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Switch to Forum Live View Humans: Why we need to love them
13 months ago  ::  May 27, 2012 - 7:45AM #1
Ieneel
Date Joined: Aug 19, 2011
Posts: 10

My group and I are gearing up for our Playtest Campaign and are extremely excited by what we have seen so far.  I truly think that with some great feedback (thoughtful and constructive input) from the community that this could be the best iteration of the game to date!


Prior to playing however, I do have one substantial concern.  Humans.  I think in order to ground the fantasy genre any good RPG setting needs a solid human race.  Humans need to be both present in the adventuring groups we see and appealing to the players who make those groups.  For this reason I think it is important that humans, just as the other races, have some special features that make them a viable and engaging PC race.


Though it is a blow, I can understand the logic behind not giving humans any +/- to abilities.  They are after all, our baseline.  BUT, in their current state, humans as a race have three substantial disadvantages: no +/-, no second language, and zero racial features (most others have three).


There was talk earlier of giving Humans a +1 to all saving throws, but this seems to be absent.  And, would this even be enough for players to want to select human as their race when building a character?  Where are the game mechanics to represent the unquenchable human spirit that was such a defining characteristic of the race in 3 and 4E?


At present, considering you as a player have to take several hits to play a human, I fear that too many groups’ games will lack the aforementioned grounding quality a human brings to an adventuring party, and the feel of the campaign setting as a whole will suffer greatly for it.
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13 months ago  ::  May 27, 2012 - 7:55AM #2
Hoffnung
Date Joined: Jan 20, 2011
Posts: 37
Basically, Humans are what you get if you choose not to pick a race.  This is, however, early testing and I'm sure they will be given something eventually.  For quit awhile all humans would get is an extra skill point per level (or an extra trained skill for 4E) and a bonus feat.  With skills and feats being part of backgrounds and themes they probably just don't know what to do with them yet.
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13 months ago  ::  May 27, 2012 - 8:01AM #3
Mogmarine
Date Joined: May 24, 2012
Posts: 35
I suggested elsewhere that humans might get an extra background and a one-off bonus to all skills. That might be worth testing.
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13 months ago  ::  May 27, 2012 - 8:11AM #4
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
Given the printed intentions of this initial playtest (testing core game assumptions), and the lack of *any* character creation, I think the concern regarding human benefits (or any racial benefits) might be outside the scope of the playtest. BUT, I think raising the concern this early is no less helpful than comments about the core game assumptions.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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13 months ago  ::  May 27, 2012 - 9:10AM #5
Nephlite
Date Joined: Dec 24, 2004
Posts: 1,743

May 27, 2012 -- 7:45AM, Ieneel wrote:


My group and I are gearing up for our Playtest Campaign and are extremely excited by what we have seen so far.  I truly think that with some great feedback (thoughtful and constructive input) from the community that this could be the best iteration of the game to date!


Prior to playing however, I do have one substantial concern.  Humans.  I think in order to ground the fantasy genre any good RPG setting needs a solid human race.  Humans need to be both present in the adventuring groups we see and appealing to the players who make those groups.  For this reason I think it is important that humans, just as the other races, have some special features that make them a viable and engaging PC race.


Though it is a blow, I can understand the logic behind not giving humans any +/- to abilities.  They are after all, our baseline.  BUT, in their current state, humans as a race have three substantial disadvantages: no +/-, no second



You need to relook over character sheets:
Humans get +1 to every stat and 2 extra at will spells.
Compare Pelor (3) vs Moradin (1) Cleric.


Since we have no fighter humans, we can't infer if they get any bonuses.

"If you can't believe in yourself, believe in me who believes in you."

and

"Go beyond the impossible, and kick reason to the curb"
Kamina, from Gurren Lagann
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13 months ago  ::  May 27, 2012 - 9:16AM #6
JoonTehUnagi
Date Joined: Jan 27, 2010
Posts: 79

May 27, 2012 -- 9:10AM, Nephlite wrote:

May 27, 2012 -- 7:45AM, Ieneel wrote:


My group and I are gearing up for our Playtest Campaign and are extremely excited by what we have seen so far.  I truly think that with some great feedback (thoughtful and constructive input) from the community that this could be the best iteration of the game to date!


