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Switch to Forum Live View How to "scare the fear" away from my PCs?
1 year ago  ::  May 28, 2012 - 4:36PM #11
Aldath
Date Joined: Dec 16, 2011
Posts: 128
Well guys, the thing is that it's the fifth time I've talked to them... W used to play Anima: Beyond Fantasy before we started with 3.5 Edition of D&D, and the heavily religious background of Anima made my chaos-loving PC a pseudo-satanist whose only onjective was to insult my beliefs trough his character and to say nasty stuff to the other 2 PCs... So when we changed game system, he changed as well.

We use 4E because at least I feel it's "roleplaying for dummies" (no need to start an edition war here, but it's just so easy to understand and fast-paced for impatient players like mine).

I'm actually using the Anima geography and culture with D&D races, religions and some Faerun thingies to keep my game out of a chaos... AND to give my female player the part of her root she needs -.-; 

The problem is that they expect this to be like an anime show where they'll fall in love with "kawaii" NPCs, have kids and stuff, so the death of their characters is like... screwing their fantasy lives...

Really, the PCs that give me the most trouble are the girl and the chaos-lover... the girl is looking to realize her boyfriend fantasies while the chaos lover doesn't knows anything about cooperation and wants to act and look cool all the time, asking me if he can rip appart X or Y monster or NPC. I have tried to tie exploration to their personal desires... like, I told my girl her dream NPC is somewhere out of the begining zone, and I told my chaos-lover that there are powerful Esper Summoning Rituals (a la FFXII) hidden in many caves and temples... tough they are kinda more motivated to explore, they still have that Anime story focus and want to hurry with the plot ASAP
 
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1 year ago  ::  May 28, 2012 - 6:11PM #12
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

May 28, 2012 -- 4:36PM, Aldath wrote:

Well guys, the thing is that it's the fifth time I've talked to them...
 




You gave it a more-than-fair effort.  They just don't want to play D&D, so there's no reason for you to attempt to run it for them.  Just hang it up.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 28, 2012 - 9:11PM #13
Centauri
Date Joined: Jul 21, 2004
Posts: 10,012
Run an adventure in which PC death is completely off the table, and it's just a matter of success or failure. If they like this, run another, but up the stakes. Eventually, you can try a scenario in which they can't win unless they take a serious chance that one or all of them might die.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago  ::  May 29, 2012 - 3:06AM #14
Wystenv2
Date Joined: Apr 19, 2009
Posts: 294
It sounds like their expectations are different then yours then. DnD isn't an MMO or online dating service, any love interests or personal desires must remain relivent enough. They also have to know that it's diffcult to die, it's also part of the package of the univerce and even then, it can be bartered out through celrics.   

One idea might be to encourage them to write out an background and possible future deveopoments that they would want to happen, and the way it happens and send it to you, if nothing else it might give you some decent plot hooks and make them do some of the footwork for you. As it is often difficult to go into backgrounds in session (because any focus on one character for a prolonged period, unless relivent to the parties interest, is boring) and perhaps pinpoint areas of interest for you that you can help collilate..    

Otherwise, It's meant to be an gigantic adventure, a break from the norm all can enjoy. They will be put in dangerous situations and that they must work together and tactically to achieve whatever goals, and even occationally to work away from their own personal goals for the other party time and time again. Who knows, a break from hunting their interests can ironically offer hints of their own. If they can't accept that, DnD isn't for them.
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1 year ago  ::  May 31, 2012 - 2:33PM #15
CCS
Date Joined: Nov 27, 2006
Posts: 3,568

May 28, 2012 -- 4:36PM, Aldath wrote:

The problem is that they expect this to be like an anime show where they'll fall in love with "kawaii" NPCs, have kids and stuff, so the death of their characters is like... screwing their fantasy lives...

Really, the PCs that give me the most trouble are the girl and the chaos-lover... the girl is looking to realize her boyfriend fantasies while the chaos lover doesn't knows anything about cooperation and wants to act and look cool all the time, asking me if he can rip appart X or Y monster or NPC. I have tried to tie exploration to their personal desires... like, I told my girl her dream NPC is somewhere out of the begining zone, and I told my chaos-lover that there are powerful Esper Summoning Rituals (a la FFXII) hidden in many caves and temples... tough they are kinda more motivated to explore, they still have that Anime story focus and want to hurry with the plot ASAP
 




well, sounds like they told you what they want.  So run with that??

The world outside the starting zone has a very asian style to it.  Moreso than the starting are if possible.
The girl has a clear vision of where her dream NPC is.  It's "over there---->"  Make it somewhere identifiable on a map.
The just trouble lies in getting there.  Plenty of monsters & odd encounters will lie along the path.
So the chaos guy will have plenty to rip apart - while looking cool.
And why are they dragging the other PC along? 

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