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13 months ago  ::  May 25, 2012 - 3:27PM #1
cringer_luvr
Date Joined: Aug 17, 2007
Posts: 80
Currently healing word seems ok, but not as useful as it could be.
what does everyone think of this version?

Healing Word
1st level conjuration  


Ranged Spell usable once per combat.


Target: Self or ally within 50 feet.


Requires an Action


Effect: Target can use one of its Hit Dice to heal. (possibly add in your magic ability modifier here as well?)
You can then make a melee or ranged attack or cast a minor spell you know. 



better?
Worse?
too much like 4e?


whats everyone think?        

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13 months ago  ::  May 25, 2012 - 3:31PM #2
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544
I'd prefer the size of the heal be relative to the power of the caster, not the power of the target. So my vote is worse.
"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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13 months ago  ::  May 25, 2012 - 3:39PM #3
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167
Just let it add caster's magic modifier and I think it's fine as is.
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13 months ago  ::  May 25, 2012 - 3:41PM #4
cringer_luvr
Date Joined: Aug 17, 2007
Posts: 80
Yea that was a thought I had as well, I think the Magic modifier should be added into all healing spells IE: Cure light wounds, Healing word, ETC.
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13 months ago  ::  May 25, 2012 - 4:21PM #5
VacantPsalm
Date Joined: May 4, 2011
Posts: 468

Using the target's hit die for healing spells was mentioned in another thread, and I like that idea.

However, actually using up one of their hit die sucks. This isn't an encounter power, this is a spell. It's an extremely finite resource that belongs to the cleric. It should be able to heal on it's own, not just reallocate the time a character can use one of their resources.

"Self or ally" isn't needed. I think the terms self, ally, and enemy for targets are gone. You affect creatures, whoever you want, with whatever you want, period. "Friendly creatures" shows up in one spell, that's the only thing I've found that has a problem with certain targets. And thank god IMO. Why tell me who I can and can't do things too? Sometimes you want to keep the enemy alive, or help a bystander who isn't your bro, or use command on a friend so they'll run their stubborn rear out of there. Magic doesn't care who's who, it does what you say.

"Requires an Action" isn't needed either. If it doesn't take an action, or is a reaction, the spell text should specify it. I'm willing to bet that %80-%90 of all spells will just take an action, so saying "Requires an Action" on all of those spells is taking up more space then you're trying to save.

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

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UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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13 months ago  ::  May 25, 2012 - 5:52PM #6
cringer_luvr
Date Joined: Aug 17, 2007
Posts: 80
The format I used was not the point of the post, just the idea of the changes, I think you missed the entire point of the thread, however I agree that it should not force you to use your hit-die to heal, it was just a what if, how does this look? I prefer clerics to truely HEAL and not just activate some other mechanic. but thanks for your opinion.
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13 months ago  ::  May 25, 2012 - 7:10PM #7
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,553
The benefit to Healing Word as written in the rules is that it provides more healing (above and beyond the Hit Dice that a particular character can use to self-heal).  I agree with others that suggest the magic bonus should be added.

 
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13 months ago  ::  May 25, 2012 - 8:38PM #8
Bodyknock
Date Joined: Oct 24, 2007
Posts: 1,785
I'm ok with Healing Word, although I'm not against fiddling with the numbers slightly if it helps balance things out. Personally I think the idea of having two healing spells, one (Cure Light Wounds) which costs an action and another (Healing Word) which doesn't heal as much but also doesn't cost a full action so you can do both Healing Word and an attack.  And since clerics in DDN cast spells like 3e Sorcerers, having a list of spells to draw on and casting them in whatever combination they like on the fly, this could give some nice flexibility to the cleric in terms of how much time they want to spend healing people.

All in all I like it.  
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13 months ago  ::  May 25, 2012 - 8:41PM #9
FallingIcicle
Date Joined: Jun 28, 2006
Posts: 972

May 25, 2012 -- 3:39PM, IxidorRS wrote:

Just let it add caster's magic modifier and I think it's fine as is.




This.

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13 months ago  ::  May 25, 2012 - 9:24PM #10
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,448
I think hit dice makes more sense though. Realisticly a fighter does not have more hit points, he's just tougher and better able at ignoring pain. Why does he have effectively spell resistance against heals?
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