiley is the sarcasm smiley?

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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12 months ago  ::  Jun 02, 2012 - 9:47PM #32
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542
I was thinking of just giving 2 spells per level at-will, with the possibility of swapping them out when you rest or level up.

Character         Spell Levels
Level     1st     2nd     3rd     4th     5th     6th     7th     8th     9th
1           1
2           2
3           2          1
4           2          2
5           2          2       1
6           2          2       2
7           2          2       2        1
8           2          2       2        2
9           2          2       2        2        1
10         2          2       2        2        2
11         2          2       2        2        2       1
12         2          2       2        2        2       2
13         2          2       2        2        2       2       1
14         2          2       2        2        2       2       2
15         2          2       2        2        2       2       2         1
16         2          2       2        2        2       2       2         2
17         2          2       2        2        2       2       2         2         1
18         2          2       2        2        2       2       2         2         2
19         2          2       2        2        2       2       2         2         2
20         2          2       2        2        2       2       2         2         2

Something like this, it would be way easier to balance the other classes against this because at the highest levels 18-20 there are only 18 total spells known, so other classes would only need about 18 powers, feats, bonuses etc... to match up. In a vancian system even with just 4 spell slots per level up to 9th, we are talking 36 spells, how do you balance against that?

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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12 months ago  ::  Jun 02, 2012 - 10:02PM #33
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637
I hated vancian casting I am less extreme about it now... It was both the flavor of it..amnesiacs really? and the implementation the character was either useless or over powered.

3e wizards hanging rituals premise isnt too terrible in flavor.

Though it doesnt really matter the edition vancian spell slots are extremely gamey concept (unrelated to fantasy fiction, legend or myth) especially the daily limitation on them, even if you try following Vances writing you should be able to rememorise as soon as the battle died down and you had a bit of quiet with your book.




 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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12 months ago  ::  Jun 02, 2012 - 10:59PM #34
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Garthanos,

Backlash from overcasting?  I could live with that.

Reminds me of Raistlin (s.p?)
Been a few years since I read those.

You might have to give them a bit more overall HP or at least a number of freebies.

How about casting a number equal to INT mod with each after that being a number of HP = to the number of times you overcast.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jun 02, 2012 - 11:07PM #35
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
I always liked the idea that you had to choose which spells to prepare but hated the description of why you could not cast more.

I preferred an explanation my first DM gave me.  You spend those preparation hours Imbuing the necessary components with energy and carefully inscribing the necessary runes.  He said "Wizards don't cast spells on the battle field, they just finish the casting there."

Not the traditional description but the image has stuck with me and made me love the DnD spell slot system.  It made me feel that the intelligence of the wizard was knowing what energies to harness ahead of time.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jun 02, 2012 - 11:17PM #36
Brightmantle
Date Joined: May 25, 2012
Posts: 1,001

Jun 2, 2012 -- 10:59PM, Valdark wrote:

Garthanos,

Backlash from overcasting?  I could live with that.

Reminds me of Raistlin (s.p?)
Been a few years since I read those.

You might have to give them a bit more overall HP or at least a number of freebies.

How about casting a number equal to INT mod with each after that being a number of HP = to the number of times you overcast.


You spelled it correctly bro. Hail brave knight of W.T.F!

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12 months ago  ::  Jun 02, 2012 - 11:24PM #37
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jun 2, 2012 -- 10:59PM, Valdark wrote:

Garthanos, Backlash from overcasting? I could live with that. Reminds me of Raistlin (s.p?) Been a few years since I read those. You might have to give them a bit more overall HP or at least a number of freebies. How about casting a number equal to INT mod with each after that being a number of HP = to the number of times you overcast.




Yup.. basically. In legend and myth any and every aggressive use of magic came with a price in terms of backlash but benign magic doesnt necessarily. In christian terms it is "as you sew so shall ye wreap" and in wiccan phrase book its called the "thricefold returns", And yes the arbitrarily low hit points would be on the chopping block.  

The price you spoke of with components is called "sacrefice" where you give up something ahead of time. 

Sacrefice, Repercussion and Extended effort. The latter is where you get rituals or multiround casting times (I think two round casting could be fun... similar to how the playtest rogue was often stealthing one round to get a boosted attack next round... now apply that to a mage).

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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12 months ago  ::  Jun 03, 2012 - 12:04AM #38
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Thank you Brave Knight of WTF!!   

Garthanos,

I remember multi round casting.  Good times.  Would be interesting to work that all back in.

How about keep the the spell slots as is.

Implement HP cost for at wills after INT mod uses.

Casting a spell that is not prepared costs HP say 1d4 per level of spell and takes 1 additional round per spell level to cast -INT mod minimum 1

Up the wizard hit die to match the rogue.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jun 03, 2012 - 7:17AM #39
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jun 3, 2012 -- 12:04AM, Valdark wrote:

Thank you Brave Knight of WTF!! Garthanos, I remember multi round casting. Good times. Would be interesting to work that all back in. How about keep the the spell slots as is. Implement HP cost for at wills after INT mod uses. Casting a spell that is not prepared costs HP say 1d4 per level of spell and takes 1 additional round per spell level to cast -INT mod minimum 1 Up the wizard hit die to match the rogue.



Assuming rogues are allocated hit point appropriate for the style of there abilities something like that is what I could go with. The specific details I am not sure about but I kind of like the idea of case by case this is the ritual form of the spell this is the at-will form I have seen Gazra? propose.  
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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12 months ago  ::  Jun 03, 2012 - 8:38AM #40
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
I have not seen Gazra.

I am liking the option and I do like allowing some decidedly non combat wizardry without this casting cost. I.e. read magic, Mage hand.

Will get more into this discussion tonight.   Today is play testing day for my group.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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