I already read the New to D&D topic and well I am going to get the RED BOX, I am really new too D&D but my SON and I are interesting to start learning to play and I think is a great opportunity instead of going to the path of an online MMO, with him.
I have not found a close D&D community from where I live so I just want some pointers on what to get for now, I know I need to get the RED BOX as a start but any recommendation that I can buy will be welcome since I am buying online and I rather get them too.
Also I am reading as far as I can tell and I assume since I will probably be playing most of the time with my Kid , I assume I can be the DM and also a Hero, but I guess I need the red box to start, eventually I hope my kid can get his frienda hooked into it but well as a start I want to learn it so I know how to explain to the rest.
Again any pointers on what to get besides the red box will be welcome.
The Red Box is a great choice to start 4E D&D. The Dm´s books explain the basic rules in a simple efficient way. There is a player’s book that guides you trough a pseudo adventure to let you know which kind of character your players would like to play. Notice that the players book is not an adventure itself, it´s just an introduction to understand what are the classes, it might be a little misleading to think that it´s an actual adventure if you never played it before.
I will try and get me more kids but well if not I will have to be the DM and a character too, so the RED BOX includes a DM book too or should i buy the DM's kit and one of the heroes of"?
So basically if I get the:
"Heroes of forgotten kingdoms:
will I be all set.
I see good prices in amazon, so with that I am set for a long time i assume.
I recently got into D&D myself and am supposed to be DMing my first game this Sunday.
I sold off most of my Magic the Gather cards a while back and in doing so got a pile of 4e books as part of the deal.
Here is what I got, and am VERY happy with:
DMG 1 & 2
PHB 1 & 2
Adventurer's Vaults 1 &2
Ebberon and Forgotten Realms Campaign Settings and Players Guides.
Players Hand Book 1 and 2 should be one book in my opinion. They go together very well, and PHB 1 is mising core races and classes, so it feels incomplete to me without PHB 2, which was by design. Even in a pod cast WotC reps talked about how that was doneintensinally, so at least they didn't try and hide that fact.
DMG 1 is filled with tons of great info, and DMG 2 builds on that, offers great advice, and updates skill challenges.
The Monter Vault gives you TONS of monters to play with and tokens to represent them and a bonus adventure for characters of level 4 or 5 +
4e is designed for a party of at least 4 players and ideally 5, although you can scale it down to one or two PCs. The DMG 1 gives you TONS of great info on how to build andscale enoucters up and down as needed.
Amazon has great prices!
From DMG 1, Page 31:
This book provides rules and guidelines for running
a group of four to six player characters. If your group
varies from that size, you have some specific issues to
The general encounter-building rules scale easily
to larger or smaller parties. If you have only three
player characters, use three monsters of their level as
the baseline encounter. If you have seven, use seven
monsters. You should still try for a balance among the
different monster roles (see page 54).
Smaller Than Four
Small groups can’t cover the four basic character roles.
If you have only three player characters, you can do
without a controller or a striker at the cost of a little
damage output. It’s hard to play an effective game with
only two player characters, but you can do it. A striker
with a leader is probably the best. It pairs high damage
output with a tough character who can keep the pair
alive. If you’re running a game for only a single player
character, a defender or leader is best—staying alive
is the most important consideration. See “Building a
Party,” page 10, for more information on character
roles and how to adjust for missing roles.
I hope that helps as well.
If you get the Red Box first it has all you need to start out right away, including a Dm´s book. After you play with it for a while, you can move to the other books. In case you buy just one of the heroes books, make sure you buy Heroes of Fallen Lands first, because the most iconic classes/races , (like Fighter Wizard, Cleric, Rogue and Human, Dwarf, Elf, Halfling) are there. Heroes of Forgotten kingdoms have other classes/ races options, like Druids, Rangers, Paladins and warlocks.
Good Gaming! =)
Oh, btw, the boxed sets suggest, Red Box, Dm´s kit and Monsters Vault, all contain tokens that replaces miniatures, along with sets of maps for use with the adventures. All that is contained in the boxes, what is very handy, so you don´t need to worry about buying lot of miniatures. All monsters in MV have their own tokens and stuff.
thanks, well I got all the books call me crazy the total was like buying two new video games for a console so it is cheap. I just will start with the red box and once i get a grasp of it I will move to the other books, I need to digest it first and then explain it to my kid and possible friends.
I been playing for a while the boardgame Castle Ravenloft with my kid and we love it, I guess I can use some of the minature figures there too, I am still planning on getting the other boardgames , wrath ashardalon and also legend of drizzit . Becasue meanwhile i learn D&D I can still have fun with my kid with the boardgame since the adventures are fast, they kind of fill like a small intro to D&D, and since the DM is really the boardgame it kinds of gets us ready for at least getting familiar with the classes, monsters etc etc. Unless they are totally different from D&D 4th.
Maybe I can also use the tiles from the board games to create the scenarios too.
You'll definitely pick the rules up faster having played Castle Ravenloft. I'd suggest getting a DDI sub, even if it's just for a month. Being able to use the character builder to create initial characters will make things a lot easier for you.
If it ends up being just the two of you for your early sessions, use a monster stat block for any companion (instead of a full PC). Something like a pet warhound or a little pseudodragon works well; it doesn't need to be a humanoid.
Thank you , DDI i assume is Dungeon and Dragons Insider correct?
Now I have a question I see that there is also D&D next which I assume it will be the 5th edition, if I start with 4th would it be like going to a void once D&D next gets out or stuff from the 4th edition will be portable?
Yep re DDI.
I can't imagine that you'll get too much reuse from 4e rulebooks in 5e, but stuff like the tokens will still be useful. I'd stick with whatever you've bought so far and use DDI to fill in any gaps. Once you've got a bit of experience with 4e, you can check out the 5e playtest and see whether it's something you think you might like to switch to at some point.
5e is likely ~1 year from release so you'll get decent mileage from your 4e stuff regardless.
Thanks for all the information, yep I will do that will I guess once myself and my son get a hold of 4e then we can decide what to do in the future I guess once you are into it will be easy to progress to a new edition having already a foundation.
Don´t worry about it right now, as you said ou pick up all the books for the price of a couple of video games. 5E will not come out at least for one year and a half if not more, so you have plenty of time to have fun with the game till the new edition is released.
As others said, "next/5e" won't be out for a year... and even hen you can just keep playing 4e.
One of the many great quotes of D&D founer Gary Gygax to kep in mind: “The secret we should never let the gamemasters know is that they don't need any rules.”
You won't need 5e at all. Play 4e until you tire of it... then take a break and see if you do or don't want to come back.
Acquiring the Player's Handbook 1 is an alternative to Heroes of the Fallen Lands/Forgotten Kingdoms. The downside to the PHB1 is that there is a lot of errata (although only a few bits will be relevant when you're starting out - most of it is for higher level powers and such that you won't be using right away), but the upside is that you'll have a larger range of races and classes to work with, and the classes share the same basic structure. Having the PHB1 also largely negates the need to pick up the Rules Compendium at the outset.
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