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Switch to Forum Live View Weekly Optimization Showcase: Wizsassin
13 months ago  ::  May 26, 2012 - 8:21PM #11
Andarious-Rosethorn
Date Joined: May 23, 2012
Posts: 417

May 26, 2012 -- 8:04PM, StevenO wrote:

How well does is work without access to the DMG2 or RoD?  I know skills are a bit tougher to come by but Wizard/Assassin/UM can still be done.




It can be done, originally it WAS done. I took only a single Assassin level rather than 3, and used two rogue levels to qualify, 1st and 5th, so as to optimize ranks. The 4th and 5th wizard levels went on at the end, to get the bonus feat (wasn't worth the feat prereqs to get a PRC worth taking, really).

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13 months ago  ::  May 29, 2012 - 1:00AM #12
Lashius
Date Joined: Feb 27, 2012
Posts: 343

I have to say I think this is my favorite build from your group yet. I’m a fan of high level casters and rouge builds alike and it’s splendid to see them mesh so well. I tossed out an idea for a wiz/ asn magus build a while ago to some of my friends (just a rough concept, I never perused the idea to its fullest for some reason or another) but an idea I had was to use spectral hand to deliver death attacks, but it was never agreed upon if it would work. My general argument was that even though it delivered the attack from a range since the hand made the attack contact and was adjacent, the maneuver could be done. The obvious argument was that even though it delivers touch attacks it was still a ranged medium and therefore didn’t qualify. Has anyone in your group brought this idea up by chance? After seeing the build the idea came that someone might have, and if not, what do you guys think on the matter?


p.s- my vote is for storm Knight, I've been dyeing to see it!

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6 months ago  ::  Dec 01, 2012 - 10:12AM #13
piggyknowles
Date Joined: Oct 5, 2012
Posts: 37
I've always loved this build, and was actually thinking of adapting some elements from it to a potential character.

That said, I was re-reading the apprentice rules from the DMG2, and I couldn't find any mentor type that grants Hide/Move Silently.  Is this just operating under the assumption that a mentor can be found for any two skills?  I always assumed it had to be chosen from one of the eight mentor types listed on pages 177 & 178.  (And actually, when talking about becoming a mentor on page 179, it again reiterates the eight mentor types.)
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6 months ago  ::  Dec 01, 2012 - 11:09AM #14
Caker
Date Joined: Jun 15, 2012
Posts: 149

Dec 1, 2012 -- 10:12AM, piggyknowles wrote:

I've always loved this build, and was actually thinking of adapting some elements from it to a potential character.

That said, I was re-reading the apprentice rules from the DMG2, and I couldn't find any mentor type that grants Hide/Move Silently.  Is this just operating under the assumption that a mentor can be found for any two skills?  I always assumed it had to be chosen from one of the eight mentor types listed on pages 177 & 178.  (And actually, when talking about becoming a mentor on page 179, it again reiterates the eight mentor types.)




The DM can create new mentor types using the listed mentors as guidelines




On page 175. 

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2 months ago  ::  Mar 17, 2013 - 2:22PM #15
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Replacing the last level of Assassin for Spellthief, taking this level earlier (at 18) to replace Twin Spells for Master Spellthief is a good sugestion i guess.

You lose +1d6 of Sneak Attack and Twin Spells, but you merge your caster levels reaching something around 40 which can be VERY good with Hunter's Eye and a lot of buffs. You can use Steal Spell too with great power.

But there's something i'm not certain about:

I want to add Uncanny Trickster 3 to the build, so UM will be considered level 12 and will be able to apply Augmented Casting on 6th and lower level spells instead of 5th, but then we lose Unseen Seer (and one not so important level of Assassin) AND more importantly: Hunter's Eye.

Is there another way to get that spell?
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2 months ago  ::  Mar 24, 2013 - 7:17PM #16
Vincent_Dranoch
Date Joined: Nov 11, 2012
Posts: 88
Well, realized that Uncanny Trickster/Legacy Champion wouldn't work properly since after 10th level Dual PrC starts to progress only one spellcasting time at each level, so even with Augmented Casting working on 6th spells this build wouldn't be as effective.

But Spellthief and Master Spellthief still can be add to the build without losing Twin Spell:

Magical/Special Location - The Frog God's Fane

Level 19 – Spellthief 1
Level 20 – Loremaster 1 – Secret: Applicable Knowledge (Master Spellthief)

You won't lose much as Assassin (only Uncanny Dodge which isn't that good), and will gain caster level and Steal Spell level around 40.
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