|
13 months ago ::
May 25, 2012 - 10:31AM
#21
|
|
|
As any expereince table top player can tell you it is very hard to understand or test even the base core mechanics without a full overview of the current system.
Actually, this sounds more like a personally-imposed limitation.
I would say the reverse is true: the more experienced you are as a tabletop player, the easier understanding and testing the base mechanics will be without a full overview.
|
|
13 months ago ::
May 25, 2012 - 10:38AM
#22
|
|
|
Judging 5E from this first playtest is like trying to judge a connect-the-dots picture by only looking at one dot.
If it's too difficult for you to playtest, then don't playtest.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
|