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13 months ago ::
May 25, 2012 - 3:30PM
#1
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Date Joined:
Sep 20, 2004
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Making it reduce damage is very silly. People might not feel any pain, but they are more likely to injure themselves. If anything, the DM should roll two dice. One adds 1d6 damage, the other reduces 1d6 damage. It would certainly simulate the unpredictable nature of intoxication...
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13 months ago ::
May 25, 2012 - 3:32PM
#2
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Making it reduce damage is very silly. People might not feel any pain, but they are more likely to injure themselves. If anything, the DM should roll two dice. One adds 1d6 damage, the other reduces 1d6 damage. It would certainly simulate the unpredictable nature of intoxication...
I think the only thing about this condition that makes sense is the disadvantage.
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13 months ago ::
May 25, 2012 - 4:44PM
#3
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Date Joined:
Nov 30, 2001
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I agree the DR is stupid. My friend made the point this would be good against nonlethal damage only.
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13 months ago ::
May 25, 2012 - 4:50PM
#4
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Date Joined:
Mar 19, 2004
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It would be a real shame to remove this quirk. Good bad bugs never hurt anyone.
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13 months ago ::
May 25, 2012 - 5:13PM
#5
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Date Joined:
Feb 25, 2008
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I'm pretty sure this has its roots in old games - before MMORPGs, MUDs often had a feature where drinking beer would heal you, but mess up your combat effectiveness. I'm sure that came from something before in a classic RPG, though I'm not sure what.
Anyway, I don't think it's completely without merit. Drunks often fare better in car accidents, and I was amazed that nobody was perceptibly injured that night we all got so drunk that we played "Sonic the Hedgehog" in the stairwell (though the wall ended up with a head-shaped hole in it.)
It's fun, but I don't think it reaches the level of "Core" in a system that's designed to be modular so people can pick and choose the rules they want to add. Seems like an optional rule that I'd employ.
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13 months ago ::
May 25, 2012 - 5:29PM
#6
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Date Joined:
Oct 26, 2008
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Making it reduce damage is very silly. People might not feel any pain, but they are more likely to injure themselves. If anything, the DM should roll two dice. One adds 1d6 damage, the other reduces 1d6 damage. It would certainly simulate the unpredictable nature of intoxication...
a drunkard yes is likely to injure themselves by doing something stupid. That is in the realm of roleplaying, not mechanics.
Drunk people on the other hand tend to feel less pain and also don't tense up so crashes and such affect them less. Which is why in the mechanics intoxication grants a d6 DR. Makes fine sense.
Adding another die to do damage is pointless and that doesn't make sense, again drunks injuring themselves is in the realms of rping not mechanics. If the drunk player is actually playing their character drunk then they'll probably get into a bar fight, or stumble into a table or some such. Or fall down stairs, something like that could cause damage yes but that's all roleplaying.
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13 months ago ::
May 25, 2012 - 5:34PM
#7
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Date Joined:
May 24, 2012
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I think the intoxication rule are a great way to reinforce the idea of what HP are and what they aren't.
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13 months ago ::
May 25, 2012 - 5:36PM
#8
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Date Joined:
Sep 20, 2004
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Making it reduce damage is very silly. People might not feel any pain, but they are more likely to injure themselves. If anything, the DM should roll two dice. One adds 1d6 damage, the other reduces 1d6 damage. It would certainly simulate the unpredictable nature of intoxication...
a drunkard yes is likely to injure themselves by doing something stupid. That is in the realm of roleplaying, not mechanics.
Drunk people on the other hand tend to feel less pain and also don't tense up so crashes and such affect them less. Which is why in the mechanics intoxication grants a d6 DR. Makes fine sense.
Adding another die to do damage is pointless and that doesn't make sense, again drunks injuring themselves is in the realms of rping not mechanics. If the drunk player is actually playing their character drunk then they'll probably get into a bar fight, or stumble into a table or some such. Or fall down stairs, something like that could cause damage yes but that's all roleplaying.
Bologna. If a drunk hurting them-self due to their poor motor control is in the realm of roleplaying, then a drunk’s floppy posture should be in the realm of roleplaying as well. Otherwise, everything I said still stands. Fact of the matter is, I have never hurt myself walking down the street while sober. I have done it quite a few times after getting nice and hammered. Often, it wasn’t doing something stupid either. It was due to a trip/fall caused by poor motor control. Either the DR should be removed completely, or it should be a randomizing feature which could help/harm you unpredictably. Pure DR from intoxication is not logical.
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13 months ago ::
May 25, 2012 - 5:44PM
#9
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Date Joined:
Sep 22, 2009
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i read it as being the same as a barbarian getting dr while raging. Since HP is an abstraction, including willingness to fight on, I don't see that much of a difference.
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13 months ago ::
May 25, 2012 - 6:33PM
#10
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Making it reduce damage is very silly. People might not feel any pain, but they are more likely to injure themselves. If anything, the DM should roll two dice. One adds 1d6 damage, the other reduces 1d6 damage. It would certainly simulate the unpredictable nature of intoxication...
Makes them harder to hit? WTB drunken master class. :P
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