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13 months ago ::
May 26, 2012 - 9:44AM
#11
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Date Joined:
Jun 17, 2010
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Mike Mearls even said, i can't remember what interview it was in, that the HP points are pourposely high for PCs and low for Monsters. They just put them that like that for the playtest. I personally like how the hit points are right now. Base con and then random die roll. I love wizards but i hate the patheticly low hit points at first level. There is being squishy and then there is you fall and trip and die, yes i know it is an exageration. The player characters are Heroes and should be able to take a beating. Becasue the 16 HP for the wizards really is not that much. that is only a couple well placed blows till death.
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13 months ago ::
May 26, 2012 - 9:53AM
#12
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Date Joined:
Dec 17, 2003
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A d4 hit dice, yes, but that works out to 16 actual hp for the pregen.
An average roll for a D4 is 2.5 which puts the average wizard aroung 10 hit points. Still pretty low.
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13 months ago ::
May 26, 2012 - 9:58AM
#13
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Date Joined:
Jul 20, 2002
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That's still pretty high to me. I see nothing wrong with wizards having as low as roll on the die + Con mod hp. Different strokes for different folks though, that's why I want the actual rulebooks to present multiple options.
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13 months ago ::
May 26, 2012 - 10:08AM
#14
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Date Joined:
May 26, 2012
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Hit points are calculated as (full constitution)+(medium hit dice). Pregens all have high con, so good hps, that's all. So a wizard only gains 2 hps/level, not that many. I prefer this to the old 1d4+con modifier at each level because players survive better at the beginning and don't grow too fast, but that's just my feeling to it.
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13 months ago ::
May 26, 2012 - 10:14AM
#15
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Date Joined:
May 24, 2012
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Hit points are calculated as (full constitution)+(medium hit dice). Pregens all have high con, so good hps, that's all. So a wizard only gains 2 hps/level, not that many. I prefer this to the old 1d4+con modifier at each level because players survive better at the beginning and don't grow too fast, but that's just my feeling to it.
At first I misread the healing rules and played it as all healing is done through spending hit dice and you only regained those hit dice to spend again after a full rest. So even if you got a full nights sleep you probably wouldn't get back all of your hit points the next day. I'm going to stick with this because I'm also not a big fan of healing from 4e.
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13 months ago ::
May 26, 2012 - 10:19AM
#16
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Date Joined:
Jan 14, 2012
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Just want to say that I'm really happy and excited with the basic new system, the advantage/disadvantage system (me too I don't want opportunity attacks), and the importance of the abilities on checks and saving throws. Also love backgrounds and themes. That said I think that the math of abilities and checks should be rethinked again, and some spells are broken. And I don't understand this return to daily powers (for me all abilities should be at-encounter). But this is said after just a reading, I'll test the game tomorrow and then I'll know more.
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