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13 months ago ::
May 26, 2012 - 5:23PM
#1
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Date Joined:
May 17, 2008
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Is it alright to speculate exactly what Humans get, because I'm not seeing any actual features listed for them, and their ability scores seems the most odd compared to the other characters...
What do you guys think?
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13 months ago ::
May 26, 2012 - 5:45PM
#2
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Date Joined:
Jan 12, 2004
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Well in fact, if you calculate the total modifiers for the pre-gens, all non-humans have a total of +6 or +7 and the human has a total of +8... so they (humans) probably have a stat bonus unless they were rolled but I doubt it.
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13 months ago ::
May 26, 2012 - 5:49PM
#3
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I think it was speculated in another thread to be a +1 to all stats, but I'm not sure if that was proven or not. Remember too, class is supposed to give a +1 to one stat, so it is a bit hard to say how that dovetails with a +1 to all stats race, lol. It is plausible though, the other racial benefits seem to pretty good.
That is not dead which may eternal lie
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13 months ago ::
May 26, 2012 - 5:52PM
#4
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Date Joined:
Jan 12, 2004
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Nah, I don't believe in the +1 in all stats if the class gives a bonus to primary stat.
It's plausible they get a +1 racial to 1 stat and +1 to primary class stat, though.
EDIT : You know what, after looking back at the character sheets, it is true that the human character has an odd number to all his stats (except primary, which is wisdom and charisma, for some reason). So it's not totally impossible... but honestly, it would be a very poor build, lol.
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13 months ago ::
May 26, 2012 - 5:55PM
#5
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Date Joined:
Apr 26, 2012
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Characters appear to be created using the 25 point default array of 15, 14, 13, 12, 10, & 8. Extrapolating from this, the Human does indeed get a +1 bonus to all abilities as well as an additional +2 from some other source(s). The other characters seem to get +2 to one ability score, except for the Fighter, who seems to have +1 to both STR and CON. Of course, D&DN character creation rules have yet to be finalized, so all of this is subject to change.
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13 months ago ::
May 26, 2012 - 6:49PM
#6
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Date Joined:
Jun 17, 2003
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If we assume the 3E elite array (which seems plausible given the developers) which is 15, 14, 13, 12, 10, 8, it is possible to reverse engineer (at least plausibly) what some of the character design mechanics were. It fits remarkably well.
It would seem that each class gives a +1 bonus to it's primary stat (+1 Str for ftr, +1 Wis for Cleric, +1 Dex for Rogue, and +1 Int for Wiz) and each race gives a +1 bonus to one stat except Humans as well as a racial package (+1 Str for Mtn Dwf, +1 Con for Hill Dwarf, +1 Dex for Halfing, +1 Int for High Elf). By this standard humans seem to get no racial package at all, but instead get +1 to ALL stats as well as +1 to any one stat (whether that's determined by class or you can choose is impossible to determine with the available data).
If this is how humans are built in 5e, then given the complete absence of stat enhancers, I would say that humans are easily the strongest race in the game. The difference between having a +3 to your arcane spell attack as a wizard and a +4 (or DC 13 or DC 14 base) is something that will never go away and will always matter if I am reading the design docs correctly.
-Polaris
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13 months ago ::
May 26, 2012 - 7:22PM
#7
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Date Joined:
Jun 22, 2011
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I honestly hope that humans get something that will make them desireable, because I'm a little tired of having my parties consist of a menagerie of races without a single human in sight (3.5e) old school feel= generally more humans, in my opinion
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe Vote for Orzel, Mayor of Ranger Town!
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13 months ago ::
May 26, 2012 - 7:25PM
#8
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I honestly hope that humans get something that will make them desireable, because I'm a little tired of having my parties consist of a menagerie of races without a single human in sight (3.5e) old school feel= generally more humans, in my opinion
I'd like it if they got a choice of an extra theme or background at 1st level...
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13 months ago ::
May 26, 2012 - 7:28PM
#9
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If we assume the 3E elite array (which seems plausible given the developers) which is 15, 14, 13, 12, 10, 8, it is possible to reverse engineer (at least plausibly) what some of the character design mechanics were. It fits remarkably well.
It would seem that each class gives a +1 bonus to it's primary stat (+1 Str for ftr, +1 Wis for Cleric, +1 Dex for Rogue, and +1 Int for Wiz) and each race gives a +1 bonus to one stat except Humans as well as a racial package (+1 Str for Mtn Dwf, +1 Con for Hill Dwarf, +1 Dex for Halfing, +1 Int for High Elf). By this standard humans seem to get no racial package at all, but instead get +1 to ALL stats as well as +1 to any one stat (whether that's determined by class or you can choose is impossible to determine with the available data).
If this is how humans are built in 5e, then given the complete absence of stat enhancers, I would say that humans are easily the strongest race in the game. The difference between having a +3 to your arcane spell attack as a wizard and a +4 (or DC 13 or DC 14 base) is something that will never go away and will always matter if I am reading the design docs correctly.
-Polaris
QUOTED because Polaris described the apparent situation very clearly.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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13 months ago ::
May 26, 2012 - 7:52PM
#10
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Date Joined:
May 25, 2012
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I honestly hope that humans get something that will make them desireable, because I'm a little tired of having my parties consist of a menagerie of races without a single human in sight (3.5e) old school feel= generally more humans, in my opinion
That may be true, but I guess I prefer that to 'everybody roll human because human is the best and the only race that advances passed a point'.
And even in D&D 3.5 human was still the best race for almost all builds. That skill and feat went a lot longer ways than +2 vs. Poison and +2 to Hit Goblins with most players. Especially if your world didn't have goblins or rarely encountered giants.
I, at least, don't particularly want to see a regression to archaic design philosophy where humans were the only viable race after a certain point because Elf was a race and class at the same time and therefor terrible and limited, or a Dwarf could only advance so far in one class then their game just right up ended at a specific level, like "Well, you're at level 9, and have learned everything you ever will, so might as well go home and farm now".
I guess I'd rather have no humans in the group because the players were capable of making varied or interesting characters than a group of 5 humans because they absolutely needed the stat points.
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