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Dungeons & Dra.. Dungeon Master Pla.. Highly optimistic and happy with the new system
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Switch to Forum Live View Highly optimistic and happy with the new system
13 months ago  ::  May 26, 2012 - 9:44AM #11
Azzibeel
Date Joined: Jun 17, 2010
Posts: 16
Mike Mearls even said, i can't remember what interview it was in, that the HP points are pourposely high for PCs and low for Monsters.  They just put them that like that for the playtest.  I personally like how the hit points are right now.  Base con and then random die roll.  I love wizards but i hate the patheticly low hit points at first level.  There is being squishy and then there is you fall and trip and die, yes i know it is an exageration. The player characters are Heroes and should be able to take a beating.  Becasue the 16 HP for the wizards really is not that much. that is only a couple well placed blows till death.
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13 months ago  ::  May 26, 2012 - 9:53AM #12
Jason_Sunday
Date Joined: Dec 17, 2003
Posts: 29

May 26, 2012 -- 8:31AM, lord_zack wrote:

A d4 hit dice, yes, but that works out to 16 actual hp for the pregen.




An average roll for a D4 is 2.5 which puts the average wizard aroung 10 hit points. Still pretty low.

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13 months ago  ::  May 26, 2012 - 9:58AM #13
lord_zack
Date Joined: Jul 20, 2002
Posts: 239
That's still pretty high to me. I see nothing wrong with wizards having as low as roll on the die + Con mod hp. Different strokes for different folks though, that's why I want the actual rulebooks to present multiple options.
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13 months ago  ::  May 26, 2012 - 10:08AM #14
Lathikadas
Date Joined: May 26, 2012
Posts: 26
Hit points are calculated as (full constitution)+(medium hit dice).
Pregens all have high con, so good hps, that's all.
So a wizard only gains 2 hps/level, not that many.
I prefer this to the old 1d4+con modifier at each level because players survive better at the beginning and don't grow too fast, but that's just my feeling to it.
 
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13 months ago  ::  May 26, 2012 - 10:14AM #15
tpamwow
Date Joined: May 24, 2012
Posts: 36

May 26, 2012 -- 10:08AM, Lathikadas wrote:

Hit points are calculated as (full constitution)+(medium hit dice).
Pregens all have high con, so good hps, that's all.
So a wizard only gains 2 hps/level, not that many.
I prefer this to the old 1d4+con modifier at each level because players survive better at the beginning and don't grow too fast, but that's just my feeling to it.
 


At first I misread the healing rules and played it as all healing is done through spending hit dice and you only regained those hit dice to spend again after a full rest. So even if you got a full nights sleep you probably wouldn't get back all of your hit points the next day. I'm going to stick with this because I'm also not a big fan of healing from 4e.

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13 months ago  ::  May 26, 2012 - 10:19AM #16
G.Alfieri
Date Joined: Jan 14, 2012
Posts: 53
Just want to say that I'm really happy and excited with the basic new system, the advantage/disadvantage system (me too I don't want opportunity attacks), and the importance of the abilities on checks and saving throws.
Also love backgrounds and themes.
That said I think that the math of abilities and checks should be rethinked again, and some spells are broken.
And I don't understand this return to daily powers (for me all abilities should be at-encounter).
But this is said after just a reading, I'll test the game tomorrow and then I'll know more.
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