|
1 year ago ::
May 31, 2012 - 3:53AM
#1
|
Date Joined:
Aug 22, 2007
|
I don't know how many offensive complusions would have to appear to invoke Charisma saving throws. Or sudden assualts against your intellect to force a Int save. Then what is left for Wisdom?
The "3 saves" or "Poison/Death/Spell/Wand..." versions were clear and easy to call out for.
But unless Next plan for DMs to constantly drop spellcasters with specific spells, I don't see where some of these saving throws are coming from. Outside of a DM using "gotcha" Charisma saves for umm... the 18th hypnotizing aboleth.
So if ANYTHING needs codifying right now, it's saving throws.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
1 year ago ::
May 31, 2012 - 4:09AM
#2
|
|
|
Things I would use an Intelligence saving throw for (in addition to magical attacks): To avoid damaging a complex machine while tinkering with it; to spot a logical flaw in a trickster's patter (while listening, not discussing - that would be opposed Cha/Int contest); to notice someone offering a spiked drink.
Things I would use a Charisma saving throw for (in addition to magical attacks): For a war-leader to rally troops whose morale has been undermined by subterfuge; to avoid being distracted by theatrics (eg a fake medical emergency); to resist the psychotropic effects of strong 'upper' drugs.
Thoughts?
Z.
|
|
|
|
1 year ago ::
May 31, 2012 - 4:24AM
#3
|
Date Joined:
May 18, 2003
|
don't know, Zero. Most of your int saves would be simple checks for me (mechanically they are the same for now, but we don't know if this might change), the first one could be modified with a skill (tinkering/engineering), the spiked drink could even be intuition or sense motive (wis)
Rallying troops would be a cha check (modified by leadership), distraction can be both wis and cha (yep, I would call for a save, too) and the psychotropic effects can even linger on to constitution territory (it is poison, after all, unless it is a magical drug)
However, I'd make the rule that a player might choose which attribute to use if there would be more than one appropriate ability. Otherwise we'd only have DM fiat.
But yes, mental stats are hard to distinguish, both in saves and (skill) checks. Plus they have the problem that they tend to be more rule zero'ed than the physical stats when you do good roleplaing. Well, except the nasty perception check of doom.
|
|
|
|
1 year ago ::
May 31, 2012 - 4:33AM
#4
|
Date Joined:
May 30, 2010
|
Int = saves against mental state or smarts Wis = saves against things in which being stubborn would help or perception Cha = saves against personality (or your good looks might be distracting  ) Or is that not what is being asked?
|
|
|
|
1 year ago ::
May 31, 2012 - 4:40AM
#5
|
Date Joined:
Aug 22, 2007
|
@Zerozobb Most of those look like very rare checks and contests.
Saving throws are now mostly off your turn reactions.
Strength: Mundane- Grapples, Push/Pull,Trip Magical- Hand spells
Dexterity: Mundane- Collapses, Explosions Magical- Breath weapons, Blasty spells
Constitution: Mundane-Poison, Disease, Exhaustion, Intoxication Magical-Petrification, Death attacks, Transmutation/Polymorph
Intelligence: Mundane- Disarm, Recalling previous dangers Magical-Illusions,Maze,Predictions
Wisdom: Mundane- Feint, Mental Stun Magical-Confusion, Sanity, Minor charms, Minor Fears (fear auras)
Charisma: Mundane- Intimidation,Avoid rage/calm/relaxation Magical- Major charms and compulsion, Fascination, Major Fears (spells)
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
1 year ago ::
May 31, 2012 - 5:12AM
#6
|
|
|
Intelligence is for when being clever will overcome the hazard. What would you expect an absent-minded wizard (high Int, low Wis and Cha) to be good at? Solving puzzles. Wisdom is for when being perceptive or sane will overcome the hazard. What would you expect a simple monk (high Wis, low Int and Cha) to be good at? Piercing illusions and staying calm. Charisma is for when being self-assured will overcome the hazard. What would you expect a crazed cult leader (high Cha, low Int and Wis) to be good at? Resisting the control of others.
|
|
|
|
1 year ago ::
May 31, 2012 - 5:33AM
#7
|
Date Joined:
Aug 22, 2007
|
@TheCosmickid
Like someone else said, solving puzzles is a Int check or Int based contest. The only thing that would invoke reactionary puzzle solving is the maze spell. So unless there are maze slamming wizards out there, Int saving throws would be ignored and non-knowledge characters and non-wizard will dump it.
And call your own saves has its own problem. You'll get wizards going "I use logic to realize the ghost is an illusion" "I use logic to realize the wizard is controlling me." "I use logic and math and physics to predict and dodge the fireball" "I use logic and a mantra I read about in a book about the Zuziupoo monks during my days at school to break the hold spell. Zuzu. Zuzu. Zuzu."
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
1 year ago ::
May 31, 2012 - 5:53AM
#8
|
|
|
2e saving throws for the win.
I'm sick of 10th level fighters being wrecked by 6th level wizards casting Deeper Slumber just like I'm sick of 12 level clerics with ACs in the 40's being grappled. As a matter of fact, those two things irritate me the same way a 20th level wizard getting a +0 on his climb skill check even though he has lived outside for 15 years irritates me.
Can't higher level characters just succeed in their own defense more?
|
|
|
|
1 year ago ::
May 31, 2012 - 7:11AM
#9
|
Date Joined:
Aug 17, 2007
|
I really felt like they shoehorned all six stats in to saving thows with no good reason. These feel like ability checks that are being called "saving throws" to be part of the "shared language" of the game. I would much rather see the return of Fortitude, Reflex, and Will saves.
D&D Next... for those who would rather play a version of D&D they dislike the least, rather than the one they like the most!
|
|
|
|
1 year ago ::
May 31, 2012 - 7:39AM
#10
|
|
|
IMO Fort/Ref/Will is the best system. Let PC's use Str/Con for Fort, Dex/Int for Ref, and Cha/Wis for Will like in 4e.
|
|
|