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12 months ago  ::  Jun 07, 2012 - 10:53AM #41
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Wouldn't bother with the scout-spiked chain idea. Uses your MC slot so you lose surprising charge. And the main benefit of flails is proning, which the scout does innately. And again, without that fighter mc, you are also losing out on adding any slide to the prone.
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12 months ago  ::  Jun 07, 2012 - 7:55PM #42
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235

Jun 7, 2012 -- 10:42AM, Koshinuke wrote:

Fighter with MC Spiked Chain Training to use it as a light blade would qualify for Swordmaster features and powers.  While it using a spiked chain qualifies for Polearm Master PP, it is not a polearm and it is treated as a light blade.  So you could still get all the benefits of flail feats while being a Swordmaster.  Such as using reaping strike on a charge and being able to slide and prone with Rending Chains or doing str mod damage on a miss.  You would be able to recover encounter powers on crits using the spiked chain at L16.

Edit: You would still have reach and be considered to be using two weapons.  Though the builder does not recognize it for tempest or any of the fighter powers that require two weapons.




The funny thing about the polearm master PP is none of the features require a polearm, just any 2 handed reach weapon, which the spiked chain satisfies.

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12 months ago  ::  Jun 10, 2012 - 1:14AM #43
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
Use a net to get both a slide1 and a grab at the same time though the grab ends at the start of your next turn.  Since it is a flail, you can still use flail expertise to prone and dragging flail to slide after prone.  You also get +1 attack, with nets, due to the feat that gives you the net attack.  If you also have the MC Net feat, you add slowing to the attack.  You can get a staggering net.

Though you do trade out an at will for the new at will, as a human, you have up to 3 at wills so you have at least 2 that you want from your class.

Spoiler: Show


Foamgather Warrior [Foamgather Human Bloodline]
Heroic Tier
Prerequisite: Human, Foamgather Heritage
Benefit: You gain proficiency in the net, and you gain a +1 bonus to attack rolls on all weapon attacks with which you use the net.
In addition, swap one 1st-level at-will attack power for the net snare attack power.


Feat AttackNet Snare
You catch an enemy in your net and maneuver it into position.
At-Will Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a net and use it for this attack.
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] damage, and the target is grabbed. The grab automatically ends at the start of your next turn. If you used this power as a melee attack, you slide the target 1 square. If you used this power as a ranged attack, you pull the target 1 square.
Level 21: 2[W] damage.

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12 months ago  ::  Jun 14, 2012 - 1:09AM #44
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462

The bola can knock prone on a crit or it can immobilize.  Add vicious advantage and you can immobilize on the first hit, knock prone on the second.  Add dragging flail and if you knocked prone with the bola, you could slide the target.

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12 months ago  ::  Jun 14, 2012 - 1:32AM #45
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
If you have the bola at will from executioner, whether through hybrid or being an executioner, if you MC fighter you can slide with the attack if you take dragging flail since the attack knocks prone.  Because it is an assassin power, even in hybrid you can add the 1d8 extra damage to the attack.  It attacks reflex as well.

Spoiler: Show


Assassin Attack Bola Takedown


You whirl your bola over your head and take careful aim before hurling it at a foe’s legs.
At-Will Martial, Weapon
Standard Action Ranged weapon
Requirement: You must use this power with a bola.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] damage, and the target falls prone.
Level 21: 2[W] damage.

Dragging Flail


Heroic Tier
Prerequisite: Dex 15, fighter
Benefit: Whenever you use a flail to knock an enemy prone, you can also slide that enemy 1 square.



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12 months ago  ::  Jun 14, 2012 - 11:38AM #46
Endarrion
Date Joined: Jun 26, 2006
Posts: 349
Not sure if this has been brought up yet, but an 11th level Slayer with flail expertise, flail strike, and lashing flail could create a catch-22. Use flail strike to knock prone, if they stand up next to you on their next turn hit them and knock them prone again. At least I think that would work. I'm kind of a charop novice.
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12 months ago  ::  Jun 14, 2012 - 12:13PM #47
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
Knocking prone as an oa can't prevent someone from standing up because the oa resolves first and then they finish standing. You would need to be able to knock prone as a reaction to themthe standing up instead to keep them prone.
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12 months ago  ::  Jun 14, 2012 - 12:54PM #48
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Maybe that's what that opportunistic weapon is for....
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12 months ago  ::  Jun 14, 2012 - 1:57PM #49
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,447

Jun 14, 2012 -- 12:54PM, onecrazymojo wrote:

Maybe that's what that opportunistic weapon is for....




Am I alone in thinking that there is a good bit wrong with that item, mechanically speaking?

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12 months ago  ::  Jun 14, 2012 - 2:14PM #50
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
There's a thread on it in the Rules forum right now. My post was a bit of humor due to that thread.
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