|
13 months ago ::
May 25, 2012 - 9:33AM
#21
|
Date Joined:
May 24, 2012
|
Is damage reduction an inherently "D&D" type of thing? I've seen enough on here to agree that the armour mechanic and bonuses need to be looked at and scaled a little more clearly, but I'm not sure that adding another stat to armor is the way to go.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:38AM
#22
|
Date Joined:
May 24, 2012
|
Is damage reduction an inherently "D&D" type of thing? I've seen enough on here to agree that the armour mechanic and bonuses need to be looked at and scaled a little more clearly, but I'm not sure that adding another stat to armor is the way to go.
Yeah, it is. It's also a very quick and easy fix. That non-lethal bit said before is just too many exra rules, and everyone knows how DR works. And too much AC is vastly overpowering.
I know this is in poor taste but...“4th edition - bad enough to kill Gary Gygax.”
|
|
|
|
13 months ago ::
May 25, 2012 - 9:41AM
#23
|
Date Joined:
May 25, 2012
|
The only advantage I see currently to heavy armor is that it's good for someone that used Dex as a dump stat. Since there's no dex bonus (or penalty) they use the straight AC, whereas if they'd gone with light or medium, they would have an AC penalty from their low Dex.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:45AM
#24
|
|
|
DR for the win. It's the best solution I have read thus far, and personally I always though armor should grant DR rather than just make you harder to hit. I mean really the dude in Full Plate is easier to hit, but much harder to damage.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:48AM
#25
|
|
|
The only advantage I see currently to heavy armor is that it's good for someone that used Dex as a dump stat. Since there's no dex bonus (or penalty) they use the straight AC, whereas if they'd gone with light or medium, they would have an AC penalty from their low Dex.
That is, in fact, the advantage. That's... really always been the advantage... If you wanted to play a dex based swashbuckling fighter, Inigo Montoya style, light armor would appropriately be the better option. But if you want the bigger damage dice from the non-finesse weapons, you have to sacrifice a little AC so you can have the strength to hit with them. I really don't see the issue, this seems both logical and balanced.
|
|
|
|
13 months ago ::
May 25, 2012 - 9:50AM
#26
|
|
|
DR for the win. It's the best solution I have read thus far, and personally I always though armor should grant DR rather than just make you harder to hit. I mean really the dude in Full Plate is easier to hit, but much harder to damage.
Which is why Fighters, the people who generally sacrifice Dex in favor of strength and con, have more hit points. Heavy armor is more how they compensate for being bad at dodging attacks.
|
|
|
|
13 months ago ::
May 25, 2012 - 10:06AM
#27
|
Date Joined:
May 24, 2012
|
The only advantage I see currently to heavy armor is that it's good for someone that used Dex as a dump stat. Since there's no dex bonus (or penalty) they use the straight AC, whereas if they'd gone with light or medium, they would have an AC penalty from their low Dex.
I wouldn't count out the penalty remaining for low DEX. and there is no logic to remove it in the first place.
heavy armor inhibits you to move fast but if you're slow as turtle to begin with, the armor will NOT improve your speed up to average.(non magical armor at least).
|
|
|
|
13 months ago ::
May 25, 2012 - 10:07AM
#28
|
Date Joined:
May 25, 2012
|
The only advantage I see currently to heavy armor is that it's good for someone that used Dex as a dump stat. Since there's no dex bonus (or penalty) they use the straight AC, whereas if they'd gone with light or medium, they would have an AC penalty from their low Dex.
That is, in fact, the advantage. That's... really always been the advantage... If you wanted to play a dex based swashbuckling fighter, Inigo Montoya style, light armor would appropriately be the better option. But if you want the bigger damage dice from the non-finesse weapons, you have to sacrifice a little AC so you can have the strength to hit with them. I really don't see the issue, this seems both logical and balanced.
That's the point I was attempting to make, I think I just worded my first post poorly. The benefit of heavy armor is AC unmodified by low dex, whereas the light and medium benefit from having a dex bonus.
|
|
|
|
13 months ago ::
May 25, 2012 - 10:14AM
#29
|
|
|
The only advantage I see currently to heavy armor is that it's good for someone that used Dex as a dump stat. Since there's no dex bonus (or penalty) they use the straight AC, whereas if they'd gone with light or medium, they would have an AC penalty from their low Dex.
That is, in fact, the advantage. That's... really always been the advantage... If you wanted to play a dex based swashbuckling fighter, Inigo Montoya style, light armor would appropriately be the better option. But if you want the bigger damage dice from the non-finesse weapons, you have to sacrifice a little AC so you can have the strength to hit with them. I really don't see the issue, this seems both logical and balanced.
That's the point I was attempting to make, I think I just worded my first post poorly. The benefit of hvy armor is AC unmodified by low dex, whereas the light and medium benefit from having a dex bonus.
Ok, cool, we're on the same page then
|
|
|
|
13 months ago ::
May 25, 2012 - 10:16AM
#30
|
Date Joined:
May 24, 2012
|
The thing is, dex based fighters out perform strength based fighters 100% in this system. Finesse weapons + light armor means you have a higher AC, without sacrificing damage.
I know this is in poor taste but...“4th edition - bad enough to kill Gary Gygax.”
|
|
|