|
13 months ago ::
May 25, 2012 - 6:45PM
#21
|
Date Joined:
Jan 28, 2008
|
I've never felt D&D was "gritty".
Shadowrun is "gritty". Warhammer Fantasy RP/Dark Heresy for 40K. Also "gritty".
Any game where I have more than fifty hit points... can take more than a handful of attacks from a dragon (go fight a crocodile - see how you do) - and where resurrection is plentiful.. was never meant to be gritty.
Anyway - this isn't even something that "House Ruling" would involve any work. If removing the full health after a long rest would solve the problem... then just run with it.
|
|
|
|
13 months ago ::
May 25, 2012 - 6:46PM
#22
|
|
|
Well regardless of what hp is akin to I like to run a survival oriented game and sometimes people die.So you can guess what i will be house-ruling if I by the game lol.
|
|
|
|
13 months ago ::
May 25, 2012 - 6:52PM
#23
|
Date Joined:
Jan 28, 2008
|
TamRad: Have you ever tried any other RPGs? So many others do survival better than D&D.
|
|
|
|
13 months ago ::
May 25, 2012 - 7:05PM
#24
|
Date Joined:
May 25, 2012
|
From Mearls' twitter: "Final old school suggestion - long rest gives back level + Con mod hit points."
So sickly wizards regain all their hp quickly, but fighters and other tough characters have to take a week to recover. No thanks.
I agree with you completely. Life is hard enough without having to always worry about HP.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:08PM
#25
|
Date Joined:
Jan 10, 2012
|
I agree that resting should not allow you to heal all your HP.
If it's true that half your HP is real damage then why not only half per day of rest?
|
|
|
|
13 months ago ::
May 25, 2012 - 9:09PM
#26
|
Date Joined:
Feb 12, 2007
|
I've never felt D&D was "gritty".
Shadowrun is "gritty". Warhammer Fantasy RP/Dark Heresy for 40K. Also "gritty".
Any game where I have more than fifty hit points... can take more than a handful of attacks from a dragon (go fight a crocodile - see how you do) - and where resurrection is plentiful.. was never meant to be gritty.
Anyway - this isn't even something that "House Ruling" would involve any work. If removing the full health after a long rest would solve the problem... then just run with it.
QFT
Check out my blog--now REACTIVATED with DnDnext feedback!
|
|
|
|
13 months ago ::
May 25, 2012 - 9:31PM
#27
|
|
|
I agree that resting should not allow you to heal all your HP.
If it's true that half your HP is real damage then why not only half per day of rest?
Where are you getting the "half your HP is real damage" thing? That's definitely NOT in the rules, nor any version of the rules of D&D, ever. What the playtest rules state is that under half hit points you have "acquired a few cuts and bruises." That's not to mean that every suddenly every time you get hit under half hit points you get a cut or bruise; it means that your general state at less than fifty percent hit points is "you have a few cuts and bruises." It's abstract.
And a big "no" to slowing down healing. Getting back all your HP after a rest is great; it means that you won't see players walking around with big sacks full of healing potions, or other similar meta-gamey nonsense. And since hit points are abstract and mostly meant to be a measure of fatique, it makes little sense to not be rested after a rest.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:32PM
#28
|
Date Joined:
Aug 11, 2006
|
You are right, healing is alot less gritty than 4e. We have unlimited magic healing again. Doesnt matter how many acid baths you take as long as the cleric spell slots and wand hold out you can take another lap.
The one night full HD and hit points is simply a convenience due to the existence of unlimited magic healing because with it, the most serious grievous wounds lasts for all of one night of rest for the cleric to get his spells back and bam, picture of prefect health again. And then another long rest for the cleric to prepare more useful/fun spells to continue the adventure. So in reality, the longest downtime the party suffers from mortal wounds is two nights.
Other point: When you are talking about recover time measured in days or even weeks from a dagger in the kidneys with zero lasting effects (aside: if anyone could tell me when/if D&D has ever done lingering wounds other than magic curses I would appreciate it) you are already not based in reality at all. One night or one week recovery from a dragon using you as a chew toy are both equally absurd from medical/reality point of view. Since the recovery rules cant simulate reality, they should be designed from another perpestive and WOTC picked the option that expediates game play.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:41PM
#29
|
Date Joined:
May 25, 2012
|
From Mearls' twitter: "Final old school suggestion - long rest gives back level + Con mod hit points."
So sickly wizards regain all their hp quickly, but fighters and other tough characters have to take a week to recover. No thanks.
The gap in wizard and fighter hp isn't that big in the playtest. Should this point is invalid.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:58PM
#30
|
|
|
From Mearls' twitter: "Final old school suggestion - long rest gives back level + Con mod hit points."
So sickly wizards regain all their hp quickly, but fighters and other tough characters have to take a week to recover. No thanks.
The gap in wizard and fighter hp isn't that big in the playtest. Should this point is invalid.
Just because it isn't noticeable yet doesn't make it invalid. That's like saying someone shouldn't worry about their diabetes because they haven't lost a limb yet.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
|
|
|