Prior to playing however, I do have one substantial concern.  Humans.  I think in order to ground the fantasy genre any good RPG setting needs a solid human race.  Humans need to be both present in the adventuring groups we see and appealing to the players who make those groups.  For this reason I think it is important that humans, just as the other races, have some special features that make them a viable and engaging PC race.


Though it is a blow, I can understand the logic behind not giving humans any +/- to abilities.  They are after all, our baseline.  BUT, in their current state, humans as a race have three substantial disadvantages: no +/-, no second



You need to relook over character sheets:
Humans get +1 to every stat and 2 extra at will spells.
Compare Pelor (3) vs Moradin (1) Cleric.


Since we have no fighter humans, we can't infer if they get any bonuses.


 
I would say that +1 to all stats and 2 extra at wills, is far more enough of a reason for me to love humans

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13 months ago  ::  May 27, 2012 - 9:30AM #7
Zarza
Date Joined: Jan 25, 2008
Posts: 24
Only human have 18 in some stat. We dont know now charater generation rules, but suppose that you cannot roll/point buy more them 16 in any stat and that humans add +2 to any stat by their choice, while other races add once or twice +1 to fixed stats. There also may be other hidden featues - why human cleric have 2 orisons and dwarf only 1? Due to race or domain?
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13 months ago  ::  May 27, 2012 - 10:01AM #8
Ieneel
Date Joined: Aug 19, 2011
Posts: 10

[/quote]


Humans get +1 to every stat and 2 extra at will spells.
Compare Pelor (3) vs Moradin (1) Cleric.


Since we have no fighter humans, we can't infer if they get any bonuses.
[/quote]




You bring up a really good point Nephlite and Zarza:  Without seeing the steps behind the building of these characters, I may be missing bonuses that are not listed in the human traits or readily apparent in the numbers.  

I'm not fully convinced that humans get a +1 to every stat or an extra at will though.  We would need to know if these stats were rolled for or selected from an array to tell for sure.  A plus one to all abilities would be a huge mistake in the opposite direction and I can't imagine the designers thinking such a massive bonus to a baseline race would make sence.  The Moradin cleric seems to have one at will and the human cleric two, but this could still be the result of build choices not race.  If it is racial, I think this could work.  Like the extra at will of 4E humans.

I certainly don't want to jump the gun here and suggest that Wizards won't make these things clearer in the future, (I truely believe they are off to an amazing start!) I just want to bring attention to the facts that those who want to play humans are not going to want to feel slighted, and that to fail to make humans a viable race would be a detriment to the feel of the game.

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13 months ago  ::  May 27, 2012 - 10:38AM #9
Oulak
Date Joined: Jun 17, 2005
Posts: 188
Clearly they're going back to the 2e days and having racial level caps that don't apply to humans. Humans can also choose to be any class, where the other races are restricted. We just haven't seen the level caps because dwarf clerics top out at level 10, and both elf mages and halfling rogues top out at 15.

Totally joking, but I am interested in seeing what humans do get as racial features. With only having a human cleric to look at for now, there may be things that aren't readily apparent.
Mike Mearls regarding feedback for D&D Next: "The big thing is to avoid snark and an overly antagonistic attitude. We're human, and it's easy to tune out someone who comes across as a crank."

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13 months ago  ::  May 27, 2012 - 10:50AM #10
Naki
Date Joined: Jun 27, 2008
Posts: 409

May 27, 2012 -- 9:10AM, Nephlite wrote:

You need to relook over character sheets:
Humans get +1 to every stat and 2 extra at will spells.
Compare Pelor (3) vs Moradin (1) Cleric.
Since we have no fighter humans, we can't infer if they get any bonuses.


This is easy: We know extra at-wills are gained for all casters via feats. Humans used their feat to pick up two extra at-wills. Or, if it's a one-for-one deal (which would be dumb and inefficient), they get a bonus minor spell and a bonus feat.

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