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Switch to Forum Live View Lack of tactical depth is a slap in the face of 4E fans
1 year ago  ::  May 26, 2012 - 3:17PM #31
tpamwow
Date Joined: May 24, 2012
Posts: 36

May 26, 2012 -- 3:13PM, Darkwolf_Bloodsbane wrote:

May 26, 2012 -- 3:09PM, Cypher2009 wrote:

Telling D&D5 playtesters to "play 4E if you like tactical combat" is superflous.

The whole idea of D&D5 is to unite players of all editions.

The playtest SO FAR is more a nod to old-school OD&D players than to the latest published edition.

Healing starts at 0 hit points, chars heal fully over night (not a good idea though) and wizards have at will powers (Magic Missile). That's about it that's left of 4E. Disheartening.



You forgot the Hit Dice, described by my friend as "wannabe healing surges."

And full overnight healing is not a good idea.

Itr's a GREAT one.

Just like Martial Healing.




Healing surges were one of the deal breakers for me and 4th edition. I actually like the hit dice mechanic, but propose that ALL healing has to be done through hit dice. So when you take your long rest you get them all back but you still have to spend them to keep healing until you are up to full. This seems like a nice compromise between  instant healing/realistic healing.

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1 year ago  ::  May 26, 2012 - 3:19PM #32
Darkwolf_Bloodsbane
Date Joined: Sep 19, 2008
Posts: 1,642

May 26, 2012 -- 3:17PM, tpamwow wrote:

May 26, 2012 -- 3:13PM, Darkwolf_Bloodsbane wrote:

May 26, 2012 -- 3:09PM, Cypher2009 wrote:

Telling D&D5 playtesters to "play 4E if you like tactical combat" is superflous.

The whole idea of D&D5 is to unite players of all editions.

The playtest SO FAR is more a nod to old-school OD&D players than to the latest published edition.

Healing starts at 0 hit points, chars heal fully over night (not a good idea though) and wizards have at will powers (Magic Missile). That's about it that's left of 4E. Disheartening.



You forgot the Hit Dice, described by my friend as "wannabe healing surges."

And full overnight healing is not a good idea.

Itr's a GREAT one.

Just like Martial Healing.




Healing surges were one of the deal breakers for me and 4th edition. I actually like the hit dice mechanic, but propose that ALL healing has to be done through hit dice. So when you take your long rest you get them all back but you still have to spend them to keep healing until you are up to full. This seems like a nice compromise between  instant healing/realistic healing.



Um...

Start over.  You lost me somewhere in there, and I don't know what you're trying to say.

Ahh, so THIS is where I can add a sig.

Remember: Killing an ancient God inside of a pyramid IS a Special Occasion, and thus, ladies should be dipping into their Special Occasions underwear drawer.
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1 year ago  ::  May 26, 2012 - 3:31PM #33
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,015

May 26, 2012 -- 3:17PM, tpamwow wrote:

May 26, 2012 -- 3:13PM, Darkwolf_Bloodsbane wrote:

May 26, 2012 -- 3:09PM, Cypher2009 wrote:

Telling D&D5 playtesters to "play 4E if you like tactical combat" is superflous.

The whole idea of D&D5 is to unite players of all editions.

The playtest SO FAR is more a nod to old-school OD&D players than to the latest published edition.

Healing starts at 0 hit points, chars heal fully over night (not a good idea though) and wizards have at will powers (Magic Missile). That's about it that's left of 4E. Disheartening.



You forgot the Hit Dice, described by my friend as "wannabe healing surges."

And full overnight healing is not a good idea.

Itr's a GREAT one.

Just like Martial Healing.




Healing surges were one of the deal breakers for me and 4th edition. I actually like the hit dice mechanic, but propose that ALL healing has to be done through hit dice. So when you take your long rest you get them all back but you still have to spend them to keep healing until you are up to full. This seems like a nice compromise between  instant healing/realistic healing.




wait. Surges were a deal breaker for you, but you want Hit Dice to be more important?

What the hell could be more gamist and anti-immersive than hit dice?! 

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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1 year ago  ::  May 26, 2012 - 9:21PM #34
Nephlite
Date Joined: Dec 24, 2004
Posts: 1,743

May 26, 2012 -- 3:17PM, tpamwow wrote:


Healing surges were one of the deal breakers for me and 4th edition. I actually like the hit dice mechanic, but propose that ALL healing has to be done through hit dice. So when you take your long rest you get them all back but you still have to spend them to keep healing until you are up to full. This seems like a nice compromise between  instant healing/realistic healing.




I don't want to alarm you, but Hit Dice are healing surges with a different name.
Can you explain why you feel differently about them?

"If you can't believe in yourself, believe in me who believes in you."

and

"Go beyond the impossible, and kick reason to the curb"
Kamina, from Gurren Lagann
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1 year ago  ::  May 26, 2012 - 9:47PM #35
scowyn1269
Date Joined: May 24, 2012
Posts: 273

May 26, 2012 -- 3:42AM, Cypher2009 wrote:

Despite the promise to serve fans of ALL D&D editions the playtest rules (so far) offer nothing what made 4E great:

* No Opportunity Attacks (AoO) (which also work fine in ToM games)
* No flanking
* No interesting forced movement options for a dynamic battlefield
* Measurements in feet instead of international squares (WotC, just add a square number behind every feet!)
* No interesting combat options you could envoke "once in a while" (not to say "encounter power")


I'm disappointed that we didn't get an alternative rules modul for grid combat as promised to playtest with.






1) AoO - Agree

2) Flanking - Agree

3) Forced movement - See page 10 Actions in Combat "Improvise" this plus imagination = "Conditions" page 14.

4) personaly prefer feat but wouldnt care if there was a /x behind the number

5) See #3



But like others have said this is the barebones basics. There surveys clearly showed that the 4e playerbase WANTS some sort of maneuvers, and I believe we will see it. My wife stated today that she missed the cool powers, where as the rest of the party said they loved the old fashioned feel.

I cant believe that they would state over and over again to unite the player base and would completely ignore powers. I see it working like this:

Rogues get +1d6 per level of sneak attack. Trade in xd6 for a permanant maneuver. This was discussed in a desighners thread

Same thing with fighters but trading in the awesomely powerfull Fighter surge for maneuvers.

Always excuse the spelling, and personal opinions are just that personal and opinions.

Getting Down with the playtesting of 5th
http://community.wizards.com/dndnext/go/thread/view/75882/29139253/Complilation_of_Playtest_Feedback
Compilation of Feedback post /bump please
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1 year ago  ::  May 27, 2012 - 2:28AM #36
CWBush83
Date Joined: May 25, 2012
Posts: 21
The sheer amount of melodramatic overrreaction going around these boards borders on ludicrous. It's like people aren't even bothering to read that we are just testing the core rules.

Do you honestly think that the game has only five playable characters and you cannot advance beyond the third level? Or that the bestiary is only twenty odd creatures deep? I, for one, am outraged at the absence of the catoblepas.

Seriously, these things will come. Something like 5% of the game is on display right now, so don't expect all of the more complicated stuff to be there and you won't feel like you've been slapped in the face.

And why are squares an international unit of measure? They were never used before 4th Edition, so why did being used there have them supercede the feet system that had been used for decades beforehand? I'm Australian - we don't use feet - but we don't use gold pieces either. I get by.
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1 year ago  ::  May 27, 2012 - 3:03AM #37
Zappy
Date Joined: Nov 15, 2007
Posts: 616

May 26, 2012 -- 6:31AM, Bruhmm wrote:

D&D isn't a tactical war game. It's origin may be from there, but it grew into something bigger, better, and more about fantasy and storytelling. This is what made the game great. Then, 4e came out and went back to a more tactical war game feel...and it failed. While I agree that there's always been a need for good strategy and combat rules, I think 4e went too far. If a more complex, tactical war game is what you want, there are other games out there that already do that, like Warhammer.




I'm going to try to be nice.

You are not in ANY position to dictate what D&D is. You do not have any authority WHATSOEVER over what happens at my table. If you do not like tactical combat that's fine don't use it. But DO NOT tell me I can't have it.

Who do you think you are? What is it with you conceited 4E bashers thinking you can dictate what other people play? How can you be so full of yourself as to think you know what other people should like?

D&D Next: The Revenge Edition. The chance for all those selfish conceited people who didn't like 4E to push people out of the game. Because it was so wrong for them to be pushed out for an edition it's nw the right thing for them to push others out.

Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
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1 year ago  ::  May 27, 2012 - 3:12AM #38
Otherworldly
Date Joined: Jan 9, 2012
Posts: 93
I have to say it, although it appears others will disagree. It didn't feel good to be fired as a customer when 4e came out, and right now I feel like I'm about to be fired again.

But, I'll withhold my judgement, I may be wrong I'll admit that, but right now it dosn't feel right.
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1 year ago  ::  May 27, 2012 - 3:14AM #39
CWBush83
Date Joined: May 25, 2012
Posts: 21

I have to say it, althugh it appears others will disagree. It didn't feel good to be fired as a customer when 4e came out, and right now I feel like I'm about to be fired again.




I can completely relate to that feeling. I was totally confused when 4th Edition came out. It just felt like an entirely different game, yet the game I had been playing was no longer supported at all. Thank God for Pathfinder.

I've got renewed hope now. I'm hoping this might be a game I can start playing, rather than pretending it doesn't exist.

And that's not a knock against those who enjoyed 4th Edition. I'm sure if I'd had the budget and time to assemble a good quality set of tiles and get minis, I'd have quite enjoyed its more tactical approach to things.

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1 year ago  ::  May 27, 2012 - 8:11AM #40
therealking
Date Joined: Jan 15, 2008
Posts: 256

May 26, 2012 -- 2:06PM, DoctorBadWolf wrote:


So, if you want your roleplaying game to include meaningful tactical depth, you should play something completely different than a roleplaying game?

Sure, that's reasonable.

I mean, you are aware that many 4e lovers hate wargaming, right?
They are not the same, at all.




I would bet many like wargamming as well. Your arguement is kinda weak there. 

 

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