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6 months ago ::
Dec 18, 2012 - 10:07AM
#221
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Date Joined:
Apr 19, 2012
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That's exactly how expected value works though.
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6 months ago ::
Dec 18, 2012 - 10:41AM
#222
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Date Joined:
Dec 22, 2010
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Agile armour will often be better.
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6 months ago ::
Dec 18, 2012 - 12:48PM
#223
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Date Joined:
Nov 16, 2007
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It's the first time I'm seeing this thread, for whatever reason. It needs to be in the sticky before the the older and less frequently updated item guides.
A few things off the top of my head...
Goblin Totem weapon is a decent option for small/tiny races who have difficulty getting an item bonus to damage like Monks, or builds who make more burst attacks than melee attacks, or sorcerers who want to use a superior dagger rather than a staff of ruin, or I'm sure a few other corner cases. I feel it at least deserves a mention.
Ki Weapon: Ki club in the off-hand is a pretty good way to boost your flurry damage, at least through heroic, and probably a few levels into paragon.
Dwarven Thrower: Every dwarf with a Gouge, can strap on a Gauntlet Axe with this enchantment, because, why not. Doesn't take up a slot, gives you a basic ranged attack without having to swap weapons.
Badge of the Berseker: Umm...
Symbol of Scorned Fate: If you don't primarily use a holy symbol, but happen to be proficient (like having multiclassed Cleric for a PP), why not ignore a failed save, potentially for two rounds if you made your save during your turn? surely you'll make it in the next two rounds, if the fight isn't over. Oh and, it's an encounter power.
Rain of Hammers Ki Focus: Pretty good for monks who prefer to primarily use a weapon property, and for characters who happen to have access to a Ki focus by happenstance (like through a theme or MC/Hybrid). You could just keep it for the daily and never upgrade it if you want.
Marauder's Armor: +1/2/3 AC when you charge is pretty good on a charger. Other decent charger armors are Bestial and Pouncing.
Boots of Free Movement: One more per/encounter tool to deal with things that prevent you from charging, never hurt a charger. Some other decent charger boots are Boots of Adept Charging, Boots of the Mighty Charge.
Skaivani's Anklets: I sometimes like this item better than Greaves of Maldeen, for getting to objectives, rather than enemies, but I understand that's not everyone's cup of tea. Also great for ranged characters.
Dwarven Throwers: There is a decent level range where these are pretty ideal for versatile dagger rogues who don't use frost, and have a mix of melee, ranged, and close attacks. Wish there were level 20 and 30 versions. Some Sorcerers and Monks may want to look at these gloves too, depending on your DM's interpretation of whether these gloves require weapon attacks or not.
A note on Vanilla +2: For most characters I would think really hard before getting a level 4 or 5 weapon, when at the same level or one level later you could get a +2 weapon. For instance in LFR, you will never catch me with a +1 staff of ruin (a level 3 item), because I'd rather wait one more level and get a +2 staff (if I haven't gotten one already from a mod).
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6 months ago ::
Dec 18, 2012 - 1:21PM
#224
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Echoing Mengu74 on Symbol of Scorned Fate. That's my go-to on any holy symbol wielding class that doesn't care for holy symbols (avengers, paladins, etc), and you can get it as a level 5 item for super cheap. Works great with Superior Will, because even if you fail the save, you still get to ignore that ENT condition completely.
Also, this does seriously need to be thrown in the collective.
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6 months ago ::
Dec 18, 2012 - 2:27PM
#225
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Date Joined:
Dec 22, 2010
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Why should it be stickied more than any other guide? Presumably there is a link to it in the collective?
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6 months ago ::
Dec 18, 2012 - 2:28PM
#226
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Blah, I meant listed in the collective.
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6 months ago ::
Dec 18, 2012 - 2:30PM
#227
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Date Joined:
Nov 16, 2007
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Presumably there is a link to it in the collective?
There should be, there isn't.
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6 months ago ::
Dec 18, 2012 - 3:28PM
#228
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Date Joined:
Sep 17, 2007
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...Wait, the Badge of the Berserker isn't listed?  I'll get cracking on an update tomorrow. That's a good enough excuse to take everything's that has been said so far and add good stuff into the guide. (On that note, re: Bloodiron. I'm thinking on it. Probably going to push it down to blue as a baseline, since as pointed out Leaders and Strikers don't get THAT much benefit from it, especially the latter, and keep a mention of how it's much better for Defenders and Controllers. I think that'll work nicely.)
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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6 months ago ::
Dec 19, 2012 - 3:19AM
#229
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Belt of Vim is harshly treated.
As an untyped bonus it should be rated well above red. Other item bonus items are certainly not strictly superior.
Just mho of course.
You're not getting any competition on the typed bonus front as far as a diamond cincture goes though. It's effectively untyped, which means the Vim belt is hot garbage.
Robe of the Archmage?
All we know is.....he's called The Sig
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6 months ago ::
Dec 19, 2012 - 4:52AM
#230
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Date Joined:
Apr 14, 2010
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Belt of Vim is harshly treated.
As an untyped bonus it should be rated well above red. Other item bonus items are certainly not strictly superior.
Just mho of course.
You're not getting any competition on the typed bonus front as far as a diamond cincture goes though. It's effectively untyped, which means the Vim belt is hot garbage.
Being common counts for something though, actually for a lot in LFR.
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