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1 year ago ::
May 26, 2012 - 7:59PM
#21
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Conclusion: Creatures should not be designed with mechanics which routinely give them advantage for superiour numbers. Either give them a different type of benefit for superior numbers OR give them a different mechanism by which they can gain advantage.
When you find that some uses of advantage/ disadvantage cause problems, that doesn't necessarily mean that the problem is with the core mechanic. It could equally well be a red flag about when and how a creature should get advantage.
I can agree with these points. I think that if a creature gains advantage on the case of numbers, there could also be a ruleset regarding being able to reduce the amount of rolls needed.
A group I play with plays a non D&D game where we've had encounters with 30+ Enemies at once, and when it came to things like initiative or otherwise, the Gm assumed a 'rote' result, since they all had similar dice pools, and averages would play out.
The advantage of increasing dice rolls is that you can assume more about the average results. In my head, I could almost picture a situation where for an encounter with a high volume of relatively low risk enemies, a DM could do a smaller pool of d20 rolls, and parse out a number of successful hits across the enemies based on that...though I don't have the math worked out in my head.
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1 year ago ::
May 26, 2012 - 8:51PM
#22
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I think it's simple. Kobolds, having attack +0 hit AC15 fighter on 15+. So of every 20 attacks 6 hit. You have 40 kobolds with advantage. It's 80 rolls. 24 hits. 24d8-40 dmg. 0-152 dmg, 56-80 average. So we have a very dead fighter probably.
Actually if you do the correct calculation the average is 19,6 hits. If they can all melee you'll have 49 HP of damage in average, if all use a ranged attack you'll have about 10 HP of damage.
OP said they threw spears.
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1 year ago ::
May 26, 2012 - 9:08PM
#23
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Date Joined:
May 24, 2012
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@tpamwow Just make it +5 and you'll be ok.
I didn't experience this until the 18 rats. Fortunately the wizard used burning hands after round one.
I ran a quick adventure of my own design. The wizard used burning hands on some Goblins and took 9 of them out in one round.
I saw the +5 somewhere else. I'm lazy. Could you tell me how you came to that average? I keep jumping around the forums and don't want to stop to figure it out.
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1 year ago ::
May 26, 2012 - 9:12PM
#24
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@tpamwow Just make it +5 and you'll be ok.
I didn't experience this until the 18 rats. Fortunately the wizard used burning hands after round one.
I ran a quick adventure of my own design. The wizard used burning hands on some Goblins and took 9 of them out in one round.
I saw the +5 somewhere else. I'm lazy. Could you tell me how you came to that average? I keep jumping around the forums and don't want to stop to figure it out.
It's based on the more or less offset bell curve that's made when you are rolling the d20 twice, and picking just one result. The probability scales in a way where for the majority of the middle results, it sort of has an effective '+5 bonus' scaled into it.
I don't remember the full numbers off hand, myself, so this is me more or less just recalling as well as I can.
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1 year ago ::
May 26, 2012 - 11:08PM
#25
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Date Joined:
Apr 10, 2009
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I'm starting to have misgivings about "advantage" and "disadvantage" as a primary condition, as opposed to a secondary condition as well.
What do I mean by that - let me explain.
Situaion 1: The character is prone (primary condition). Because he is prone, he grants advantage (secondary condition). It is not difficult to determine - when the attack occurs - whether or not the character grants advantage because it is due to a 'visible' effect. Advantage is a logical consequences of the fiction.
Situation 2 The attacker is hidden (primary condition). Because she is hidden, she has advantage (secondary condition) against those she attacks. Again, it is not difficult to determine - when the attack occurs - whether or not the attack has advantage or not. Advantage is a logical consequence of the fiction.
Situation 3: A Goblin King/ chieftan attacks a target next to an ally. The attack doesn't impose any visible condition, but if he hits all those who attack the same target gain advantage (primary condition) on their attacks until the goblin's next turn ends. There is no 'ingame' justification for the effect - it just happens. This is the sort of dissociated mechanic that gave 4E a bad name in some circles. What does this represent? Why does the presence of an ally matter? Why does the kobold who just happened to wander into the room that round get an advantage to attack the character? Also - although there is no other effect on the character, I have to keep track of that character and make sure that any creature that attacks him- regardless of any movement, other actions, etc - gets their advantage against him. Advamtage is not a logical consequence of the fiction.
Advantage should be a consequence of something that happens within the fiction - it is not a 'condition' in and of itself.
To put it another way - the DM should always be able to say "You grant (or it grants) advantage because _____________" - and whatever goes in that blank should be something the PCs would understand/ recognize and not just because "that guy over there has a power that makes you grant advantage" (whether 'that guy' is a PC or NPC).
Carl
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1 year ago ::
May 26, 2012 - 11:49PM
#26
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Date Joined:
Aug 28, 2007
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40 Kobolds? With a clear shot? well...its really an area of effect attack at that point.
I would just have it do 8d6 minus AC to everyone in the area, or something like that.
less if you are in a generous mood.
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1 year ago ::
May 27, 2012 - 5:50PM
#27
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Date Joined:
May 24, 2012
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40 Kobolds? With a clear shot? well...its really an area of effect attack at that point.
I would just have it do 8d6 minus AC to everyone in the area, or something like that.
less if you are in a generous mood.
Or have them make dex saves to half damage. Either way I'm in your camp. A good DM should be able to make stuff up on the fly if necessary. That seems to be a strength of these rules, and older editions in general. You can make judgment calls as you like and they don't break the game or make the written rules completely irrelevant.
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1 year ago ::
May 27, 2012 - 7:10PM
#28
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Date Joined:
Jan 10, 2012
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I agree with most of what has been said here. I ran my first session today and found that, though great in theory, the Advantage/disadvantage system just bogs down the game. Hopefully they come up with a better system, like a flat bonus/negative to hit or AC or something along those lines.
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1 year ago ::
May 27, 2012 - 7:39PM
#29
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Date Joined:
Apr 10, 2009
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I wouldn't object to making advantage/ disadvantage into a PC-only mechanic with NPCs using static modifiers to their rolls.
That would solve the 'too many rolls' issue since the PCs (normally) only ever have to roll for one character.
Carl
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1 year ago ::
May 27, 2012 - 7:58PM
#30
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Date Joined:
Apr 13, 2011
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I would go with the "only reroll misses, and only once" idea. Alternatively, you could assume 45% hit, and 5% crit, then come up with the damage based on those numbers. 40 attacks would be 18 hits, 2 crits. 1d6+2 per hit would be 5 points per hit, 8 points per crit. That comes out to 126 damage. Or enough to kill EVERY PREGEN COMBINED.
That warm fuzzy feeling you get when you a forum thread you're subscribed to has a new comment.
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