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1 year ago ::
May 27, 2012 - 10:36AM
#101
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Date Joined:
Jul 18, 2007
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Which is completely fair.
I just priotize good storytelling, compared to "showing the players who is boss" style of play.
I've never been a proponent of "showing the players who is boss", except when it comes to the dice.
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1 year ago ::
May 27, 2012 - 10:37AM
#102
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Date Joined:
May 19, 2011
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I've got a rule when i DM, I only kill player characters if it is important to the plot.
That would bore me and all of my players to tears. I want the dice to be the primary consulting factor in when and how my character dies, not the DM's whim that it's cinematically appropriate (or MY whim, for that matter).
Which is fine as an OPTION. I like to take roleplaying and fun battles over dumb luck myself.
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1 year ago ::
May 27, 2012 - 10:45AM
#103
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I would love to see save or die, ability score drain, and level drain be included. some monsters need a tangible reason to be frightening and something you do not half heartily take on. Beholders, medusa, wraiths, and several other monster with these abilities,where something to be afraid of. Along with these tools being in the players hands, I say go ahead and let them have them. It is the ones, who does the scry and die approach, that ruins things for those of us who play for story not for how much loot we get. If your story gets ruined by player death, one bad series of rolls in combat can do the same thing to you.
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1 year ago ::
May 27, 2012 - 11:00AM
#104
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Date Joined:
Dec 11, 2003
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I personally love SoD effects for death rays and turn to stone effects and even some poisons. Ability damage is cool too.
I would love to see both, but ability damage need to drastically increase per round.
There needs to be more risk in D&D. Every player in the current edition has very little risk of dying as they regenerate like trolls. Combat takes way too long and hit points are ridiculously inflated and damage is too low in general.
So far D&D NEXT is kick @$$!
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1 year ago ::
May 27, 2012 - 11:01AM
#105
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Date Joined:
Dec 11, 2003
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Which is completely fair.
I just priotize good storytelling, compared to "showing the players who is boss" style of play.
I've never been a proponent of "showing the players who is boss", except when it comes to the dice.
The DM is the boss though.
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1 year ago ::
May 27, 2012 - 11:05AM
#106
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Date Joined:
Jul 18, 2007
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The DM is the boss though.
The DM adjudicates rules and provides a backdrop. That does not make him "the boss".
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1 year ago ::
May 27, 2012 - 11:07AM
#107
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Date Joined:
May 19, 2011
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I would love to see save or die, ability score drain, and level drain be included. some monsters need a tangible reason to be frightening and something you do not half heartily take on.
As I've stated before, if a DM require instant death and level/stat drain to pose a challenge to his/her party, they really need t take a look at how they build encounters. I played with one DM who 9 times out of 10 made battles that were really difficult, had a good chance of us losing(and he rarely held back during those encoutners) that we would win by the skin of our teeth, but still winnable enough to be fun and exciting.
Along with these tools being in the players hands, I say go ahead and let them have them.
Eh....I don't want there to be too many accessible to players either for a similar reason. Sucks to build someone up as a big scary villain who's going to destroy the world only to die in one hit simply ebcause the Wizard went first.
It is the ones, who does the scry and die approach, that ruins things for those of us who play for story
Thing is, SoD can just as easily kill a story(especially if the story has a low will sa-*finger of death'd*). Scry and Die just lets you do it faster.
If your story gets ruined by player death, one bad series of rolls in combat can do the same thing to you.
The key word in the sentance is "series" of bad rolls. A series of bad rolls is one thing, you have multiple chances to not fail and one good roll can easily pull you out of getting ended then and there. SoD just gives you one roll.
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1 year ago ::
May 27, 2012 - 11:08AM
#108
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Date Joined:
May 19, 2011
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Which is completely fair.
I just priotize good storytelling, compared to "showing the players who is boss" style of play.
I've never been a proponent of "showing the players who is boss", except when it comes to the dice.
The DM is the boss though.
Eh..I have to kinda agree with arderkrag here. "DM is the boss" thinking tends to lead into the Player vs DM mentality.
....Wait...I agreed with arderkrag AND Warrant in the same week? What's going on here?
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1 year ago ::
May 27, 2012 - 11:10AM
#109
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Date Joined:
Jul 18, 2007
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Eh..I have to kinda agree with arderkrag here. "DM is the boss" thinking tends to lead into the Player vs DM mentality.
....Wait...I agreed with arderkrag AND Warrant in the same week? What's going on here?
Yeh...Freaky weird.
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1 year ago ::
May 27, 2012 - 11:50AM
#110
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I would love to see save or die, ability score drain, and level drain be included. some monsters need a tangible reason to be frightening and something you do not half heartily take on. Beholders, medusa, wraiths, and several other monster with these abilities,where something to be afraid of. Along with these tools being in the players hands, I say go ahead and let them have them. It is the ones, who does the scry and die approach, that ruins things for those of us who play for story not for how much loot we get. If your story gets ruined by player death, one bad series of rolls in combat can do the same thing to you.
Oh God no. Anything that requires me to have to recompute numerous entries on my character sheet during play = BAD BAD BAD. No ability score drain or level drain, please.
To the main topic, I normally dislike SoDs because I hate whether a main character in your game's story will live or die to hinge on one SINGLE die roll. It turns main characters, who should have a degree of plot protection (normally represented by HP) into nothing more than a mook. I normally hate abilities that entirely circumvent the HP system.
However, as implemented on the Medusa here in D&D Next, I'm fine with it, because there's an out. I can choose to take Disadvantage against here, or I can VOLUNTARILY assume the risk of being petrified by her gaze. It's makes the monster fun and have a story, rather than being a GOTCHA monster like in older editions.
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