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13 months ago  ::  May 24, 2012 - 8:26PM #1
jpomzz1
Date Joined: May 24, 2012
Posts: 68
The price and downfalls really don't match the amount of protection it gives. I think the best solution would be 1,2,3,4 damage reduction, respectively. quick, easy, and fun.
I know this is in poor taste but...“4th edition - bad enough to kill Gary Gygax.”
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13 months ago  ::  May 24, 2012 - 8:46PM #2
hackrabbyt
Date Joined: Jan 24, 2011
Posts: 20

May 24, 2012 -- 8:26PM, jpomzz1 wrote:

The price and downfalls really don't match the amount of protection it gives. I think the best solution would be 1,2,3,4 damage reduction, respectively. quick, easy, and fun.




Did you post this in another thread?  I feel like I've read this somewhere...

But anyway, I completely agree!  That's one thing that SLIGHTLY worried me - having a rogue with a high dex dominate when it comes to AC (nothing against rogues or other light-armored fella's.  I just feel that this may gimp fighters and others who don heavy armor later in the game).  Adding damage reduction to heavy armors would give it extra appeal while balancing the bonuses from lighter armor.

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13 months ago  ::  May 24, 2012 - 9:07PM #3
Malckuss
Date Joined: Nov 25, 2006
Posts: 164
I think a good solution would be to add either your Con or Str mod to heavy armor, to showcase that fighting in these types of armor is more about absorbing the impact, or wearing your opponent out. Making it Str would also offset the advantage of a Lightly armored highly mobile dex warrior using a finess weapon, by allowing the brute force types to also make double use of their primary stat.
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13 months ago  ::  May 24, 2012 - 9:10PM #4
hackrabbyt
Date Joined: Jan 24, 2011
Posts: 20
Oooh!  I kinda like that idea!  I think both suggestions (DR vs STR/CON) would be great solutions to balancing things out!
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13 months ago  ::  May 24, 2012 - 10:01PM #5
jpomzz1
Date Joined: May 24, 2012
Posts: 68

May 24, 2012 -- 9:07PM, Malckuss wrote:

I think a good solution would be to add either your Con or Str mod to heavy armor, to showcase that fighting in these types of armor is more about absorbing the impact, or wearing your opponent out. Making it Str would also offset the advantage of a Lightly armored highly mobile dex warrior using a finess weapon, by allowing the brute force types to also make double use of their primary stat.


Yeah, but that just makes heavy armor overpowered. It'll scale far too well. I think the DR is modest enough not to be overwhelming, but good enough not to underwhelm.

I know this is in poor taste but...“4th edition - bad enough to kill Gary Gygax.”
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13 months ago  ::  May 24, 2012 - 10:48PM #6
Thurazor
Date Joined: May 24, 2012
Posts: 13
Either that or up their Hit Dice. I can gladly see a d6 Rogue up against a d12 Fighter or Barbarian (not using Heavy Armor, but allowed their partial Dex for Medium Armor). AC vs HP would be a good balance for me. Still reading the book over, though (kinda got it later tonight).
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13 months ago  ::  May 24, 2012 - 10:59PM #7
Serpine
Date Joined: Jul 7, 2008
Posts: 280
I would definitely favor DR myself (perhaps 1 pt for medium armor, 2 pt for heavy armor).  If getting stone drunk can grant you damage resistance in this version then strapping on heavy pieces of metal certainly should.
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13 months ago  ::  May 24, 2012 - 11:09PM #8
jpomzz1
Date Joined: May 24, 2012
Posts: 68

May 24, 2012 -- 10:59PM, Serpine wrote:

I would definitely favor DR myself (perhaps 1 pt for medium armor, 2 pt for heavy armor).  If getting stone drunk can grant you damage resistance in this version then strapping on heavy pieces of metal certainly should.


Meduim armor doesn't need any buffs.

I know this is in poor taste but...“4th edition - bad enough to kill Gary Gygax.”
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13 months ago  ::  May 24, 2012 - 11:24PM #9
Thurazor
Date Joined: May 24, 2012
Posts: 13

May 24, 2012 -- 10:48PM, Thurazor wrote:

Either that or up their Hit Dice. I can gladly see a d6 Rogue up against a d12 Fighter or Barbarian (not using Heavy Armor, but allowed their partial Dex for Medium Armor). AC vs HP would be a good balance for me. Still reading the book over, though (kinda got it later tonight).



Consider me a dunce. Sorry. Just now looking at the Dwarven Fighter and seeing the HD is now d12. Well, at least I feel better about playing a Fighter.

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13 months ago  ::  May 24, 2012 - 11:30PM #10
Serpine
Date Joined: Jul 7, 2008
Posts: 280

May 24, 2012 -- 11:09PM, jpomzz1 wrote:

Meduim armor doesn't need any buffs.


I think Medium Armor does need a buff to be competition for Light. 

* Studded Leather is cheaper and lighter then Ringmail for the same base AC and a full dex bonus.
* Chain Shirt costs only 1/3 more (a fairly token 25gp) then Scale and is lighter for the same base AC and a full dex bonus.
* At least Mithral Chain costs a lot more then Splint (2000gp), but its less then a quarter the weight and as the rest of these cases gives the full dex bonus.

Add that Medium has the same "Armor and Stealth" penalty as Heavy and fewer class restrictions and it is just really unattractive compared to Light so it needs help just as Heavy does.

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