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Switch to Forum Live View Vancian magic, the return.
13 months ago  ::  May 25, 2012 - 10:19AM #1
baronspam
Date Joined: Jun 13, 2010
Posts: 335
I just want to make sure I am reading this correctly.  With the new magic rules, you prepare a number of spells each day.  For example, the cleric of pelor knows cure light wounds, searing light, and spiritual hammer.  They then have two "spell slots" each day at first level.  When you spend a spell slot, you pick a prepared spell of that level or lower and you can cast it.  You use up the slot, but not the spell.  Meaning as a 1st level cleric you could cast two cure light wounds, or two seraing light, or tow spiritual hammers, or some combination, but basically two spells per long rest cycle.   Is this correct?  Its not like early editions where you prepare a particular spell list, and cast only those spells, ie if you want more than one cure light wounds you prepare it more than once.
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13 months ago  ::  May 25, 2012 - 10:35AM #2
oopercay
Date Joined: May 24, 2012
Posts: 10
It looks like clerics get set spells and can use up slots with spells that they know (free casting with spell slots).  Wizards it appears must chose which spells to memorize and can only cast those spells.
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13 months ago  ::  May 25, 2012 - 10:40AM #3
baronspam
Date Joined: Jun 13, 2010
Posts: 335
Hummm, your right, I had only breifly looked at the wizard, as I was more concerned with the amount of healing output from the cleric.  

I really don't care for this, to be honest, but there may be more options later on.   Maybe a Sorcerer class?  We will have to wait and see.
 
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13 months ago  ::  May 25, 2012 - 10:46AM #4
StevenJones
Date Joined: Nov 2, 2006
Posts: 172
I think that once we all become reaquainted with the new vancian magic mechanics of DDN, it'll be one of the great strengths of this edition. I, for one, am glad to see its return to D&D.
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13 months ago  ::  May 25, 2012 - 10:55AM #5
baronspam
Date Joined: Jun 13, 2010
Posts: 335
Let me expand my last post.  When I said I didn't care for it I mean the wizards version of magic.  I think I could live with the cleric version.  I find classical vancian magic to be very restricitve.  It turns the wizards life into a guessing game.  Should I prepare a Knock Spell?  Well, if you hit that locked door you might save the day, but if there isn't one in the dungeon you just gave up a big part of yor offensive output at low level for a situational spell that won't do anything.  Similarly, prepare Comprehend Languages?  Maybe there is a puzzle that you will solve with it, but if not its dead weight and you have decrease your alreay limited contribution to combat.   I want to have the option of casting Knock, but if I don't need it I would like to be able to throw another Burning Hands or Shield instead.  In earlier editions the wizard spell lists were very large, and many spells were very situational.  If you knew what the situation was and could prepare for it it was great, but making you preselect your spells just makes you give up spell power playing "what if".
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13 months ago  ::  May 25, 2012 - 11:01AM #6
Randeth
Date Joined: Sep 26, 2007
Posts: 6
I hate, Hate, HATE Vancian Magic. It is a large part of what drove me away from Class/Level and toward Point Buy systems. I was SO glad to see it go away in 4E. But DDN seems to be taking a page from Pathfinder and 4E and letting Level 0 spells be infinitely repeatable while keeping the "big guns" as Fire and Forget Vancian. So it is more of a Hybrid-Vancian system, which is better than nothing but still not as good as burying Vancian for good.
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13 months ago  ::  May 25, 2012 - 11:05AM #7
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Yeah, I'm glad wizards have something they can do besides "welp, I shot my one magic missile, goodnight" we saw in earlier editions.
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13 months ago  ::  May 25, 2012 - 11:41AM #8
RickyLMyers
Date Joined: Jul 8, 2004
Posts: 16
FYI - I haven't read all the new stuff coming out in DDN, but I've found time to glance through a few pages.

My hope is that spells like knock can be used as ritual spells, as well as memorized.  Still useful spell, but when you have time, pull out the spell book, 10 minutes later, unlocked door.
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13 months ago  ::  May 25, 2012 - 11:43AM #9
RadicalTaoist
Date Joined: Aug 17, 2004
Posts: 2,531
So the Cleric gets Spirit Shaman casting? Why not just give that to the Wizard and all the other prepared casters too?
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13 months ago  ::  May 25, 2012 - 11:48AM #10
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Because some people cannot separate the concept of "wizard" without "horribly restrictive Vancian spellcasting" due to nostalgia blinders.
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