Community

 
Jump Menu:
Post Reply
Page 3 of 3  •  Prev 1 2 3
Switch to Forum Live View Dexterity is too good
13 months ago  ::  May 27, 2012 - 9:48PM #21
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 455
Why don't they just raise the AC bonus of heavy armor by 2 points? That would make heavy armors equal to DEX-maxed light armor, which it really should be. Honesly, it should be HIGHER than light armor, since the whole point of heavy armor should be to trade mobility for added protection.
Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 10:02PM #22
WhiteHarness
Date Joined: Oct 4, 2004
Posts: 693

May 27, 2012 -- 9:48PM, Chameleon-X wrote:

Why don't they just raise the AC bonus of heavy armor by 2 points? That would make heavy armors equal to DEX-maxed light armor, which it really should be. Honesly, it should be HIGHER than light armor, since the whole point of heavy armor should be to trade mobility for added protection.



Good point.

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 11:02PM #23
Tildarus
Date Joined: Jan 29, 2012
Posts: 112
I tend to agree with most people here, that there was an over compensation for finesse characters, though I applaud the intent, as speed and agility are very important components in combat, just ask Bruce Lee or as the kids say these days, Chuck Norris.

I like the idea of damage reduction, though some persons have pointed out that it doesn't scale, but why can't it? First of all I don't like the idea of first level characters getting enough gold pieces to buy plate mail armors. I don't know how much gold a typical commoner would make in a year for sure but I can't imagine it being more then let's say 100 gold and most of that would go to expenses. Let's say they can save 10% of that. They could buy a suit of plate mail armor in about three generations. And if you have ever seen someone in a suit of full plate getting hammered at, they could almost take a nap in there unless the person attacking was very knowledgable in how to attack it and then worked for the soft spots. And why not make magic or masterwork heavy armors that get a little more DR as it gets better? Maybe a masterwork suit of Adamantine Plate would have 4 damage reduction and for each +1 another? Of course this would be a rarity and cost a hefty amount.

And to cover the wisdom modifier for initiative I made a class for my home game that used Wisdom as an intiative modifier as I felt that it is as useful and maybe even more so then Dexterity. Who cares how fast you move if you aren't in tune with your environments.
Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing