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1 year ago ::
May 25, 2012 - 5:35PM
#31
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Knight90,
With magical armor, that works well. The amount of character wealth involved in those investments continues to be relevant for a long time. However, with regards to mundane armor, it just doesn't cut it.
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1 year ago ::
May 25, 2012 - 6:19PM
#32
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Apropos of nothing: www.youtube.com/watch?v=Pz7naZ08Jd4Just worth noting that "heavy armour" was actual pretty mobile. I dunno if you'd want to run full out in it but it lets you do a lot considering it was mainly meant to be worn while on horseback. p
_______________________ Why Pace Should be the Universal Unit for D&D Next http://community.wizards.com/padraigmac/blog/2012/05/29/why_pace_should_be_the_universal_unit_for_dd_next
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1 year ago ::
May 26, 2012 - 3:33AM
#33
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Date Joined:
May 24, 2012
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If the goal is to have cheap crappy armour and superior expensive armour, then you really need a bigger price difference than the armour list currently has. Have leather armour cost only 1 gp, for example. Have ringmail cost maybe 5 gp. Have a chain shirt cost 200 gp. Then at least you'll have a difference that will remain relevant for a few sessions past character creation.
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1 year ago ::
May 26, 2012 - 3:37AM
#34
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Date Joined:
May 24, 2012
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padraigmac, on the night before a battle, soldiers would even sleep in armour. Good armour is definitely not uncomfortable or restrictive. You have to be able to fight in it, after all. But you can tell in your video that it is heavy. He's not running or jumping anywhere near as easily as someone without armour. Everything is just a bit heavier and slower, and he'll get tired sooner.
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1 year ago ::
May 26, 2012 - 3:50AM
#35
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Date Joined:
May 24, 2012
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how about returning the max dex module from 3e and only 2 categories from 4e?
Light armor:
name cost AC bonus max dex skill penalty speed penalty leather armor 10gp +2 +5 -0 -0 studded leather 25gp +3 +4 -0 -0 chain shirt 75gp +4 +3 -1 -0
heavy armor:
name cost AC bonus max dex skill penalty speed penalty
scale mail 100gp +5 +3 -1 -5ft chain mail 200gp +6 +2 -2 -5ft banded mail 300gp +7 +1 -3 -5ft plate mail 500gp +8 +0 -4 -5ft
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1 year ago ::
May 26, 2012 - 5:45AM
#36
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I'm thinking that medium and heavy armour need to be buffed a bit. Maybe add a point of AC to medium armour and 2 points to heavy. I would suggest some form of damage reduction for heavy armour but that is dependant on how damage scales. Judging by how HPs scale I'm guessing that damage does scale with level (otherwise fights at high level would take too long) so DR wouldn't work too well (unless it was tied to level or the HPs of the wearer which would make some kind of sense with the abstract nature of HPs).
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1 year ago ::
May 26, 2012 - 5:49AM
#37
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Date Joined:
Nov 15, 2010
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I'd like to see something along the lines of:
No Armor: Full Dex modifier or Intelligence modifier added to AC Light Armor: Full Dex modifier added to AC Medium Armor: Half Dex to AC and DR equal to half Con modifier Heavy Armor: No Dex modifier to AC and DR equal to full Con mod
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1 year ago ::
May 26, 2012 - 6:18AM
#38
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Date Joined:
May 24, 2012
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I like the idea of making DR dependent on Con. Nobody ever chooses Con as the highest stat. Now there's good reason for high Con. (But what if your Con modifier is negative?)
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1 year ago ::
May 26, 2012 - 9:43AM
#39
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I agree with the overall point of this thread. Every armor should have a real reason to be on that list.
I do think that prices of mundane equipment should not be totally irrelevant by 3rd level, and the have been in every game I've played. The economy of the game switches to "all magic, all the time" very quickly for the last 10 years.
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1 year ago ::
May 26, 2012 - 10:14AM
#40
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Date Joined:
May 25, 2012
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Well, going with the Proctection/Mobility/Price dynamic, most forms of armor would have to have the same base cost. Say, 50 gp? And protective mobile armor would have to cost 100 gp. Maybe it's not enough of a price difference, but it sounds pretty reasonable to me.
I'm not sure if I like the idea of adding intelligence to AC if unarmored.
Having Consitution as DR is a bit much for heavy armor. It's too much synergy with Con's hit points gains.
How's this:
Light Armor: Full Dex mod to AC, +4 AC from armor Medium Armor: Half dex mod to AC, +4 AC from armor, Lesser Cushioning Heavy Armor: No dex mod to AC, +4 AC from armor, Greater Cushioning
Lesser Cusioning: Whenever you take damage, for every 4 hit points of damage recieved (rounded up), 1 point of that damage is converted into Non-Lethal damage. Precision and spell damage is never converted.
Greater Cushioning: Wheneveryou take damage, for every 2 hit points of damage recived (rounded up), 1 points of that damage is converted into non-lethal damage. PRecision and spell damage is never converted.
So, light armor characters survive with mobility and higher AC, medium armor characters have decent AC and some of the damage is converted to bruising, and heavy armor character have low AC but half their damage is converted into bruising.
It makes more sense from a realism standpoint, I think.
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