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13 months ago  ::  May 25, 2012 - 10:31AM #21
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145

May 24, 2012 -- 11:32PM, Fatikis wrote:

As any expereince table top player can tell you it is very hard to understand or test even the base core mechanics without a full overview of the current system.



Actually, this sounds more like a personally-imposed limitation.

I would say the reverse is true: the more experienced you are as a tabletop player, the easier understanding and testing the base mechanics will be without a full overview.



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13 months ago  ::  May 25, 2012 - 10:38AM #22
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Judging 5E from this first playtest is like trying to judge a connect-the-dots picture by only looking at one dot.

If it's too difficult for you to playtest, then don't playtest. 

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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