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Switch to Forum Live View Star Wars D&D 4E Style
13 months ago  ::  Jun 23, 2012 - 2:46AM #11
chaosfang
Date Joined: May 1, 2009
Posts: 5,042
It's certainly shaping up to be a work in progress

Just something that crossed my mind: I think the problem with 4E vehicular combat rules vs. SWSE ship-to-ship combat rules is that 4E vehicles don't tend to be as complicated as SWSE ships.  That said, I see no reason for a particular vehicle to be very, VERY large, with at least one PC manning the guns/crossbows/spears (that do an insane amount of damage relatively speaking), another piloting/steering, and a couple of others doing other stuff like trying to keep the whole thing intact or something.

Hmm, maybe I should try doing a SWSE - 4E translation, then eventually using the translated rules for normal 4E combat
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Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


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This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

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