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13 months ago  ::  May 31, 2012 - 5:52PM #11
iserith
Date Joined: Jun 1, 2005
Posts: 5,196
I like YronimosW's suggestion better than mine. Asking for help is a great way to break down barriers.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
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13 months ago  ::  May 31, 2012 - 7:11PM #12
flint-cloudkicker
Date Joined: May 30, 2012
Posts: 9
yea, thats what i did to start with and hes been really helpful with toning down his character, however i dont see this as a permanent solution because i WANT the players to be as powerful as they can be.  Now the idea of having him help the other pc's maximize their characters is something i will be looking into!  And tweaking the bad guys ahead of time for him and some for the others is also probably going to come into play.  Thanks for all the great advice guys! I really appreciate it and ill probably have lots more questions as i continue developing as a dm lol
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13 months ago  ::  Jun 01, 2012 - 12:23AM #13
Grimli
Date Joined: Jun 1, 2010
Posts: 198
Things to consider:


The player is having fun but what about the other players?

If the other players have an issue with him taking the spotlight its something to bring up.

Since you have an issue you should bring it up anyhow, but with player backing you up you have less fear of singling him out on your own.      
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13 months ago  ::  Jun 01, 2012 - 12:24AM #14
Grimli
Date Joined: Jun 1, 2010
Posts: 198
Things to consider:


The player is having fun but what about the other players?

If the other players have an issue with him taking the spotlight its something to bring up.

Since you have an issue you should bring it up anyhow, but with player backing you up you have less fear of singling him out on your own.      

Also another crazy idea, if you want the players to be all as cool as can be then why not ask him to help re-tool thier characters to be equal to his.
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13 months ago  ::  Jun 01, 2012 - 12:39AM #15
flint-cloudkicker
Date Joined: May 30, 2012
Posts: 9

Jun 1, 2012 -- 12:24AM, Grimli wrote:

Things to consider:


The player is having fun but what about the other players?

If the other players have an issue with him taking the spotlight its something to bring up.

Since you have an issue you should bring it up anyhow, but with player backing you up you have less fear of singling him out on your own.      

Also another crazy idea, if you want the players to be all as cool as can be then why not ask him to help re-tool thier characters to be equal to his.




Well thats the thing, the other pc's are still having a blast, but they dont realize the danger they have faced so far with the monsters i've thrown their way lol, they didnt realize that had he not been as powerful as he is they probably would have been severely injured or dead.  The idea of him helping to re-tool the other players characters is something im going to bring up, hopefully we can eliminate the whole problem by having themon the same level of power as him and all will be well! If not i suppose ill just have to revamp some of the enemy combatants that i throw their way to be stronger for him and leave the regular ones to the other pc's.  Its not something thats too difficult but it takes extra time that with our schedules is hard for any of us to find!

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13 months ago  ::  Jun 01, 2012 - 1:09AM #16
Grimli
Date Joined: Jun 1, 2010
Posts: 198
I love DMing


I have players that are powergamers, players that are roleplayers, players that come just to beat something up because work sucks.


I find the hardest part of the DM is when for some reason I'm the one not having fun.  Usually its a single player issue.


My advice use your players strengths to benefit the whole group.  Use this guy to make everybody character better.  Utilize the other players skills in the same way.

If you still have problems just talk to the guy.  This is a social game with potentially anti-social people, but anybody who has been a DM  has been there.  

Recently I had to talk to a player about how all of his characters are so focused on his own personal ideas that they don't work well with the group and at times cause severe problems in the group.


I was suprised that he was so respective and now we no longer have a problem.  The real crime was taking so long to talk it out.      


             
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13 months ago  ::  Jun 01, 2012 - 6:49AM #17
Tubaman
Date Joined: Sep 21, 2009
Posts: 626
how do you encourage a player who has an extreme amount of character building experience build a character on par with the other players?

i don't know about you, but when i form the question that way, the answer just jumps right out at me.

you ask him to look at the other players' characters and use his immense knowledge to build a character right on par with them.  His goal is now no longer to make the "best" character he can within the rules, or to make a character that looks like theirs but outperforms them in every area, but you can take what is probably a very competitive mindset and allow him to "win" by measuring his success by HOW CLOSE he is to the power level of the other characters.

it takes his cooperation, certainly, but all the same, if he's not willing to cooperate then you aren't going to get anywhere with him, and in fact, why would you be playing a cooperative game at that point?     
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13 months ago  ::  Jun 01, 2012 - 7:13AM #18
flint-cloudkicker
Date Joined: May 30, 2012
Posts: 9

Jun 1, 2012 -- 6:49AM, Tubaman wrote:

how do you encourage a player who has an extreme amount of character building experience build a character on par with the other players?

i don't know about you, but when i form the question that way, the answer just jumps right out at me.

you ask him to look at the other players' characters and use his immense knowledge to build a character right on par with them.  His goal is now no longer to make the "best" character he can within the rules, or to make a character that looks like theirs but outperforms them in every area, but you can take what is probably a very competitive mindset and allow him to "win" by measuring his success by HOW CLOSE he is to the power level of the other characters.

it takes his cooperation, certainly, but all the same, if he's not willing to cooperate then you aren't going to get anywhere with him, and in fact, why would you be playing a cooperative game at that point?     




Yep, thats exactly what im going to talk to the party about...I think that will be a good way to address the problem of enemy imbalance AND it will make it more challenging for me with some pc's that really tap the characters full potential and that will increase the fun we can all have i think.  Less restrictions are better for pc's and dm's i think...obviously keep a good structure and the foundations of the dmg and other core books, but other than that get creative! With this problem taken care ill be able to do that!

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