Community

 
Dungeons & Dra.. Player Playtest Se.. Combat is faster but at the trade off of boring?
Jump Menu:
Post Reply
Page 2 of 13  •  Prev 1 2 3 4 5 6 ... 13 Next
Switch to Forum Live View Combat is faster but at the trade off of boring?
1 year ago  ::  May 25, 2012 - 1:11PM #11
mellored
Date Joined: Jul 8, 2008
Posts: 19,522

May 25, 2012 -- 12:55PM, Yuwain wrote:

May 25, 2012 -- 12:49PM, VB_Baysider wrote:

May 25, 2012 -- 12:31PM, Cruxador wrote:


"grognard" now refers to players of older editions who, having no sense of game design, actually like aspects of those games based purely on familiarity and not based on actual merit.




Not necessarily. It can also refer to a player who plays the older edition because they're more creative in and out of combat than "I run up and swing my sword." They are players who don't need a "push" power to know that you can bum rush an enemy. They will happily swing from the chandelier without first asking if they can get a bonus for doing so.

 Let's not devolve into name calling just because you don't like a particular play style. State your issues with the mechanic and move on. 


thats putting a LOT of the game in the DM's hands. what happens when you have a bad DM?


You get a new one.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 1:26PM #12
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,568

May 25, 2012 -- 12:06PM, Rosgath wrote:

May 25, 2012 -- 11:45AM, Black_Knight999 wrote:

This game has the potential to attract some grognards while simultaneously alienating 4e and many 3e consumers who enjoy interesting and tactical combat. Also, good luck attracting new consumers with such boring classes and combat mechanics.




Please try to remember that this is a playtest and the majority of the options that will be available to you once this hits shelves is not there right now and what IS available to you is still being refined.





The design team is first developing the core.  Then, they will surely add the elements from 4e that allow for more tactical and detailed combat with miniatures to achieve their design goal of uniting all editions.

From all I've read, if you enjoy playing 1e, 2e, 3e or 4e, you will be able to incorporate what you like into your 5e game, and if you like running a character that plays like a 1e character, you'll be able to do so.  If you like to run a character that runs like a 4e character, you'll be able to do so.

So...don't be alienated yet.  Wait...be patient. 

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 1:37PM #13
Cruxador
Date Joined: May 25, 2012
Posts: 75

May 25, 2012 -- 12:49PM, VB_Baysider wrote:

May 25, 2012 -- 12:31PM, Cruxador wrote:


"grognard" now refers to players of older editions who, having no sense of game design, actually like aspects of those games based purely on familiarity and not based on actual merit.




Not necessarily. It can also refer to a player who plays the older edition because they're more creative in and out of combat than "I run up and swing my sword." They are players who don't need a "push" power to know that you can bum rush an enemy. They will happily swing from the chandelier without first asking if they can get a bonus for doing so.


Theoretically perhaps, but I don't see it used that way.

May 25, 2012 -- 1:11PM, mellored wrote:

May 25, 2012 -- 12:55PM, Yuwain wrote:

thats putting a LOT of the game in the DM's hands. what happens when you have a bad DM?


You get a new one.



Requiring people to have god-tier DMs seems both unrealistic and a case of poor game design.

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 1:41PM #14
Jbotelho
Date Joined: May 25, 2012
Posts: 4
My 5 cents:

The good from 4ed: melee players(fighters, barbarians and so on) were no more a simple attack and damage. They had options to made some strategy, mainly the defenders.
As well, the combat with move/at will/standard/minor action as great!!!!
If this new combat, many will not like to take again fighter.

Another thing. well, I'm brazilian, and here in Brasil, we use meters, not feet for distance mesure, and we loved the squares distance mesure. Tongue Out
Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 1:45PM #15
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107
I also hate getting measurements in feet rather than squares. Only 3 countries in the world use feet: Liberia, Burma, and the US. Non-Americans have to translate all the measurements in feet into metres or squares now.
Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 1:50PM #16
VB_Baysider
Date Joined: Sep 11, 2007
Posts: 74

May 25, 2012 -- 1:45PM, Black_Knight999 wrote:

I also hate getting measurements in feet rather than squares. Only 3 countries in the world use feet: Liberia, Burma, and the US. Non-Americans have to translate all the measurements in feet into metres or squares now.




While I understand the criticism, it's not like there's a challenging conversion factor (such as Farenheit to Celcius).

1 square = 5 feet 

All movement rates are evenly divisible by 5. 

This is elementary school math. 

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 2:10PM #17
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

May 25, 2012 -- 1:45PM, Black_Knight999 wrote:

I also hate getting measurements in feet rather than squares. Only 3 countries in the world use feet: Liberia, Burma, and the US. Non-Americans have to translate all the measurements in feet into metres or squares now.




May 25, 2012 -- 1:50PM, VB_Baysider wrote:

May 25, 2012 -- 1:45PM, Black_Knight999 wrote:

I also hate getting measurements in feet rather than squares. Only 3 countries in the world use feet: Liberia, Burma, and the US. Non-Americans have to translate all the measurements in feet into metres or squares now.




While I understand the criticism, it's not like there's a challenging conversion factor (such as Farenheit to Celcius).

1 square = 5 feet 

All movement rates are evenly divisible by 5. 

This is elementary school math. 




Which works out to approximately 1.5 meters per square, IIRC. I know I had considered modifying 4th to use 2 meter squares instead of 1.5... that way a medium creature (about 6-8 feet at maximums) actually fits into a single square completely. You can then change the ranges to meters instead of feet somewhat easily.

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 2:13PM #18
Cruxador
Date Joined: May 25, 2012
Posts: 75

May 25, 2012 -- 1:45PM, Black_Knight999 wrote:

I also hate getting measurements in feet rather than squares. Only 3 countries in the world use feet: Liberia, Burma, and the US. Non-Americans have to translate all the measurements in feet into metres or squares now.



I expect they'll go with meters in non-American printings.

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 2:54PM #19
thewok
Date Joined: Jul 31, 2007
Posts: 798

May 25, 2012 -- 1:37PM, Cruxador wrote:

Requiring people to have god-tier DMs seems both unrealistic and a case of poor game design.



There are varying levels of DM competency.  It's not just "god-tier" and "horrible."  One doesn't need to be a "god-tier" DM to be a good DM.

Quick Reply
Cancel
1 year ago  ::  May 25, 2012 - 3:02PM #20
Cruxador
Date Joined: May 25, 2012
Posts: 75

May 25, 2012 -- 2:54PM, thewok wrote:

May 25, 2012 -- 1:37PM, Cruxador wrote:

Requiring people to have god-tier DMs seems both unrealistic and a case of poor game design.



There are varying levels of DM competency.  It's not just "god-tier" and "horrible."  One doesn't need to be a "god-tier" DM to be a good DM.



Sorry, let me lay it out more clearly for you. The level of GMing required to make a game fun is inversely proportional to certain qaulities of a system. We generally refer to those collectively as just "quality", and subdivide them into groups like "balance" and "ease of play". The lower the requirements on the GM, the better the system itself is.

Quick Reply
Cancel
Page 2 of 13  •  Prev 1 2 3 4 5 6 ... 13 Next
Jump Menu:
 
Dungeons & Dra.. Player Playtest Se.. Combat is faster but at the trade off of boring?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing